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51.
#32905

When Kids Use the Web: A Naturalistic Comparison of Children's Navigation Behavior and Subjective Preferences on Two WWW Sites

This paper reports the results of scavenger-hunt usability tests conducted with 16 adolescent children (8 males and 8 females) in two age groups (12 years old and 16 years old), using two general-interest topical Web sites. The tests yield comparison data regarding both search performance and self-reported subjective preferences. The sole independent variable affecting search performance was the age of the subject, from which the authors conclude that children's domain knowledge may be a key component of their ability to retrieve information successfully from Web-based systems. Subjective preferences of children are systematically compared to previously reported preference data for adults who tested the same topical Web sites. Based on these data, as well as on insights based on subjects' verbal protocols, conclusions regarding both commonalities and differences in Web usability requirements between adults and children are suggested.

Sullivan, Terry, Cathleen Norris, Martha Peet and Elliot Soloway. Conference on Human Factors and the Web (2000). Articles>Web Design>User Centered Design>Children

52.
#32926

Brint.com: Why More is Not Better

Information architect Lou Rosenfeld never thought he'd criticize a website for being over-architected. Then he saw Brint.com and its 16 navigational systems.

Rosenfeld, Louis. CIO Magazine (2000). Articles>Web Design>Information Design>User Centered Design

53.
#32927

Everybody Hates the Cable Guy

It's all too common for IT players to emphasize the technology and ignore the information that the technology exists to convey. Take my friendly local cable provider, MediaOne.

Rosenfeld, Louis. CIO Magazine (2000). Articles>Web Design>User Centered Design>Case Studies

54.
#32952

Why Users Can be Hard to Design For  (link broken)

To know the mind of others is one of the fundamental problems of being human. Much of our energy is spent trying to do so. For web designers, knowing the mind of users is complicated by having very little interaction with them. It is possible, on some projects, to design and redesign web sites without ever talking to one user.

Porter, Joshua. Bokardo (2008). Articles>Web Design>User Centered Design>Usability

55.
#32956

Are Designers Focused Enough on User Needs?

I find that many designers give much more of their time to learning the latest standards trick than learning the latest “designing for users” trick. Here are a few reasons why this may be so.

Porter, Joshua. Bokardo (2008). Articles>Web Design>Standards>User Centered Design

56.
#32981

Coming of Age in Ethnography

I first heard of ethnography in Sociology 101. In his sonorous voice, our professor regaled us with tales of intrepid anthropologists immersing themselves in little-known cultures in exotic settings. We discussed Margaret Mead's seminal work, Coming of Age in Samoa. We examined the rigors of fieldwork, the tension between observation and participation and the challenge of analysis. It was a great class and I even opted for Soc 102. And that was that. Ethnography faded into the recesses of my mind until reawakened with a start a few years ago when I began hearing it applied to Web design. And it scared me spitless.

Rogers, David J. GotoMedia (2006). Articles>Web Design>User Centered Design>Ethnographies

57.
#32992

Lather-Rinse-Repeat: A User-Centered Design Approach

User-Centered Design.hmm.seems intuitive, doesn't it? Obviously, if we're launching something onto the World Wide Web, we must be expecting someone to use it — duh. Though this may be true, many companies are missing the mark and their audience and, consequently, their business objectives by failing to successfully integrate the user. A User-Centered Design approach can create successes by merging business and user objectives to deliver a service that users value, while generating a benefit for the business.

Hesketh (2004). Articles>Web Design>User Centered Design

58.
#32993

User-Centered Design and Web Development

User Centered-Design (UCD) is a philosophy and a process. It is a philosophy that places the person (as opposed to the 'thing') at the center; it is a process that focuses on cognitive factors (such as perception, memory, learning, problem-solving, etc.) as they come into play during peoples' interactions with things. UCD seeks to answer questions about users and their tasks and goals, then use the findings to drive development and design.

Katz-Haas, Raissa. STC Usability SIG (1998). Articles>Web Design>User Centered Design

59.
#32996

Adapting the Design Process to Address More Customers in More Situations

While user-centered design (UCD) is a commonly used process for designing mainstream hardware, software, and web interfaces; design for accessibility is relatively uncommon in education and practice. As a result, the scope of users and the situations in which they operate products is not as inclusive as it could be. Designing for accessibility does not require a whole new process. Accessible design techniques fit well into established UCD processes for designing a range of products, from a handheld device, to office software, to a government web site. By integrating accessibility into the design process, designers can efficiently create products that work effectively for more people in more situations.

Henry, Shawn Lawton. UIaccess (2001). Articles>Web Design>User Centered Design

60.
#33013

Making the Customer CEO

The key revolution of the Web is customer empowerment and engagement. The Web empowers the customer more than it empowers the organization. The implications are enormous.

McGovern, Gerry. New Thinking (2006). Articles>Web Design>User Centered Design>User Experience

61.
#33015

Accessibility in User-Centered Design: Personas

Personas are "hypothetical archetypes" of actual users. They are not real people, but they represent real people during the design process. A persona is a fictional characterization of a user. The purpose of personas is to make the users seem more real, to help designers keep realistic ideas of users throughout the design process.

UIaccess (2007). Articles>Web Design>User Centered Design>Personas

62.
#33016

User Group Profiles

Generally, user group profiles are not developed for all user groups, rather they are developed for the primary user groups and for user groups that designers don't know well. Because many designers start out with little or no knowledge of accessibility issues, adding accessibility considerations to user group profiles is particularly important.

UIaccess (2007). Articles>Web Design>User Centered Design>Personas

63.
#33056

From Producer Logic to User Logic: The Greatest Challenge You May Have

Moving an intranet structure from a producer logic to a user logic is probably the hardest thing an intranet manager will ever have to do, especially in large, complex organisations.

NetStrategy-JMC (2007). Articles>Web Design>Intranets>User Centered Design

64.
#33059

Human-Centered Intranet Design

The role of the developer is to ensure that their systems don't put undue stress on users simply for the sake of technology. Developing for technology alone helps no one. It may showcase the advances in the industry and impress those in-the-know; but after the oohing and aahing stop, it does little to ease the disconnect between the user and the tool.

Chin, Paul. Intranet Journal (2005). Articles>Web Design>Intranets>User Centered Design

65.
#33084

Meeting Your Intranet Users

You can’t usefully deliver information to users that you haven’t personally met. This article discusses the challenges in delivering information to all staff within an organisation, and outlining practical approaches that ensure efforts spent publishing intranet content are not wasted.

Robertson, James. Step Two (2005). Articles>Web Design>Intranets>User Centered Design

66.
#33105

Top Ten Ways to Lose Your Intranet Users

Intranet developers and content owners are able to grab the attention of their users through momentum. Interest--caused by curiosity, marketing, word-of-mouth, or hype--is raised during initial rollout. And there will always be a surge in your web server's usage logs during this period. But once the novelty has worn off, will your intranet have enough true substance to transform that initial momentum into regular usage?

Chin, Paul. Intranet Journal (2004). Articles>Web Design>Intranets>User Centered Design

67.
#33112

Five Things to Know About Users

Over the years, we've studied the usability of hundreds of product and web site designs. We've seen designs that were incredibly effective for users and designs that fell tremendously short. One emerging pattern in our ongoing research is that design teams that know a lot about their users are more likely to produce user experiences that are usable, effective, and pleasing.

Spool, Jared M. User Interface Engineering (2002). Articles>Web Design>Usability>User Centered Design

68.
#33158

Results of a Study about Online Experience

Users’ “enjoyment” of a site is tied closely to how easily they can find the information they want and stay oriented at the same time. I think this is a given for technical communicators; we know that users want to get answers as fast as possible, and documentation must be navigable.

Gryphon Mountain (2008). Articles>Web Design>User Experience>User Centered Design

69.
#33160

Redesign of the Monash University Web Site: A Case Study in User-Centred Design Methods

This paper presents a case study in user-centred design as applied to the redesign of the Monash University web site. It begins with an overview of user-centred design which is then contrasted with traditional development processes. The case study provides some background information about the project and the choice of methodology, an outline of the user-centred design methods used, and the nature of the multi-disciplinary team responsible for the project.

Alexander, Dey. AusWeb (2003). Articles>Web Design>User Centered Design>Case Studies

70.
#33166

The User-Centric Design Trap

User-centric design's (UCD's) aim is to enhance and improve the user's experience with software or a product. This principle has benefits, but can it translate seamlessly to the commercial Web design process? Do UCD principles result in a customer-centric Web site that satisfies the diverse needs of potentially millions of visitors? UCD complements the process of designing and optimizing a site for conversion, but it was never conceived to address the intricacies of building a persuasive system.

Eisenberg, Bryan. ClickZ (2004). Articles>Web Design>User Centered Design

71.
#33167

The Secret of Managing a Successful Website

The Web is about self-service. To achieve success in self-service you need to really understand how your visitors think and behave. If they are to serve themselves they must feel comfortable and confident. That requires getting to know their needs in a comprehensive manner. It requires an ongoing conversation with them.

McGovern, Gerry. New Thinking (2004). Articles>Web Design>User Centered Design

72.
#33220

Are We There Yet? Effects of Delay on User Perceptions of Web Sites

One of the chronic challenges that will be highlighted by emotional design is site download speed. There are many sources of delay in Web site and application delivery.

Straub, Kathleen. Human Factors International (2003). Articles>Web Design>User Centered Design>Emotions

73.
#33222

Fast-Downloading Websites are Still Important

People are impatient on the Web. They are function and task orientated. They want to get things done as quickly as possible. The average person is still accessing the Web over a 56 KB modem. You should therefore have a major focus on 'light' webpages if you want to increase reader-satisfaction.

McGovern, Gerry. New Thinking (2003). Articles>Web Design>User Centered Design>Emotions

74.
#33223

How Did You Get Here?

One of the most overlooked aspects of designing a Web site is how users get to it. Separate factions are often devoted to promoting, designing, and maintaining a Web site, and the lack of communication and involvement can lead to apathy or confusion. Too frequently is it assumed that visitors are knowledgeable about the company and Web site, and that they enter through the home page. False assumptions about visitor entry can plague even a well-planned, well-designed site.

Lash, Jeff. Digital Web Magazine (2003). Articles>Web Design>Usability>User Centered Design

75.
#33224

Improving Web Page Loading

When your Web pages load, you can't afford to let people be bored by a blank page at the outset. This article gives some tips on how to avoid common page loading problems and give users that valuable information they want even as more downloading takes place.

Logvinov, Eugene. IBM (2002). Articles>Web Design>User Centered Design

 
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