Learning to Love the Pixel: Exploring the Craft of Icon Design
Designing web-based enterprise software involves creating complex artifacts like architecture wireframes, object models, screen flows, and clickable prototypes in order to articulate aspects of the online experience for product stakeholders. But what does “craft” mean for interaction designers?
Gajendar, Uday. Boxes and Arrows (2003). Design>Graphic Design>Interaction Design
Teaching Information Architecture to the Design Student
What the design student needs is a design course that stresses usability, human factors, and clarity, instead of the typical branding and interpretation problems they usually encounter in their other design classes. James Spahr recounts a year of teaching at Pratt Institute that attempts to cross those boundaries.
Spahr, James. Boxes and Arrows (2002). Articles>Education>Human Computer Interaction>Graphic Design
Software companies and other parties involved begin to use the power of a distinct visual design to express both their brand identity and custom interactive design solutions to the users. While this implies a new freedom for designers working in the field of interactive software products, it strengthens the importance of visual design for the design of user interfaces. Designers working on concrete graphic solutions for a specific interface are breaking away from established standards defined by a software vendor. It is now the responsibility of those user interface designers to choose graphical elements wisely to make a product’s interaction principles visible and usable.
Guenther, Milan. Boxes and Arrows (2009). Design>Graphic Design>Photography>Interaction Design
The Ever-Evolving Arrow: Universal Control Symbol 
The arrow and its brethren are everywhere on our computer screens. For example, a quick examination of the Firefox 3.0 browser, shown in Figure 1 in its standard configuration, yields eight examples of arrows—Forward, Back, and Reload buttons, scroll bar controls, and drop-down menus that reveal search engine, history, and bookmark choices.
Follett, Jonathan. UXmatters (2009). Articles>User Interface>Human Computer Interaction>Graphic Design
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