A directory of resources inthe field of technical communication.

Design>Collaboration

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1.
#29508

An Audience of One: Creating Products for Very Small Workgroups

As creators of digital user experiences, we must transform complex workflows and tasks into useful applications. Experts have written much about the UX design process as it applies to broad audiences, industry-specific vertical markets, and large corporate user groups. However, as our evolving information economy continues to encourage greater and greater specialization of job roles, there is an increased need for customized applications--digital systems that only a select few people will ever use.

Follett, Jonathan. UXmatters (2007). Design>User Interface>Collaboration

2.
#25156

The Benefits of a Buddy for the Solo Designer

Are you a home-based studio or freelancer? The benefits are many for the solo designer, but feeling isolated can spell trouble.

Bertucci, Janet and Julianne Nardone. Design, Typography and Graphics (2004). Careers>Graphic Design>Collaboration

3.
#14350

Better Products Through Collaboration: Technical Communicators and Usability Professionals Working Together   (PDF)

Currently, “user-centered design” is the touted methodoloay for software development for many companies. To many of us, it’s merely a more global articulation of what we have always believed to be the preferred methodology. Technical communicators and HF professionals have critical roles to play as part of a multi-disciplinary user-centered design team. (1) This paper presents some viewpoints on how technical communicators and HF professionals can increase each other's effectiveness.

Rauch, Thyra L. STC Proceedings (1997). Presentations>User Centered Design>Collaboration

4.
#23511

Bridging the Gap Between Creative and Technical Types

Does a gap between those considered creative types and those considered technical types really exist, or is it just a perception we've fostered?

Torok, Karen. Hanson (2001). Design>Project Management>Collaboration

5.
#14649

Building a Project Site   (PDF)

Wilkinson explains how to use a project site to manage a Web site project.

Wilkinson, Theresa A. Intercom (2000). Design>Web Design>Collaboration

6.
#21248

Building a Vision of Design Success

A common view of vision is that it's something handed down by a leader to the troops. When a redesign goes awry, the troops complain, 'There was no vision.' But the problem goes deeper than either scenario; the problem is that there was no shared vision.

Wodtke, Christina. Boxes and Arrows (2003). Design>Web Design>Management>Collaboration

7.
#19706

Building Group Spirit   (PDF)

Technical communication courses and training programs often benefit from peer review or group critique. To encourage learning, these activities require a constructive climate: Students must listen to one another, be receptive to feedback, and refrain from reproaches, interpretations, and judgments. Such a positive group spirit is not a given, especially if the school or corporate environment encourages competition more than collaboration. Teachers must foster an appropriate environment if they want their collaborative learning activities to be successful.

Doumont, Jean-luc. Intercom (2003). Articles>Education>Instructional Design>Collaboration

8.
#30721

Charlie Kreitzberg on Web 2.0 and You

This is the recording of the presentation from the Catalyze Community monthly webcast featuring Charlie Kreitzberg on December 13, 2007. Charlie spoke on "Web 2 and You - How Web 2.0 Will Catapult Business Analysts and Usability Professionals into Center Stage" which examined his models for understanding Web 2.0 and explored the vast opportunities for professionals who define and design new software and websites.

Catalyze (2007). Design>Collaboration>User Experience>Web Design

9.
#22085

Choosing an Intranet Project Sponsor

Numerous surveys across a diverse range of IT projects have identified that the lack of support from senior management (project sponsorship) is one of the biggest causes of project failure. This briefing explores the need for a project sponsor, the role they need to play, and how to choose one.

Robertson, James. Step Two (2004). Design>Web Design>Intranets>Collaboration

10.
#26122

Collaboration Sessions: How to Lead Multidisciplinary Teams, Generate Buy-In, and Create Unified Design Views in Compressed Timeframes

I have participated in, led, and suffered major website redesign efforts. Whether at process-heavy consultancies, notable product companies, or design studios, all teams experience the same points of pain: late feedback, lack of common design vision, and complaints that individuals or teams didn’t have enough input.

Verhage, Sasha. Boxes and Arrows (2005). Articles>Collaboration>Usability>User Centered Design

11.
#24106

Collaborative Design Thinking   (PDF)

The purpose of this presentation today is to introduce a collaborative design model, to describe the kinds of knowledge resources that can be found in each part of the model, and to introduce a few principles of design thinking that I believe can help us to effectively recognize, create and use knowledge resources in our design activities.

Robertson, Bob. University of Alberta (2003). Design>Collaboration

12.
#26490

Communicating Effectively with Your Web Developer

A rather stressful part of optimizing some sites can be working with a web developer who doesn't understand the importance of search engine friendly design. Sometimes these developers can be frustrating or keep you from getting your work done right. This article contains a number of thing to keep in mind and to avoid when working in these situations.

Sullivan Cassidy, Jennifer. SEOchat (2005). Articles>Web Design>Collaboration

13.
#19449

Compound Mediation in Software Development: Using Genre Ecologies to Study Textual Artifacts

Traditionally, technical communicators have seen the texts that they produce -- manuals, references, instructions -- as 'bridging' or mediating between a worker and her tool. But field studies of workers indicate that the mediational relationship is much more complicated: Workers often draw simultaneously upon many different textual artifacts to mediate their work, including not only the official genres produced by technical communicators manuals but also ad hoc notes, comments, and improvisational drawings produced by the workers themselves. In this chapter, I theorize these instances of compound mediatiation by drawing on activity theory and genre theory. I describe an analytical framework, that of genre ecologies, that can be used to systematically investigate compound mediation within and across groups of workers. Unlike other analytical frameworks that have been used in studies of technology (such as distributed cognition's functional systems and contextual design's work models), the genre ecology framework highlights the interpretive and cultural-historical aspects of compound mediation that are so important in understanding the use of textual artifacts. The analytical framework is illustrated by an observational study of how 22 software developers in a global corporation used various textual artifacts to mediate their software development work.

Spinuzzi, Clay. WAC Clearinghouse (2002). Design>Collaboration>Software

14.
#23204

CPTec Forum

Discussion of a variety of TC software platforms.

CPTec GmbH. (German) Resources>Collaboration>Information Design

15.
#25893

Creating the Perfect Design Brief

Makes the case that well-crafted design briefs can help change the perception of design from a service to a core business resource.

Phillips, Peter L. Graphics.com (2005). Design>Collaboration

16.
#22144

Customer Partnering: Data Gathering for Complex Online Documentation   (PDF)

Technical communicators today must document complex applications used in complex environments. Information about users and use models is important under these conditions, especially if documentation will be presented online. Customer partnering, a method of information gathering that supplements surveys, contextual inquiries, usability testing, and interviews, provides a way of involving the users of complex applications in the design of information delivery systems. We used this method to help a client gather important information about user and use models and design a new information library for complex server computer systems.

Hackos, JoAnn T., Molly Hammar and Arthur Elser. ComTech Services (1997). Articles>Documentation>User Centered Design>Collaboration

17.
#21829

The Demise of the Lone Ranger   (PDF)

Mavericks need not apply. In Web design, you have to collaborate.

Giordan, Daniel. Adobe Magazine (2000). Careers>Web Design>Collaboration

18.
#14041

Design Case: Building Community in a Design Effort in a Decentralized, Individualistic Setting   (members only)

WebFeat is a web development effort by about 40 students, faculty and staff in the College of Engineering at the University of Washington. In this design environment, the challenges of building community among the members of the design team are substantial. We devised a suite of tools and processes designed to foster a sense of community and participation in the development process, as well as to lay the groundwork for participatory maintenance of the site in the future.

Ramey, Judith A. and David K. Farkas. Symposium on Designing Interactive Systems (1997). Design>Web Design>Collaboration>Participatory Design

19.
#25883

The Design Constitution

What is your understanding of the dynamics of the Client/Creative relationship? I've heard lots of opinions and countless complaints, but in all my wanderings, I have yet to find a good, non-legalese consensus of what we should expect of each other.

Chuck Green. Ideabook.com (2005). Design>Collaboration

20.
#10306

Design Teams and the Web: A Collaborative Model for the Workplace   (peer-reviewed)   (members only)

Formal corporate models that standardize collaborative processes into rigid templates and flow charts can actually become anti-collaborative and isolate team members from each other. This divisionary effect is particularly problematic for World Wide Web hypertexts, which often require on-going, dynamic collaborations between professionals with diverse specializations. In this article, we examine collaborative processes through theory and two Web project team interactions: one that reflects a failed formal process model, and one that represents a more successful dialogic model. Because dialogic models are non-formal and inherently adaptable, they are thus stronger process models for collaboration, particularly for Web design projects.

Wambeam, Cynthia A. and Robert Kramer. Technical Communication Online (1996). Design>Web Design>Collaboration

21.
#31976

Designing for the Unexpected: The Role of Creative Group Work for Emerging Interaction Design Paradigms   (peer-reviewed)   (members only)

Interaction design for new technological environments relies on the tradition of human-computer interaction (HCI). With roots in the 1980s, HCI design paradigms often reflect the setting in which the user is an office worker in front of a desktop computer. As computational power can now be embedded in almost any type of product, the desktop setting has lost much of its relevance as a starting point for interface design. In particular, interfaces for wearable computing challenge designers to look for completely new approaches to interaction design. In this article, we propose a method in which the ideas for new creative forms of interaction design are triggered through panel work. This method draws on an underpinning theoretical framework from structural semiotics that emphasizes the holistic nature of design.

Pirhonen, Antti and Emma Murphy. Visual Communication (2008). Articles>Collaboration>Interaction Design

23.
#22793

Developing a Document Planning Template   (PDF)

Explains how a document planning template can establish consensus among team members regarding content and layout.

Tremmel, Martina A. Intercom (2004). Articles>Document Design>Document Design>Collaboration

24.
#28513

Early and Often: How to Avoid the Design Revision Death Spiral

One lesson we've learned over the past several years here at Cooper is that on the vast majority of our projects, intimate client collaboration is a critical ingredient for success. This is a lesson that we have sometimes learned the hard way; collaboration can be messy, unpredictable and has often forced us to compromise what we thought was a supremely clear and elegant vision.

Cronin, Dave. uiGarden (2007). Design>Web Design>Redesign>Collaboration

25.
#28800

Educate Your Stakeholders!

Who decides what's best for a website? Highly skilled professionals who work with the site's users and serve as their advocates? Or schmucks with money? Most often, it's the latter. That's why a web designer's first job is to educate the people who hold the purse strings.

Diffily, Shane. List Apart, A (2007). Articles>Web Design>Collaboration

 
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