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	<title>Books&gt;Information Design</title>	<link>http://tc.eserver.org/dir/Books/Information-Design</link>
	<description>A listing of the most recently indexed works about Books and Information Design in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Books&gt;Information Design</title>
		<link>http://tc.eserver.org/dir/Books/Information-Design</link>
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	<item>
		<title>Understanding Metadata</title>
		<link>http://tc.eserver.org/33019.html</link>
		<guid>http://tc.eserver.org/33019.html</guid>
		<description>Metadata is structured information that describes, explains, locates, or otherwise makes it easier to retrieve, use, or manage an information resource. Metadata is often called data about data or information about information.</description>
	</item>
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		<title>A DocBook Basics and References</title>
		<link>http://tc.eserver.org/30753.html</link>
		<guid>http://tc.eserver.org/30753.html</guid>
		<description>DocBook is an easy-to-understand and widely used DTD. Dozens of organizations use DocBook for millions of pages of documentation, in various print and online formats, worldwide.</description>
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		<title>Reusable Information Object Strategy: Definition, Creation Overview, and Guidelines</title>
		<link>http://tc.eserver.org/29397.html</link>
		<guid>http://tc.eserver.org/29397.html</guid>
		<description>Cisco Systems recognizes a need to move from creating and delivering large inflexible training courses, to database driven objects that can be reused, searched, and modified independent of their delivery media. This effort is called the Reusable Information Object Strategy. This strategy defines the standards and process for designing and developing Reusable Information Objects (RIOs) at Cisco Systems.</description>
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		<title>Issues of Saliency and Recognition in the Search for Web Page Bookmarks</title>
		<link>http://tc.eserver.org/29357.html</link>
		<guid>http://tc.eserver.org/29357.html</guid>
		<description>Describes the effect of bookmark naming on bookmark recognition. The purpose was to provide empirically-determined guidelines for web producers on how to title pages in order to optimise the recognition of bookmarks by users, and to increase the rate of revisitation as a result.</description>
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		<title>Designing Accessible T-Government Services</title>
		<link>http://tc.eserver.org/26669.html</link>
		<guid>http://tc.eserver.org/26669.html</guid>
		<description>This research shows some potentiality of Digital TV, and chiefly DTT, for promoting e-inclusion activities and granting accessible entertainment and t-government services.</description>
	</item>
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		<title>The Guide to Effective Illustration: Images for Presentation and Publication</title>
		<link>http://tc.eserver.org/25653.html</link>
		<guid>http://tc.eserver.org/25653.html</guid>
		<description>An important part of modern communication is the use of images, both with oral presentations and in publications, to convey the essence of the author&apos;s message. As the methods of preparing, transmitting, and presenting images proliferate, we are all challenged to make the best use possible of each imaging technology.</description>
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		<title>Dr. Jones: A Software Design Explorer&apos;s Crystal Ball</title>
		<link>http://tc.eserver.org/22495.html</link>
		<guid>http://tc.eserver.org/22495.html</guid>
		<description>Most of software design is redesign. Redesign in the normal course of  design happens when the software becomes difficult to maintain and the  problem it is intended to solve has changed. Although software  redesign is necessary, frequent, and pervasive, there is a dearth of  tools that help programmers do it. Instead, programmers primarily use  pen and paper, away from the computer where tools could help the most.  To address this shortcoming, I have developed Dr. Jones, a redesign  assistant for Java programs.</description>
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		<title>Information on the Assembly Line: A Review of Information Design As It Relates to Technical Communication</title>
		<link>http://tc.eserver.org/18871.html</link>
		<guid>http://tc.eserver.org/18871.html</guid>
		<description>As we begin the twenty-first century, the assembly line model is once again being put into practice in the global industry. This time, however, the materials that companies are working with are more intangible; information and development processes are now being analyzed and broken down to their most basic components, as companies try to streamline production processes and reuse content as much as they can. </description>
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		<title>State of the Art Review on Hypermedia Issues And Applications</title>
		<link>http://tc.eserver.org/14971.html</link>
		<guid>http://tc.eserver.org/14971.html</guid>
		<description>Hypertext systems are emerging as a new class of complex information management systems. These systems allow people to create, annotate, link together, and share information from a variety of media such as text, graphics, audio, video, animation, and programs. Hypertext systems provide a non-sequential and entirely new method of accessing information unlike traditional information systems which are primarily sequential in nature. They provide flexible access to information by incorporating the notions of navigation, annotation, and tailored presentation [Bieber, 1993]. There are a number of research issues related to the design, development, and application of hypertext systems. This paper is a review of literature related to all these issues. This chapter is an introduction to hypertext, some existing systems, and some pioneers who have contributed to the definition and understanding of many aspects related to hypertext. Chapter 2 discusses issues related to hypertext implementation. Chapter 3 is on database requirements for hypertext systems. Chapter 4 discusses user interface issues and evaluation of hypertext. Chapter 5 is on information retrieval in hypertext systems. Chapter 6 discusses research efforts in the area of integrating hypertext with the work environment. Chapter 7 discusses some of the applications for which the hypertext paradigm is most suitable. Chapter 8 discusses a systematic approach to user interface design for a hyprtext system. It is an attempt to apply some of the ideas discussed in earlier chapters. Chapter 9 is a summary of all research issues and sets some directions for further work.</description>
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		<title>The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface</title>
		<link>http://tc.eserver.org/14153.html</link>
		<guid>http://tc.eserver.org/14153.html</guid>
		<description>Menu selection is emerging as an important mode of human/computer interaction. This book, the first entirely devoted to this important form of human/computer interaction, provides detailed theoretical and empirical information of interest to software designers and human/computer interaction specialists and researchers. A new theoretical approach to menu selection is taken by developing a psychological theory of cognitive control by the user. A comprehensive review of empirical research on menu selection is presented in an organized fashion to aid in the design and evaluation of systems. Finally, information is given on how to protype and evaluate menu selection systems using both performance data and user ratings.</description>
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