A directory of resources inthe field of technical communication.Careers>User Experience>Management
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1.
#31828

Building the UX Dreamteam - Part 2

Skills in research, information architecture, interaction design, graphic design and writing define the recognized areas of User Experience design. However, there still remains much to discuss about what makes a UX team dreamy. Each UX Dreamteam has a finely tuned mix of skills and qualities, as varied as the environments in which they operate. Part two will address whether a person has the right ‘hard’ skills and ‘soft’ qualities like communication style, creativity and leadership ability to fit your particular organizational context. We’ll also touch on the quality of an individual’s personality that may or may not complement the others on your team.

Colfelt, Anthony. Boxes and Arrows (2008). Careers>User Experience>Management>Collaboration

2.
#31603

So You Want to Be a UX Manager—Seriously?

Almost weekly, I talk with a UX designer or researcher who wants to become a manager of a UX team. For some people, this is a good choice. Both they and their teams thrive. But for many, it’s honestly not the right goal, and the end result is that neither they nor their teams are happy. The book Now, Discover Your Strengths [1] suggests that we tend to be good at the things we love doing, and we love activities at which we excel. I find that we do our best work when we’re in a playground. (I’ll explore this idea more in my next column.) Isn’t life too short to pursue a path we don’t enjoy?

Nieters, Jim. UXmatters (2008). Careers>Management>User Experience

3.
#28591

User Experience Group Development and Integration

When a company wants to make a certain segment of the organization better, usually they 'throw more money at it' and hire more employees. The problem with doing this for a UX team is that people with overlapping skills and ideas usually end up hindering user-centered design rather than helping. Conflicting design decisions will soon turn into a design by committee situation that won't help the consumer nor expose individual expertise (Brown 2004). User experience groups need to be flexible, agile, and scalable, and should only expand if the projects they work on are sufficiently large. The following is an overview of skills and disciplines needed for a successful user experience group.

Rundle, Mike. uiGarden (2007). Careers>Project Management>User Experience

 

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