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1. #18442 The Internet today is a part of kids' natural environment. Most children have access to the Internet at school and/or at home. In 2000 there were 55,475,000 U.S. households with personal computers. 99 percent of public schools have access to the Internet. The number of Internet users worldwide is expected to grow to 300 million by 2005, from roughly 150 million currently, according to an estimate by IDC. The greatest growth will be in Asia and South America. The number of online users will rise 61 percent to 95 million in the US, more than double to 88 million in Europe and quadruple to 118 million in the rest of the world. NUA Internet Survey, on the other hand, estimated total number of people online to be 407.1 million in November 2000. In November 2000 almost 20 percent of all digital media users were children. A recent National School Boards Foundation telephone survey of 1,735 randomly-chosen households showed that children predominantly use Internet at home and in school. In a survey of 10,000 students aged 12 to 24, from 16 countries, Ipsos-Reid Group found Internet to be widely available to Swedish and Canadian students. 78 percent of students in Sweden and 74 percent in Canada are able to go online at school. 80 percent of Swedish children and 71 percent of Canadian students have web access at home. Taiwan ranked third, with 63 percent accessibility at school, followed by the UK, US, Netherlands, Australia, South Korea, Mexico, Japan, Italy, Spain, Germany, France, Brazil, and Urban China. Demner, Dina. Universal Usability (2001). Articles>Usability>Accessibility>Children 2. #23289 Do Your Manuals Put Children in Danger? A Survey of Juvenile Products Consumers What can manufacturers do to improve the readability of manuals that accompany juvenile products? Manual Labour (2003). Articles>Documentation>User Centered Design>Children 3. #27529 Evaluating the Usability of Educational Websites for Children This study examined the usability of educational websites for children. Children ages 7 - 11 performed seven search tasks with one of three websites. Overall, participants, especially those less than 10 years of age were not very successful. Terminology, number and organization of links, location of information above the fold, and length of individual pages all influenced performance on the tasks. Naidu, Shivashankar. Usability News (2005). Articles>Web Design>Usability>Children 4. #19179 Human-Computer Interaction for Kids How is designing computer software and hardware for kids different from designing for adults? At the time of this writing, little formal research has been done on this topic. Most research done to date has focused on designing educational software, and evaluation is primarily of learning outcomes, not usability. However, usability is a prerequisite for learning. Bruckman, Amy and Alisa Bandlow. Georgia Institute of Technology (2002). Design>Usability>Accessibility>Children 5. #13559 Kids' Corner: Website Usability for Children Our usability study of kids found that they are as easily stumped by confusing websites as adults. Unlike adults, however, kids tend to view ads as content, and click accordingly. They also like colorful designs, but demand simple text and navigation. Nielsen, Jakob. Alertbox (2002). Design>Web Design>Usability>Children 6. #18404 Learning from the Success of Computer Games I have long been struck by the power of the computer game to mesmerize, to hold the attention of otherwise restless children for hours and even days. I have watched otherwise unruly children focus, study, collaborate, and problem-solve. They read hint books, save checkpoints, the better to be able to try 'what-if' scenarios. They consult, the create. They solve. They do all the activities we wish them to do in pursuit of an education: What a shame that what is being learned is so trivial, so worthless. Now imagine a time when we transform education. When we can craft educational problems as cleverly as the game creators create theirs, allowing students to delve into the complexity of topics as deeply and as thoroughly as they delve into the games. Excite them to dive into the task, voluntarily working hard to learn the skills necessary to succeed. Only this time, the skills learned will be the ones necessary to be successful, well-educated citizens of society: mathematics, history, writing, science, art, and so on. Norman, Donald A. JND.org (2000). Design>Usability>Interaction Design>Children 7. #20523 Tips for Presenting to Young Audiences It was my first year in business and I was 20-minutes into delivering a one-hour presentation skills seminar when it was becoming painfully clear that I was losing my audience fast. With this particular group, the early warning signs were all there. It started with some subtle multi-tasking activity followed by a pronounced loss of eye contact by a few individuals at first and then half the group. If you’ve ever had that experience you know that you only have a couple of options at that point. You can try to pump up the energy level and occasionally re-energize an audience; but, let’s face it, the odds are pretty slim. Or you can always start summarizing, cut your loses and go for a well-scripted close. At least there’s some hope that your audience will, at a minimum, hear a few crisp closing points and an interesting story to tie it all together. On that particular day, I didn’t have a chance to do either. The bell rang at precisely 11:22 and Cheryl Bailey’s third period PowerPoint class darted for the door and I was left standing there (unplugging my projector and laptop) wondering what the heck just happened. It was my first time presenting to a group of kids and since then I’ve had to revise my technique considerably for this unique audience. Endicott, Jim. Presenters University (2003). Articles>Presentations>Rhetoric>Children 8. #27106 Usability Testing with Children Usability testing with children can prevent some unique challenges - find out what exactly these are and what you need to do. Fidgeon, Tim. Webcredible (2006). Design>Web Design>Usability>Children 9. #13330 Which Fonts Do Children Prefer to Read Online? Children today are reading large amounts of text on computer screens, either in the classroom or for leisure. In fact, currently there is a drive to supplement or even replace some traditional pen and paper lectures and tests with computer-based ones. However, to date there has been no research specific to a younger population investigating preferences for different types and sizes of fonts for reading online. This study sought to address this need by examining four types of fonts at 12- and 14-point sizes in order to help determine the font combination that is perceived as most readable on computer screens and most preferred by children. Bernard, Michael, Melissa Mills, Talissa Frank and Jan McKown. Usability News (2001). Design>Typography>Usability>Children 10. #20998 Writing Science for Children in an Age of Discovery Writing a children's book is never easy. But the challenges are multiplied for children's books about science. It is all too common for the paramount importance of accuracy to conflict with the need to make a book enticing, or at least accessible. Nagourney, Eric. New York Times, The (2003). Articles>Scientific Communication>Accessibility>Children
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