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	<title>Articles&gt;Web Design&gt;Usability&gt;User Centered Design</title>	<link>http://tc.eserver.org/dir/Articles/Web-Design/Usability/User-Centered-Design</link>
	<description>A listing of the most recently indexed works about Articles and Web Design and Usability and User Centered Design in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Articles&gt;Web Design&gt;Usability&gt;User Centered Design</title>
		<link>http://tc.eserver.org/dir/Articles/Web-Design/Usability/User-Centered-Design</link>
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		<title>How Did You Get Here?</title>
		<link>http://tc.eserver.org/33223.html</link>
		<guid>http://tc.eserver.org/33223.html</guid>
		<description>One of the most overlooked aspects of designing a Web site is how users get to it. Separate factions are often devoted to promoting, designing, and maintaining a Web site, and the lack of communication and involvement can lead to apathy or confusion. Too frequently is it assumed that visitors are knowledgeable about the company and Web site, and that they enter through the home page. False assumptions about visitor entry can plague even a well-planned, well-designed site.</description>
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		<title>Five Things to Know About Users</title>
		<link>http://tc.eserver.org/33112.html</link>
		<guid>http://tc.eserver.org/33112.html</guid>
		<description>Over the years, we&apos;ve studied the usability of hundreds of product and web site designs. We&apos;ve seen designs that were incredibly effective for users and designs that fell tremendously short. One emerging pattern in our ongoing research is that design teams that know a lot about their users are more likely to produce user experiences that are usable, effective, and pleasing.</description>
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		<title>Why Users Can be Hard to Design For</title>
		<link>http://tc.eserver.org/32952.html</link>
		<guid>http://tc.eserver.org/32952.html</guid>
		<description>To know the mind of others is one of the fundamental problems of being human. Much of our energy is spent trying to do so. For web designers, knowing the mind of users is complicated by having very little interaction with them. It is possible, on some projects, to design and redesign web sites without ever talking to one user.</description>
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		<title>Usability Evaluation of a University Portal Website</title>
		<link>http://tc.eserver.org/32807.html</link>
		<guid>http://tc.eserver.org/32807.html</guid>
		<description>This article provides a summary of a usability evaluation of a university portal website. University faculty, staff, and student users were asked to complete representative search tasks and provide feedback on the portal usability. Several user interface design issues were found to impact user performance in terms of task success and perceived task difficulty, in addition to overall satisfaction. From these results, recommendations are made for university portal design related to the default &apos;home&apos; page, channel customization and configuration, and placement of user-specific functions.</description>
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		<title>How Little Do Users Read?</title>
		<link>http://tc.eserver.org/31909.html</link>
		<guid>http://tc.eserver.org/31909.html</guid>
		<description>On the average Web page, users have time to read at most 28% of the words during an average visit; 20% is more likely. </description>
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		<title>When Geolocation Gets Too Clever</title>
		<link>http://tc.eserver.org/31019.html</link>
		<guid>http://tc.eserver.org/31019.html</guid>
		<description>Geo-redirecting -- redirecting users to different parts of your website depending on their own geographical location -- is a neat trick. It is handy when your website has different messages or product offers for users from different countries or regions.&#xD;&#xD;But many website owners mistakenly assume that their geolocation software works every time. It doesn&apos;t!</description>
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		<title>User Skills Improving, But Only Slightly</title>
		<link>http://tc.eserver.org/30827.html</link>
		<guid>http://tc.eserver.org/30827.html</guid>
		<description>Users now do basic operations with confidence and perform with skill on sites they use often. But when users try new sites, well-known usability problems still cause failures.</description>
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		<title>Five-Second Tests: Measuring Your Site&apos;s Content Pages</title>
		<link>http://tc.eserver.org/29810.html</link>
		<guid>http://tc.eserver.org/29810.html</guid>
		<description>On your site, the content page is the user&apos;s most frequent final destination. This page contains the information the user came to the site to find. Sites often have hundreds, if not thousands (and in some cases, millions) of these critical pages. How can design teams be confident their content pages are understandable to users? How does a team ensure they&apos;ve designed content pages that communicate the essential information effectively?</description>
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		<title>Growing a Business Website: Fix the Basics First</title>
		<link>http://tc.eserver.org/27942.html</link>
		<guid>http://tc.eserver.org/27942.html</guid>
		<description>Clear content, simple navigation, and answers to customer questions have the biggest impact on business value. Advanced technology matters much less.</description>
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	<item>
		<title>Users Interleave Sites and Genres</title>
		<link>http://tc.eserver.org/27940.html</link>
		<guid>http://tc.eserver.org/27940.html</guid>
		<description>When working on business problems, users flitter among sites, alternating visits to different service genres. No single website defines the user experience on its own.</description>
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	<item>
		<title>Afraid So: Horrible Web Monstrosities</title>
		<link>http://tc.eserver.org/24578.html</link>
		<guid>http://tc.eserver.org/24578.html</guid>
		<description>Here they come. Nightmare web sites that, from a usability perspective, are horrid monsters. When you&apos;re tired and in a hurry, you want a web site to quickly and easily provide relevant content to you, so you can solve a problem or perform some task. Discover common hideous impediments to web usability. WARNING: Not for the faint hearted!</description>
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		<title>Altruistic vs. Narcissistic Web Sites</title>
		<link>http://tc.eserver.org/24524.html</link>
		<guid>http://tc.eserver.org/24524.html</guid>
		<description>Users are repulsed by  web sites that are narcissistic, egotistic, corporate-speak, hard to understand, and difficult to use. Users are attracted to and enjoy web sites that are altruistic, user-prioritized, user-focused, easy to understand, easy to use, and full of fresh, relevant content.</description>
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		<title>Tech-Support Tales: Internet Hard to Use for Novice Users</title>
		<link>http://tc.eserver.org/20869.html</link>
		<guid>http://tc.eserver.org/20869.html</guid>
		<description>The Internet is still much too difficult to use for novice users. Specialized information appliances like WebTV reduce complexity but still involve considerable risk of user error.</description>
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		<title>Zipf Curves and Website Popularity</title>
		<link>http://tc.eserver.org/20867.html</link>
		<guid>http://tc.eserver.org/20867.html</guid>
		<description>Much available data suggests that Web use follows a Zipf distribution. The figure shows the distribution of incoming page requests to www.sun.com during a one-month period last year. Each datapoint represents one page, with the x-axis showing pages sorted according to popularity: the first page is the most popular one (the home page), the second page is the one that received second-most requests that month, and so on until we reach page number 10,000 which was only requested a single time that month.</description>
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		<title>User Experience Design for Working Web Sites and Applications</title>
		<link>http://tc.eserver.org/19475.html</link>
		<guid>http://tc.eserver.org/19475.html</guid>
		<description>As Technical Communicators, we’re often added as&#xD;members of software and web site development teams&#xD;merely as an afterthought. Executives, managers,&#xD;programmers, and other team members frequently view&#xD;the results of our work—manuals, online help systems,&#xD;tutorials, and other documents—as &apos;nice-to-have&apos;&#xD;additions to products. This pervasive attitude is&#xD;certainly not healthy for the profession of technical&#xD;communication... but it’s not good for the applications&#xD;our organizations and clients produce either.&#xD;When Technical Communicators working in an e-business unit as user advocates are given more responsibility and more authority over the &apos;user experience&apos; of a web-based application, for instance, they affect the bottom-line. They increase hits, product&#xD;buzz, and completed transactions. By moving beyond&#xD;manuals, beyond help, and into the new role of User&#xD;Experience Designer, we increase the value we add to&#xD;services and products and increase our professional&#xD;status within organizations.</description>
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		<title>A Preliminary Report on Two Pilot Readability/Usability Studies</title>
		<link>http://tc.eserver.org/19261.html</link>
		<guid>http://tc.eserver.org/19261.html</guid>
		<description>Companies are beginning to conduct readability studies to determine how to provide customers with usable sites. Results have been inconclusive, conflicting, and often contradicting results of printed text studies. To discover how users use web sites, two pilot studies were designed to examine users, their purposes, and their reading processes. Many results parallel those of previous&#xD;studies. In addition, new results indicate we need to&#xD;examine several new variables, including amount of&#xD;usage, site-specific knowledge, conventionalization, print bias, gender and age.</description>
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		<title>The Art of Being Human</title>
		<link>http://tc.eserver.org/14191.html</link>
		<guid>http://tc.eserver.org/14191.html</guid>
		<description>Site visitors crave the sense that someone is there, within and behind your Web pages, your emails and newsletters. &#xD;&#xD;Dealing with the bare technology of online interactions is a cold experience for many, or even most of us. It makes us feel anxious. Technology isn&apos;t warm. It has no heart. It neither understands us, nor cares for us.&#xD;&#xD;For many Web sites, whether for businesses or organizations, we simply plug in and play the bare technology - the super-duper means of information delivery. All the site visitor sees and feels is the design, the interface, the links and the clicks. The experience is about as warm and human as banking with an ATM machine.</description>
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