Being "minimalist" and "streamlined" is not always most effective. Have you ever written yourself a quick, shorthand note, only to find later that you had no way to unpack your own great idea? Icons work similarly. They are pictures – meant to provide a visual shorthand to users moving through a task. While research indicates that icons are best when initially paired with text to increase recognition and learnability, users experienced with a given set of icons will begin to ignore the text, scanning for and acting from the image alone.
Michaels, Mary M. UI Design Newsletter (2007). Articles>Graphic Design>User Interface
Beware of Style in Icon Design!
The icons or baby faces used as part of user interface have now turned into a major aspect of product branding. With powerful computers, enhanced graphics capabilities, advanced tools for illustration, and professionals to advocate rich user experience, icon design has become more important and complex than ever before! Windows Vista has raised the standard of quality icons even higher. An interface design project forced me to think about ’style’ in icon design. It raised some basic questions in my mind.
Katre, Dinesh S. Journal of HCI Vistas (2007). Design>User Interface>Graphic Design
Spatial Descriptions by Children
Drawing a map is cognitively challenging. It requires you to do some abstract visualization.
Katre, Dinesh S. Journal of HCI Vistas (2007). Articles>Graphic Design>Technical Illustration>Children
Ten Tips on How to Think Like a Designer
Below are 10 things (plus a bonus tip) that I have learned over the years from designers, things that designers do or know that the rest of us can benefit from.
Reynolds, Garr. Presentation Zen (2009). Articles>Presentations>Graphic Design
Eleven Ways to Use Images Poorly in Slides
As digital cameras have become ubiquitous, and cheap (or free) photo websites plentiful, more people than ever are using images in presentations. Images are not appropriate for every kind of talk, but even when images are appropriate (such as keynote/ballroom style presentations), people are still making the same common mistakes. So here are some things to keep in mind if you use images in your next talk.
Reynolds, Garr. Presentation Zen (2009). Articles>Presentations>Graphic Design>Visual Rhetoric
Copywriting or Design: Which Gets the Best Results?
Designers believe that if something isn’t working well, and it comes down to changing the copy or the design, it’s always the copy that should be changed, reduced or sometimes nearly completely eliminated. How can I convince my designer co-workers that succinct, simple and memorable words can be just as important as the visuals?
Chartrand, James. Men With Pens (2009). Articles>Graphic Design>Writing>Visual Rhetoric
Dos and Don'ts for Designers Dealing with Business
Some clients genuinely don't and never will 'get it.' But think long and hard before laying the blame for a poorly executed project at the feet of the non-designer. A critical part of the designer's job is to explain why something has to be done a certain way. If you can't convince the client, who chooses to go another, disastrous route, that's not actually his or her fault. It's yours.
Walters, Helen. Core77 (2009). Design>Graphic Design>Communication>Collaboration
What to Do When You Have Nothing Better to Do
Most designers, for most of their education and careers, have been trained to think of themselves as problem solvers. True. But that doesn't mean we can't seek out the problems we want to solve too; there's no law that says that you have to be part of an organization to take on a cause you're passionate about.
Simmons, Christopher. Core77 (2009). Careers>Unemployment>Advice>Graphic Design
How to Draw with HTML 5 Canvas
Among the set of goodies in the HTML 5 specification is Canvas which is a way to programmatically draw using JavaScript. We’ll explore the ins and outs of Canvas in this article, demonstrating what is possible with examples and links.
Newman, Jamie. Carsonified (2009). Articles>Web Design>Graphic Design>HTML5
Let’s Call It a Draw(ing Surface)
HTML 5 defines the CANVAS element as “a resolution-dependent bitmap canvas which can be used for rendering graphs, game graphics, or other visual images on the fly.” A canvas is a rectangle in your page where you can use JavaScript to draw anything you want.
Dive Into HTML5 (2009). Articles>Web Design>Graphic Design>HTML5
I do think stock photography allows you to quickly add professional looking images with somewhat of a limited budget. However, it is extremely easy to settle on tired overused somewhat ambiguous images (cliche handshakes, “strategizing” business people and towering skyscrapers) or even worse, duplicates of the same picture or people on different (potentially competitor) company branded information.
Noble, Jeff. User Interface Trends (2009). Articles>Graphic Design
The Social Life of Visualization: Part 1
In 2009 we are in the midst of an interesting era for data visualization, particularly as it becomes coupled with the social web. Increasing processing speed, bandwidth and storage capacity are making it relatively simple to render and access visual representations of data. Developers have released libraries of code so we can easily create our own visualizations; and access to all kinds of data is becoming incredibly standardized, particularly through the use of APIs. So as visualization becomes much more straightforward to integrate into online environments, it makes sense to rethink how it can best be used in this setting.
Yuille, Jeremy and Hugh Macdonald. Johnny Holland (2009). Articles>Graphic Design>Visual Rhetoric>Charts and Graphs
Visual Design for the Non-Designer
What can a non-designer do to harness the power of visual design without calling professional help? Quite a lot, says internationally-regarded visual designer Dan Rubin. We called Dan to talk about what design techniques are accessible to mere mortals.
Spool, Jared M. and Dan Rubin. User Interface Engineering (2009). Articles>Graphic Design>Visual Rhetoric>Podcasts
Analysis of Team Design Review
Every other team meeting, three team members get 30 minutes each to talk about projects they are working on, and they get to demonstrate some of the cool things they are integrating into the project. As a team, we look at the project and both learn from what they’ve done, and make suggestions on how they might improve the project.
Pehrson, Paul. Technically Speaking (2009). Articles>Collaboration>Graphic Design>Assessment
Setting Up Photoshop For Web, App and iPhone Development
Most people who have designed websites or apps in Photoshop will, at one point or another, have had issues trying to match colors in images to colors generated by HTML, CSS or code. This article aims to solve those problems once and for all.
Edwards, Marc. Smashing (2009). Articles>Graphic Design>Software>Adobe Photoshop
It may sound like a simple thing, but you better believe that a lot of thought goes into the design of a magazine cover. Covers compete for attention next to dozens of other magazines on the rack. In this tutorial, we’ll not only take you through the process of creating a cover, but also reveal techniques that designers use to make their covers stand out.
White, Terry. Layers Magazine (2009). Design>Document Design>Graphic Design
Rich Typography On The Web: Techniques and Tools
In addition to font stacks, why not replace the heading text with an image, embedded font, or bit of Flash? The methods described below are easier than they sound. And the end result is that the vast majority of users will see the beautiful typography you want them to see. A word of warning, though: don’t use dynamic text replacement for all of the text on your page. All that would do is slow it down and frustrate your visitors. Instead, save it for headings, menu items, pull quotes and other small bits of text.
Chapman, Cameron. Smashing (2009). Articles>Web Design>Typography>Graphic Design
Ampersands have long been the character in a typeface with which typographers can indulge themselves. Sweeping curves, flirtatious finishes and bold statements – these are the things that make ampersands an exciting character to use and, better still, to design. There are, however, two problems.
Smashing (2008). Articles>Typography>Graphic Design>Fonts
Editors and Designers: 6 Ideas for Better Collaboration

Demonstrates how collaboration between all involved in a project can improve the final product, improve the bottom line, and improve your own knowledge base. By understanding the point of view of your collaborators, you can present information better and be sure they understand your point of view better as well.
Hallmark, Erin and Marla Sowards. Intercom (2009). Articles>Editing>Graphic Design>Collaboration
Design Reviews and Posting Without Answers
In our design review sessions, a couple of members from our eight-person team share what they’re working on and ask questions about challenges they’re facing. We provide feedback and critique their project. If you’ve ever participated in a creative writing group, the design review works similarly. Team members use common sense and experience to guide their questions and reviews. Somewhat in contrast to a creative writing group, though, you don’t have to bring a finished piece to share.
Johnson, Tom H. I'd Rather Be Writing (2009). Articles>Graphic Design>Assessment>Collaboration
Chart Junk? How Pictures May Help Make Graphs Better
New research shows that highly embellished graphs and charts may actually help people understand data more effectively than traditional graphs.
Science Daily. Design>Graphic Design>Technical Illustration>Charts and Graphs
Usability Testing with User Proxies: When is "Close" Close Enough?
How can we designers get valid feedback from more design iterations in less time? One bottleneck in the design flow is finding a steady stream of usability testers. Between the extremes of the perfect (an actual user, on site) and the unacceptable (the developer who's coding the feature), lies the grey zone of user proxies. Can you use internal employees with relevant domain knowledge to usability test your products, and still get valid data?
Sy, Desirée. Designing the User Experience at Autodesk (2009). Articles>Graphic Design>Usability>Testing
In his book, Sketching User Experience, Bill Buxton advocates for sketching as a technique and process that can put experience front and center in design. I am a big fan of sketching and use the techniques I first learned in architecture school for interaction design. In this post, I’m going to give you a quick peek at the types of sketches I typically create in my design process with the hope that it will inspire you to try sketching for you next project.
Schober, Yan. Designing the User Experience at Autodesk (2009). Design>Graphic Design>Prototyping
As interaction designers at Autodesk, we sometimes engage in design and thought investigations that are not directly related to the task at hand. These investigations are ways to frame problems by venturing into related design disciplines. For example, in order to understand what might be an appropriate transition when changing views in a 3d model, we try to understand how a video artist would create a transition between two scenes in a video. To understand how to improve the graphic quality of elements drawn in a building information model, we look at lots of pencil sketches drawn by architects. We think, what would happen if an on-screen element was made from physical material?
Nikolovska, Lira. Designing the User Experience at Autodesk (2009). Articles>User Experience>Graphic Design
Speed Racer: Collaborative Sketching Saves the Day
Give 3 designers 4 weeks to create multiple conceptual designs for 8 features and what do you get? If they are team of innovative designers you might get the designs and a new process. If they are a team of committed designers you might get the designs and an improved collaboration. We were lucky. We got all three.
Sherman, Melissa. Designing the User Experience at Autodesk (2009). Articles>Collaboration>Graphic Design>Case Studies
There are 15 readers currently online: 0 registered users and 15 guests. Register.

![]()
![]()


![]()
![]()
![]()