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	<title>Articles&gt;Web Design&gt;Usability</title>	<link>http://tc.eserver.org/dir/Articles/Web-Design/Usability</link>
	<description>A listing of the most recently indexed works about Articles and Web Design and Usability in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
	<image>
		<url>http://tc.eserver.org/images/newlogo.gif</url>
		<title>Articles&gt;Web Design&gt;Usability</title>
		<link>http://tc.eserver.org/dir/Articles/Web-Design/Usability</link>
	</image>
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		<title>Six Things Video Games Can Teach Us About Web Usability</title>
		<link>http://tc.eserver.org/35696.html</link>
		<guid>http://tc.eserver.org/35696.html</guid>
		<description>Those who think video games are not educational, this post is for you. Not only can video games be an enjoyable experience, they can teach us many things. Websites and video games often use similar concepts about usability in order to achieve an amazing end-product. I’ve come up with 6 essential concepts that video games can teach web designers about usability.</description>
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		<title>Treating User Myopia</title>
		<link>http://tc.eserver.org/35577.html</link>
		<guid>http://tc.eserver.org/35577.html</guid>
		<description>Fortunately, you don&apos;t see dialogs in web apps much, but this sort of modal dialog lunacy is, sadly, becoming more popular in today&apos;s AJAX-y world of web 2.5. Those who can&apos;t learn from history are doomed to repeat it, I guess.</description>
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		<title>Increasing Online Sales: Simple Usability Problems To Avoid</title>
		<link>http://tc.eserver.org/35454.html</link>
		<guid>http://tc.eserver.org/35454.html</guid>
		<description>When designing an online store, you have to consider many different types of customers: repeat customers, first-timers, people in a rush, etc. One thing that would help all of them is optimum usability. You can achieve this in a variety of ways, starting with eliminating the most common usability problems from your website. Fixing any one of the following eight common usability problems will get you started on the path to usability and user-experience heaven and, ultimately, more sales.</description>
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		<title>(Almost) Never Add a Reset Button to a Form</title>
		<link>http://tc.eserver.org/35397.html</link>
		<guid>http://tc.eserver.org/35397.html</guid>
		<description>Next time you consider adding a reset button to a form, think it through very carefully first. Does the user really benefit from being able to reset the form? Is being able to reset the form to its initial state so valuable that it is worth the risk of the user losing the data they have entered? Probably not.</description>
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		<title>The Seven Deadly Sins of Blogging: Sin #4, Being Unreadable</title>
		<link>http://tc.eserver.org/35366.html</link>
		<guid>http://tc.eserver.org/35366.html</guid>
		<description>Although there are other ways to increase your blog&apos;s readability, these are the most important elements to consider: font size, line height, line length, typeface, background, subheadings, paragraphs, white space, graphics, and invisibility.</description>
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		<title>Fresh vs. Familiar: How Aggressively to Redesign</title>
		<link>http://tc.eserver.org/35305.html</link>
		<guid>http://tc.eserver.org/35305.html</guid>
		<description>Users hate change, so it&apos;s usually best to stay with a familiar design and evolve it gradually. In the long run, however, incrementalism eventually destroys cohesiveness, calling for a new UI architecture.</description>
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		<title>Streams, Walls, and Feeds: Distributing Content Through Social Networks and RSS</title>
		<link>http://tc.eserver.org/35306.html</link>
		<guid>http://tc.eserver.org/35306.html</guid>
		<description>Users like the simplicity of messages that pass into oblivion over time, but were frequently frustrated by unscannable writing, overly frequent postings, and their inability to locate companies on social networks. </description>
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		<title>Ten Useful Usability Findings and Guidelines</title>
		<link>http://tc.eserver.org/35213.html</link>
		<guid>http://tc.eserver.org/35213.html</guid>
		<description>Everyone would agree that usability is an important aspect of Web design. Whether you’re working on a portfolio website, online store or Web app, making your pages easy and enjoyable for your visitors to use is key. Many studies have been done over the years on various aspects of Web and interface design, and the findings are valuable in helping us improve our work. Here are 10 useful usability findings and guidelines that may help you improve the user experience on your websites.</description>
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		<title>Internal Site Search Analysis: Simple, Effective, Life Altering!</title>
		<link>http://tc.eserver.org/35162.html</link>
		<guid>http://tc.eserver.org/35162.html</guid>
		<description>Now when people show up at a website, many of them ignore our lovingly crafted navigational elements and jump to the site search box. The increased use of site search as a core navigation method makes it very important to understand the data that site search generates.</description>
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		<title>The Inclusion Principle</title>
		<link>http://tc.eserver.org/35173.html</link>
		<guid>http://tc.eserver.org/35173.html</guid>
		<description>Affordance allows us to look at something and intuitively understand how to interact with it. For example, when we see a small button next to a door, we know we should push it with a finger. Convention tells us it will make a sound, notifying the homeowner that someone is at the door. This concept transfers to the virtual environment: when we see a 3D-shaped button on a web page, we understand that we are supposed to “push” it with a mouse-click.</description>
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		<title>Best Practices for Designing Faceted Search Filtersn</title>
		<link>http://tc.eserver.org/35096.html</link>
		<guid>http://tc.eserver.org/35096.html</guid>
		<description>Recently, Office Depot redesigned their search user interface, adding attribute-based filtering and creating a more dynamic, interactive user experience. Unfortunately, Office Depot’s interaction design misses some key points, making their new search user interface less usable and, therefore, less effective. That’s the bad news. The good news is that the Office Depot site presents us with an excellent case study for demonstrating some of the important best practices for designing filters for faceted search results.</description>
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		<title>Twitter Postings: Iterative Design</title>
		<link>http://tc.eserver.org/35103.html</link>
		<guid>http://tc.eserver.org/35103.html</guid>
		<description>We made a timeline message more punchy, credible, and viral through 5 rounds of redesign. </description>
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		<title>Customization of UIs and Products</title>
		<link>http://tc.eserver.org/35106.html</link>
		<guid>http://tc.eserver.org/35106.html</guid>
		<description>Websites that let users customize the UI have the same measured usability as regular sites. Sites for customizing products, however, score substantially worse due to complex workflow.</description>
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		<title>Usability Matters: Software Development and the Balancing Act Between Design and Usability</title>
		<link>http://tc.eserver.org/35052.html</link>
		<guid>http://tc.eserver.org/35052.html</guid>
		<description>Marketing departments – especially in IT – like to speak in the modern lingo about a product’s innovative “Look and Feel”. While “Look“ refers to the design of the solution, “Feel” means usability, the quality of use. Developers of Content Management Systems and other enterprise IT solutions have to walk a fine line to meet the exacting demands of users in both areas. But in recent years a clear trend has become apparent: There is a drive towards the modern, “cool” product design where at a minimum usability takes a back seat, often to its detriment.</description>
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		<title>Stop Password Masking</title>
		<link>http://tc.eserver.org/34891.html</link>
		<guid>http://tc.eserver.org/34891.html</guid>
		<description>Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn&apos;t even increase security, but it does cost you business due to login failures.</description>
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		<title>パスワードを隠すのをやめよう</title>
		<link>http://tc.eserver.org/34892.html</link>
		<guid>http://tc.eserver.org/34892.html</guid>
		<description>ユーザがパスワードを打ち込んでも、黒い点の列でしかフィードバックが返ってこないとき、ユーザビリティは損なわれている。パスワードを隠したからといって、セキュリティは強化されないことが多く、逆に、ログインの失敗によって、あなたのビジネスに悪影響を及ぼす。 </description>
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		<title>デザインアドバイスの根拠としての、推測　vs.　データ</title>
		<link>http://tc.eserver.org/34901.html</link>
		<guid>http://tc.eserver.org/34901.html</guid>
		<description>ごくごく小規模な経験的な事実（例えば、観察対象のユーザが2人）からでも、そこから得られる事実はUIデザインに対して、正しい判断ができる確率を大きく高めてくれる。</description>
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		<title>企業サイト上の投資家向け情報（IR）</title>
		<link>http://tc.eserver.org/34902.html</link>
		<guid>http://tc.eserver.org/34902.html</guid>
		<description>個人投資家はあまりにも複雑なIRサイトに怖気づき、財務データのシンプルなサマリーを欲しがっている。個人投資家も投資専門家も、共に必要としているのは、企業自体のstoryとその投資ビジョンである。</description>
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		<title>最初の2語：　流し読みのためのシグナル</title>
		<link>http://tc.eserver.org/34905.html</link>
		<guid>http://tc.eserver.org/34905.html</guid>
		<description>リンクの最初の11文字がどれだけ理解されるかをテストすれば、そのサイトがユーザのために書かれたかものかどうかがわかる。ユーザというのはリストの項目を全部読む、というよりは、流し読みをするものだからだ。</description>
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		<title>寄付のユーザビリティ：非営利団体および慈善団体へのオンライン寄付が増加</title>
		<link>http://tc.eserver.org/34906.html</link>
		<guid>http://tc.eserver.org/34906.html</guid>
		<description>ユーザー調査の結果、非営利団体のウェブサイトはコンテンツが著しく不足しており、寄付に踏み切るための判断材料に欠けていることがよくあることがわかった。</description>
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		<title>メガドロップダウン式のナビゲーションメニューは効果あり</title>
		<link>http://tc.eserver.org/34908.html</link>
		<guid>http://tc.eserver.org/34908.html</guid>
		<description>大きな二次元のドロップダウンパネルは、ナビゲーションの選択肢をグループ化することでスクロールの必要性を無くし、タイポグラフィやアイコン、ツールチップを使うことで、ユーザの選択できる内容をわかりやすく提示してくれる。</description>
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		<title>Manufacturer Sites that Sell</title>
		<link>http://tc.eserver.org/34870.html</link>
		<guid>http://tc.eserver.org/34870.html</guid>
		<description>The job of a retail site is to attract the consumer, sell the product, and deliver it. In the case of a manufacturer site, the only difference when encountering a retail customer is that, instead of delivering the product, the site may deliver the customer—to an authorized retailer.</description>
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		<title>Making an Impact: Measuring Web Design Effectiveness</title>
		<link>http://tc.eserver.org/34872.html</link>
		<guid>http://tc.eserver.org/34872.html</guid>
		<description>Want to build a great website incorporating aesthetic design and usability? Find out what to measure to help ensure your site has great aesthetic design.</description>
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		<title>Web Apps, Usability, and the Mobile User</title>
		<link>http://tc.eserver.org/34803.html</link>
		<guid>http://tc.eserver.org/34803.html</guid>
		<description>Usability and compatibility testing is a must. If you’re developing a Web application, test it with not only the major desktop browsers but with the popular mobile browsers as well. If your application isn’t friendly to mobile devices, say so up front when someone visits that application using a mobile browser. It will prevent a lot of frustration on the part of users.</description>
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		<title>A 25-Point Website Usability Checklist</title>
		<link>http://tc.eserver.org/34759.html</link>
		<guid>http://tc.eserver.org/34759.html</guid>
		<description>Four major components are covered in this checklist: accessibility, identity, navigation and content. The list is a printable PDF and contains a rating system and space for comments.</description>
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		<title>Los Usuarios no Nos Leen</title>
		<link>http://tc.eserver.org/34686.html</link>
		<guid>http://tc.eserver.org/34686.html</guid>
		<description>Las normas básicas de como escribir un texto para web, vamos, lo que todo copywriter se sabe de carrerilla.</description>
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		<title>New Accessibility Guidelines Part II: Operability</title>
		<link>http://tc.eserver.org/34617.html</link>
		<guid>http://tc.eserver.org/34617.html</guid>
		<description>The concept behind website operability is simple: Can everybody use the tools and mechanisms required to operate your website? Operability may seem easy, but it can be very challenging. Every control, every link, and every button on your site is a potential point of failure for operability. Without appropriate consideration for the disabled, you run the risk that disabled users will be unable to access your site.</description>
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		<title>Guesses vs. Data as Basis for Design Recommendations</title>
		<link>http://tc.eserver.org/34537.html</link>
		<guid>http://tc.eserver.org/34537.html</guid>
		<description>Even the tiniest amount of empirical facts (say, observing 2 users) vastly improves the probability of making correct UI design decisions.</description>
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		<title>Investor Relations (IR) on Corporate Websites</title>
		<link>http://tc.eserver.org/34538.html</link>
		<guid>http://tc.eserver.org/34538.html</guid>
		<description>Individual investors are intimidated by overly complex IR sites and need simple summaries of financial data. Both individual and professional investors want the company&apos;s own story and investment vision.</description>
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		<title>How We Really Use the Web</title>
		<link>http://tc.eserver.org/34479.html</link>
		<guid>http://tc.eserver.org/34479.html</guid>
		<description>When we’re creating sites, we act as though people are going to pore over each page, reading our finely crafted text, figuring out how we’ve organized things, and weighing their options before deciding which link to click.&#xD;&#xD;What they actually do most of the time (if we’re lucky) is glance at each new page, scan some of the text, and click on the first link that catches their interest or vaguely resembles the thing they’re looking for. There are usually large parts of the page that they don’t even look at.</description>
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		<title>Back To Basics: How Poor Usability Effects Accessibility</title>
		<link>http://tc.eserver.org/34463.html</link>
		<guid>http://tc.eserver.org/34463.html</guid>
		<description>In recent user testing with a range of participants including Visually Impaired (VIP) and Blind users we found that the majority of problems were common across all groups. However the effect of poor usability is more severe for users with visual disabilities. Surprisingly all of the issues are very familiar and are easy to fix so we thought we’d revisit some of the basics of accessible web design.</description>
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		<title>Webpage Layout: Right Hand Side Blindness</title>
		<link>http://tc.eserver.org/34464.html</link>
		<guid>http://tc.eserver.org/34464.html</guid>
		<description>In several recent websites we have user tested, the site designers have placed important task critical links and information on the right hand side (RHS) of three column page layouts. The user testing was conclusive, users ignore any information presented on the RHS. We think this is a similar effect to the well documented banner blindness. It is essential to ensure that import links or information is not positioned on the RHS as they will surely be ignored.</description>
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		<title>First Two Words: A Signal for the Scanning Eye</title>
		<link>http://tc.eserver.org/34291.html</link>
		<guid>http://tc.eserver.org/34291.html</guid>
		<description>Testing how well people understand a link&apos;s first 11 characters shows whether sites write for users, who typically scan rather than read lists of items.</description>
	</item>
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		<title>Donation Usability: Increasing Online Giving to Non-Profits and Charities</title>
		<link>http://tc.eserver.org/34292.html</link>
		<guid>http://tc.eserver.org/34292.html</guid>
		<description>User research finds significant deficiencies in non-profit organizations&apos; website content, which often fails to provide the info people need to make donation decisions.</description>
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		<title>Mega Drop-Down Navigation Menus Work Well</title>
		<link>http://tc.eserver.org/34293.html</link>
		<guid>http://tc.eserver.org/34293.html</guid>
		<description>Given that regular drop-down menus are rife with usability problems, it takes a lot for me to recommend a new form of drop-down. But, as our testing videos show, mega drop-downs overcome the downsides of regular drop-downs. Thus, I can recommend one while warning against the other.</description>
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		<title>Mobile Web 2009 = Desktop Web 1998</title>
		<link>http://tc.eserver.org/34299.html</link>
		<guid>http://tc.eserver.org/34299.html</guid>
		<description>Mobile phone users struggle mightily to use websites, even on high-end devices. To solve the problems, websites should provide special mobile versions.</description>
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		<title>Public Relations on Websites: Press Area Usability</title>
		<link>http://tc.eserver.org/34300.html</link>
		<guid>http://tc.eserver.org/34300.html</guid>
		<description>As three studies of journalists show, they use the Web as a major research tool, exhibit high search dominance, and are impatient with bloated sites that don&apos;t serve their needs or list a PR contact.</description>
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		<title>Simplifying Website Usability: The Three Step Approach</title>
		<link>http://tc.eserver.org/34304.html</link>
		<guid>http://tc.eserver.org/34304.html</guid>
		<description>Simplicity is key to any successful website or web app. If your site is too complicated, the user will have to go through too many hoops to find what they are looking for and won’t even bother trying it out.</description>
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		<title>Seven Tips for Designing for Older Users</title>
		<link>http://tc.eserver.org/34285.html</link>
		<guid>http://tc.eserver.org/34285.html</guid>
		<description>Looking to design a website for older users? Read through these top tips and ensure your site is as effective as possible.</description>
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		<title>Speed Up Your Web Pages</title>
		<link>http://tc.eserver.org/34125.html</link>
		<guid>http://tc.eserver.org/34125.html</guid>
		<description>Do you want faster-loading Web pages? Learn how you can make the browsing experience better for dial-up users by reducing loading times by as much as 80 percent, in some cases.</description>
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		<title>Experience vs. Function — a Beautiful UI (User Interface) is Not Always the Best UI</title>
		<link>http://tc.eserver.org/34080.html</link>
		<guid>http://tc.eserver.org/34080.html</guid>
		<description>If your site’s core function is in the content you publish, then the interface should take a back seat. Make an interface that’s transparent and not distracting to use. Remember that the UI is not the content and not the focus of your site. Getting these priorities right will help you make a great user interface.</description>
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		<title>Elastic Design</title>
		<link>http://tc.eserver.org/33963.html</link>
		<guid>http://tc.eserver.org/33963.html</guid>
		<description>It can be difficult to move from a static, pixel-based design approach to an elastic, relative method. Properly implemented, however, elastic design can be a viable option that enhances usability and accessibility without mandating design sacrifices.</description>
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		<title>Usable Accessibility: Making Web Sites Work Well for People with Disabilities</title>
		<link>http://tc.eserver.org/33953.html</link>
		<guid>http://tc.eserver.org/33953.html</guid>
		<description>When people talk about both usability and accessibility, it is often to point out how they differ. Accessibility often gets pigeon-holed as simply making sure there are no barriers to access for screen readers or other assistive technology, without regard to usability, while usability usually targets everyone who uses a site or product, without considering people who have disabilities. In fact, the concept of usability often seems to exclude people with disabilities, as though just access is all they are entitled to. What about creating a good user experience for people with disabilities—going beyond making a Web site merely accessible to make it truly usable for them?</description>
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		<title>Starting from Zero: Winning Strategies for No Search Results Pages</title>
		<link>http://tc.eserver.org/33956.html</link>
		<guid>http://tc.eserver.org/33956.html</guid>
		<description>Search results pages are some of the most visited pages on typical e-commerce sites—to say nothing of a search engine like Google. Many articles appear each year about optimal search algorithms, database performance, and the like. In contrast, very few publications focus on improving the search experience from the customer’s perspective.</description>
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		<title>Twitter, Tweetdeck and Simplicity</title>
		<link>http://tc.eserver.org/33939.html</link>
		<guid>http://tc.eserver.org/33939.html</guid>
		<description>The usability of a website is relative to the audience that it was designed for. A website that is designed well for its primary audience will not necessarily provide a great user experience for everyone that tries to use it. It’s important to identify your target user if you’re going to make a site that works well for the right people.</description>
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		<title>Website Aesthetics: What Has It Got To Do With Usability?</title>
		<link>http://tc.eserver.org/33911.html</link>
		<guid>http://tc.eserver.org/33911.html</guid>
		<description>How we choose what to buy is a key question that should be asked when designing an ecommerce website. Find out the importance of and relationship between aesthetics and usability.</description>
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		<title>Improving Mobile Internet Usability</title>
		<link>http://tc.eserver.org/33912.html</link>
		<guid>http://tc.eserver.org/33912.html</guid>
		<description>Even in these relatively advanced times, there&apos;s a whole set of problems faced by mobile users when it comes to accessing the Internet. Read about the importance of mobile usability.</description>
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		<title>Usability vs Branding? - Usability is Branding</title>
		<link>http://tc.eserver.org/33747.html</link>
		<guid>http://tc.eserver.org/33747.html</guid>
		<description>I&apos;ve been in the following scenario several times. I&apos;m in a meeting room with the web and marketing teams and there is a raging debate about brand guidelines. A proposed improvement to the design contravenes the guidelines.&#xD;&#xD;One group think that branding is more important than usability. The other group think the opposite. They are both wrong. Usability is branding. It shapes people&apos;s opinions of your product or organisation. </description>
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		<title>Beyond Usability: Designing Web Sites for Persuasion, Emotion, and Trust</title>
		<link>http://tc.eserver.org/33719.html</link>
		<guid>http://tc.eserver.org/33719.html</guid>
		<description>The next wave in Web site design is persuasive design, designing for persuasion, emotion, and trust. While usability is still a fundamental requirement for effective Web site design, it is no longer enough to design sites that are simply easy to navigate and understand so users can complete transactions. As business mandates for Web site design have grown more strategic, complex, and demanding of accountability, good usability has become the price of competitive entry. So, while usability is important, it is no longer the key differentiator it once was.</description>
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		<title>Ten Best Intranets of 2009</title>
		<link>http://tc.eserver.org/33596.html</link>
		<guid>http://tc.eserver.org/33596.html</guid>
		<description>Intranets are getting more strategic, with increased collaboration support. Team size is growing by 12% per year, and platforms are becoming integrated. Improving usability increased use by 106% on average.</description>
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		<title>Aspects of Design Quality</title>
		<link>http://tc.eserver.org/33455.html</link>
		<guid>http://tc.eserver.org/33455.html</guid>
		<description>Usability scores for 51 websites show some correlation between navigation, content, and feature quality, but no connections to other usability areas.</description>
	</item>
	<item>
		<title>Transactional Email and Confirmation Messages</title>
		<link>http://tc.eserver.org/33456.html</link>
		<guid>http://tc.eserver.org/33456.html</guid>
		<description>Automated email can improve customer service, strengthen relationships, and help websites bypass search engines. But most messages fared poorly in user testing and didn&apos;t fulfill this potential.</description>
	</item>
	<item>
		<title>About Us Information on Websites</title>
		<link>http://tc.eserver.org/33458.html</link>
		<guid>http://tc.eserver.org/33458.html</guid>
		<description>We found a 9% improvement in the usability of About Us information on websites over the past 5 years. But companies and organizations still can&apos;t explain what they do in one paragraph.</description>
	</item>
	<item>
		<title>Store Finders and Locators</title>
		<link>http://tc.eserver.org/33459.html</link>
		<guid>http://tc.eserver.org/33459.html</guid>
		<description>Finding addresses and location information on company websites has gotten dramatically easier, but users increasingly turn to search engines first for this task.</description>
	</item>
	<item>
		<title>Site Map Usability</title>
		<link>http://tc.eserver.org/33460.html</link>
		<guid>http://tc.eserver.org/33460.html</guid>
		<description>New user testing of site maps shows that they are still useful as a secondary navigation aide, and that they&apos;re much easier to use than they were during our research 7 years ago.</description>
	</item>
	<item>
		<title>Usability wins over Personalisation in Cost Effectiveness</title>
		<link>http://tc.eserver.org/33444.html</link>
		<guid>http://tc.eserver.org/33444.html</guid>
		<description>Jupiter Research reports that only 14% of consumers say personalised offers or recommendations on shopping Web sites lead them to buy more often from online stores, and just 8% say that personalisation increases their repeat visits to content, news or entertainment websites. By contrast, the majority of consumers said that basic site improvements would make them buy or visit websites more often - 54% cited faster-loading pages and 52% cited better navigation as greater incentives.</description>
	</item>
	<item>
		<title>Hyped Web Stories Are Irrelevant</title>
		<link>http://tc.eserver.org/33448.html</link>
		<guid>http://tc.eserver.org/33448.html</guid>
		<description>The fads and big deals that get the press coverage are not important for running a workhorse website. To serve your customers, it&apos;s far better to emphasize simplicity and quality than to chase buzzwords.</description>
	</item>
	<item>
		<title>An Introduction to Persuasive Design</title>
		<link>http://tc.eserver.org/33428.html</link>
		<guid>http://tc.eserver.org/33428.html</guid>
		<description>Many users are highly motivated to complete tasks before they begin and before any external motivation is provided. In other words, usability can easily be an umbrella that covers persuasion.</description>
	</item>
	<item>
		<title>Usability and Maintainability: Navigable Information</title>
		<link>http://tc.eserver.org/33417.html</link>
		<guid>http://tc.eserver.org/33417.html</guid>
		<description>This post is part of a series on usability and maintainability. At first, meeting the needs of content consumers through usability can seem at odds with meeting needs of technical communicators through maintainability. My purpose in these posts is to discuss how technical communication best practices can satisfy both needs. I’ll use Gurak and Lannon’s usability criteria of users being able to “find what they need, understand the language, follow the instructions, and read the graphics.”</description>
	</item>
	<item>
		<title>Usability and Maintainability Not So Incompatible</title>
		<link>http://tc.eserver.org/33418.html</link>
		<guid>http://tc.eserver.org/33418.html</guid>
		<description>A few days ago, I posted some thoughts I was having about usability and maintainability. On the surface, they seemed to be two ideas that couldn’t exist together. As I’ve thought further on it, I’ve decided that there may be situations (such as an example I gave in the first post) where this is the case. But on the other hand, the two can go together quite comfortably.</description>
	</item>
	<item>
		<title>Designing a Login Form</title>
		<link>http://tc.eserver.org/33381.html</link>
		<guid>http://tc.eserver.org/33381.html</guid>
		<description>Over at Smiley Cat Web Design they’ve put together a showcase of many different login and registration forms. While you’re there, take a look at some of the other showcases listed in the sidebar. They have sets for calendars and date pickers, footers, search boxes, and many more.</description>
	</item>
	<item>
		<title>A Comparison of Questionnaires for Assessing Website Usability</title>
		<link>http://tc.eserver.org/33343.html</link>
		<guid>http://tc.eserver.org/33343.html</guid>
		<description>Five questionnaires for assessing the usability of a website were compared in a study with 123 participants.  The questionnaires studied were SUS, QUIS, CSUQ, a variant of Microsoft’s Product Reaction Cards, and one that we have used in our Usability Lab for several years.  Each participant performed two tasks on each of two websites: finance.yahoo.com and kiplinger.com.  All five questionnaires revealed that one site was significantly preferred over the other.  The data were analyzed to determine what the results would have been at different sample sizes from 6 to 14.  At a sample size of 6, only 30-40% of the samples would have identified that one of the sites was significantly preferred.  Most of the data reach an apparent asymptote at a sample size of 12, where two of the questionnaires (SUS and CSUQ) yielded the same conclusion as the full dataset at least 90% of the time.</description>
	</item>
	<item>
		<title>Examining the Role of De Facto Standards on the Web</title>
		<link>http://tc.eserver.org/33366.html</link>
		<guid>http://tc.eserver.org/33366.html</guid>
		<description>Just what are the design practices on the web that have the highest frequency? And are there design practices that all (or nearly all) sites employ?</description>
	</item>
	<item>
		<title>A More Useful 404</title>
		<link>http://tc.eserver.org/33310.html</link>
		<guid>http://tc.eserver.org/33310.html</guid>
		<description>When broken links frustrate your site’s visitors, a typical 404 page explains what went wrong and provides links that may relate to the visitor’s quest. That’s good, but now you can do better. With Dean Frickey’s custom 404, when something’s amiss, pertinent information is sent not only to the visitor, but to the developer—so that, in many cases, the problem can be fixed! A better 404 means never having to say you’re sorry.</description>
	</item>
	<item>
		<title>When It Comes to Homepages, It is Polite to Stare</title>
		<link>http://tc.eserver.org/33229.html</link>
		<guid>http://tc.eserver.org/33229.html</guid>
		<description>That one webpage bears all the promotional burdens that would typically be spread through an entire printed edition of your newspaper. Your homepage begins to look as though a dozen designers from different departments each built their own piece.</description>
	</item>
	<item>
		<title>As the Page Scrolls</title>
		<link>http://tc.eserver.org/33230.html</link>
		<guid>http://tc.eserver.org/33230.html</guid>
		<description>Users say they don’t like to scroll. As a result, many designers try to keep their web pages short. But one of the most significant findings of our research on web-site usability is that users are perfectly willing to scroll. However, they’ll only do it if the page gives them strong clues that scrolling will help them find what they’re looking for.</description>
	</item>
	<item>
		<title>Using Eye Tracking to Compare Web Page Designs: A Case Study</title>
		<link>http://tc.eserver.org/33235.html</link>
		<guid>http://tc.eserver.org/33235.html</guid>
		<description>A proposed design for the American Society of Clinical Oncology (ASCO) Web site was evaluated against the original design in terms of the ease with which the right starting points for key tasks were located and processed. This report focuses on the eye tracking methodology that accompanied other conventional usability practices used in the evaluation. Twelve ASCO members were asked to complete several search tasks using each design. Performance measures such as click accuracy and time on task were supplemented with eye movements which allowed for an assessment of the processes that led to both the failures and the successes. The report details three task examples in which eye tracking helped diagnose errors and identify the better of the two designs (and the reasons for its superiority) when both were equally highly successful. Advantages and limitations of the application of eye tracking to design comparison are also discussed.</description>
	</item>
	<item>
		<title>How Did You Get Here?</title>
		<link>http://tc.eserver.org/33223.html</link>
		<guid>http://tc.eserver.org/33223.html</guid>
		<description>One of the most overlooked aspects of designing a Web site is how users get to it. Separate factions are often devoted to promoting, designing, and maintaining a Web site, and the lack of communication and involvement can lead to apathy or confusion. Too frequently is it assumed that visitors are knowledgeable about the company and Web site, and that they enter through the home page. False assumptions about visitor entry can plague even a well-planned, well-designed site.</description>
	</item>
	<item>
		<title>&apos;Click Here&apos;: Needless Words</title>
		<link>http://tc.eserver.org/33199.html</link>
		<guid>http://tc.eserver.org/33199.html</guid>
		<description>The words &apos;click here for...&apos; and &apos;click here to...&apos; serve no purpose within links. Unfortunately, many news sites still use them. According to Google, &apos;click here&apos; is on about 8,970 pages at sptimes.com alone.</description>
	</item>
	<item>
		<title>Essential Navigation Checklists for Web Design</title>
		<link>http://tc.eserver.org/33200.html</link>
		<guid>http://tc.eserver.org/33200.html</guid>
		<description>These checklists pull together best practice in the disciplines of information design, usability and accessibility, into an easy to apply format. If you are already familiar with those topics, the checklists serve as a handy reminder that is easy to refer to and apply when planning navigation. If unfamiliar it&apos;s also a fast-track lesson - providing you with a head-start in getting it right and enables you to make better informed choices / compromises.</description>
	</item>
	<item>
		<title>How Google Manages its Home Page</title>
		<link>http://tc.eserver.org/33202.html</link>
		<guid>http://tc.eserver.org/33202.html</guid>
		<description>An average person can deal with only 7-10 choices on a web page, according to Google research. That&apos;s why it&apos;s so hard to get a link on the Google home page.</description>
	</item>
	<item>
		<title>Five Things to Know About Users</title>
		<link>http://tc.eserver.org/33112.html</link>
		<guid>http://tc.eserver.org/33112.html</guid>
		<description>Over the years, we&apos;ve studied the usability of hundreds of product and web site designs. We&apos;ve seen designs that were incredibly effective for users and designs that fell tremendously short. One emerging pattern in our ongoing research is that design teams that know a lot about their users are more likely to produce user experiences that are usable, effective, and pleasing.</description>
	</item>
	<item>
		<title>Analysis Phase</title>
		<link>http://tc.eserver.org/33114.html</link>
		<guid>http://tc.eserver.org/33114.html</guid>
		<description>It is most effective and efficient to incorporate accessibility from the very beginning of a project. When accessibility is only addressed late in product design, it can be very costly to make required design changes. Incorporating accessibility early in the project increases the potential positive design impact, and decreases the time and money required to design accessible products. This chapter provides information on setting usability goals, user analysis, workflow analysis and understanding accessibility issues.</description>
	</item>
	<item>
		<title>Why Readability Testing is not Enough</title>
		<link>http://tc.eserver.org/33117.html</link>
		<guid>http://tc.eserver.org/33117.html</guid>
		<description>he recent press coverage of the Bath University research paper &quot;Readability Assessment of British Internet Information Resources on Diabetes Mellitus Targeting Laypersons&quot; has raised interesting questions about some of the methodologies used to measure users&apos; experience on the web. On the face of it, the conclusion and the methodology used is fine, but due to the indiscriminate nature of automated testing tools, it doesn’t present the entire picture and, at worst, can give the impression that the users of these websites can’t understand the content at all, which may not be the case.</description>
	</item>
	<item>
		<title>Reading on the Web</title>
		<link>http://tc.eserver.org/33122.html</link>
		<guid>http://tc.eserver.org/33122.html</guid>
		<description>People rarely read web pages word by word; instead, they scan the page, picking out individual words and sentences. In a study John Morkes and Jakob Nielsen found that 79 percent of test users always scanned any new page they came across; only 16 percent read word-by-word.</description>
	</item>
	<item>
		<title>Five Ways To Make Sure That Users Abandon Your Forms</title>
		<link>http://tc.eserver.org/33123.html</link>
		<guid>http://tc.eserver.org/33123.html</guid>
		<description>What do you really need to know in your form process? Be brutal. Don&apos;t include stuff that your sales team would like. Completing a form is rarely (if ever) the goal in and of itself. The goal is to entice the user into a deeper relationship (of some sort) with your web site. Notice that I didn&apos;t say that the goal was to complete a transaction or make a sale. That is evidence of the deeper relationship, not the vehicle by which you persuade your users.</description>
	</item>
	<item>
		<title>First Impressions Count in Website Design</title>
		<link>http://tc.eserver.org/33126.html</link>
		<guid>http://tc.eserver.org/33126.html</guid>
		<description>Web designers have as little as 50 milliseconds to capture the interest of potential customers. Through the halo effect, first impressions can influence subsequent judgments of website credibility and buying decisions.</description>
	</item>
	<item>
		<title>Sink the Splash Pages</title>
		<link>http://tc.eserver.org/33129.html</link>
		<guid>http://tc.eserver.org/33129.html</guid>
		<description>Skip intro splash pages degrade performance, increase bailout rates, and decrease your search engine rankings. Most importantly splash screens reduce web credibility with up to 71% traffic loss.</description>
	</item>
	<item>
		<title>Accessible Forms</title>
		<link>http://tc.eserver.org/33131.html</link>
		<guid>http://tc.eserver.org/33131.html</guid>
		<description>This document is concerned with what the user of a Website form &quot;sees&quot; and interacts with. It outlines how you can create forms for the Web that are more accessible and describes the appropriate use of.</description>
	</item>
	<item>
		<title>Colons at the End of Labels?</title>
		<link>http://tc.eserver.org/33133.html</link>
		<guid>http://tc.eserver.org/33133.html</guid>
		<description>You are writing captions or labels for fields in forms, for example &apos;Name&apos; or &apos;Date of birth&apos;. Should they be finished with a colon, or not?</description>
	</item>
	<item>
		<title>Forms: The Importance of Getting it Right</title>
		<link>http://tc.eserver.org/33135.html</link>
		<guid>http://tc.eserver.org/33135.html</guid>
		<description>Urgh – it’s what we all think when presented with a form to complete, whether printed or online. What is it about forms that make us feel this way? Maybe, the history of being officious and complicated, a drain on our time, and they often make us feel stressed. As forms represent a business or an organisation, all these feelings are subsequently associated with that organisation – not good for customer relations or reputation!</description>
	</item>
	<item>
		<title>Intranets: Strategy First, Usability Second</title>
		<link>http://tc.eserver.org/33076.html</link>
		<guid>http://tc.eserver.org/33076.html</guid>
		<description>More and more intranet teams are buying into the need for usability. However, usability is not a strategy, and without a clear strategy, usability can become a pointless, wasteful and counter-productive exercise.</description>
	</item>
	<item>
		<title>Quantitatively Test the Effectiveness of Your Home Page</title>
		<link>http://tc.eserver.org/33091.html</link>
		<guid>http://tc.eserver.org/33091.html</guid>
		<description>Staff should be able to confidently, quickly and accurately step from the home page of the intranet towards the information they require. If staff can’t achieve this without resorting to search, the home page needs to be redesigned.&#xD;&#xD;This article explains a quick and effective technique for assessing whether your home page is an effective gateway to site content.</description>
	</item>
	<item>
		<title>Visual Communication and Web Application Design</title>
		<link>http://tc.eserver.org/32963.html</link>
		<guid>http://tc.eserver.org/32963.html</guid>
		<description>In order for a Web application to be &quot;usable&quot;, it must be understandable. It needs to communicate, and communicate effectively. When a user interacts with a Web application they have only the visual presentation (the interface) to &quot;tell&quot; them what the application has to offer, and how they can make use of it. As a result, designers must rely on visual communication principles to tell our audience: about the behavior, structure, and purpose of our Web applications. The better at communicating we are, the easier it is for our audience to understand our messages and intentions, and the easier it is for them to use and appreciate our Web applications.</description>
	</item>
	<item>
		<title>The Sphere of Design</title>
		<link>http://tc.eserver.org/32965.html</link>
		<guid>http://tc.eserver.org/32965.html</guid>
		<description> The web design community thankfully seems to be wrapping up the &quot;design vs. usability&quot; argument. In case you missed it, the conclusion was: &quot;Not either/or but both, and it depends.&quot; </description>
	</item>
	<item>
		<title>Graphic Design vs. Usability</title>
		<link>http://tc.eserver.org/32970.html</link>
		<guid>http://tc.eserver.org/32970.html</guid>
		<description>Graphic Design can &quot;hijack&quot; usability efforts if the graphic design team is not &quot;on board&quot; with usability. This is probably why these days more and more graphic artists (like the students at the Art Institute of Portland where I am currently teaching a class) are learning about usability and have a sensitivity for its user-centered intentions.</description>
	</item>
	<item>
		<title>Next Generation Mobile Authoring</title>
		<link>http://tc.eserver.org/32977.html</link>
		<guid>http://tc.eserver.org/32977.html</guid>
		<description>Technological convergence, increased connectivity and consumer expectations are merging to create a landscape of opportunity for the next generation of mobile content, services and applications. Success and adoption are dependent on creating usable and useful experiences — positive interactions that are integrated into an individual&apos;s actual lifestyle. Emerging technologies providing streaming music, video and entertainment raise the level of interaction and usage to a new level, increasing the complexity of interfaces and heightening challenges to interface designers and usability professionals.</description>
	</item>
	<item>
		<title>Learn From Your Customers for Usable Web Applications</title>
		<link>http://tc.eserver.org/33012.html</link>
		<guid>http://tc.eserver.org/33012.html</guid>
		<description>Usability consultant Paul Englefield takes you on a journey to demonstrate that listening to your customers is the only way to provide the ultimate usability when designing an e-commerce site or Web-based applications. Through examples, the article weaves user-centered design techniques into the steps of designing an effective business site, focusing on gathering data about your customers&apos; (and their customers&apos;) usage behaviors, offers two design models, and demonstrates how to integrate customers&apos; input into the testing and evaluation process.</description>
	</item>
	<item>
		<title>When Legibility, Readability and Usability Intersect, Then We Reach Our Target Audience</title>
		<link>http://tc.eserver.org/32897.html</link>
		<guid>http://tc.eserver.org/32897.html</guid>
		<description>If we want to reach our target audiences when presenting text-based information, we as content specialists (designers, programmers, writers, and project managers) need to constantly consider usability. We must move crucial concepts of legibility, readability, and usability to the forefront of our design practices else we will unquestionably lose our audience.</description>
	</item>
	<item>
		<title>To Speed or Impede: Considering Page Response Time In Relation To Web Design</title>
		<link>http://tc.eserver.org/32898.html</link>
		<guid>http://tc.eserver.org/32898.html</guid>
		<description>What is the single-most important element to consider when developing a web page design strategy? Issues of navigational ease are generally an area of concern to both users and designers alike. Most users will not spend much time navigating a page that is not well organized. Color and animation are also issues of some significance. &quot;Flashy&quot; web pages with easily readable fonts and wonderfully coordinated colors can make browsing enjoyable. One aspect of design that isn&apos;t always so explicitly apparent to both the user and designers alike is the page response time-- just how long it takes for the web page to be &quot;rendered&quot; or displayed in the browser. Response time is quite possibly one of the most important issues to consider when designing a web site.</description>
	</item>
	<item>
		<title>Usability and Branding: How to Make or Break Usability Conventions to Create Brand Identity</title>
		<link>http://tc.eserver.org/32900.html</link>
		<guid>http://tc.eserver.org/32900.html</guid>
		<description>It has long been acknowledged in the study of usability, that the usability of a product affects the associated brand identity. While study of usability is universal to any product design, it has sprung up with the advent of the world wide web. It is becoming more important of individuals and institutions to establish a strong on-line identity for themselves or their products.</description>
	</item>
	<item>
		<title>Interface Design for Children’s Searching and Browsing</title>
		<link>http://tc.eserver.org/32902.html</link>
		<guid>http://tc.eserver.org/32902.html</guid>
		<description>Elementary-age children are among the largest user groups of computers and the Internet, so it is important to design searching and browsing tools that support them. However, many interfaces for children do not consider their skills and preferences. Children are capable of doing Boolean searches, but have difficulty with the sequential presentation of hierarchical structures used in many category browsers. Based on previous research, we believed a simultaneous presentation of a flat category structure might better support children. We conducted two studies of searching and browsing with these two types of category browsers. Our results suggest that a flat, simultaneous interface provides advantages for both Boolean searching and casual browsing. These results add to the understanding of children’s searching and browsing skills and preferences and suggest guidelines for other interface designers.</description>
	</item>
	<item>
		<title>Toys &apos;R&apos; Rushed: A Cautionary Tale</title>
		<link>http://tc.eserver.org/32929.html</link>
		<guid>http://tc.eserver.org/32929.html</guid>
		<description>Website critic Lou Rosenfeld is shopping for a baby present, but the website he&apos;s using is making his task tougher than it should be. Lou takes on www.toysrus.com.</description>
	</item>
	<item>
		<title>The Taxman Cometh but Merril Lynch Isn&apos;t Ready</title>
		<link>http://tc.eserver.org/32930.html</link>
		<guid>http://tc.eserver.org/32930.html</guid>
		<description>With April 15th approaching, Lou needed some basic tax information, but Merrill Lynch&apos;s labeling system made the easiest answers tough to find. </description>
	</item>
	<item>
		<title>Who Cares How Pretty Web Sites Are?</title>
		<link>http://tc.eserver.org/32951.html</link>
		<guid>http://tc.eserver.org/32951.html</guid>
		<description>A few weeks back, I wrote about why I think web standards are difficult to learn. I wrote that because I was spending 80% of my time getting my code into XHTML 1.0 and styling it with CSS so that it rendered consistently across 5 or 6 browsers. What was I doing the other 20% of the time? Creating content, of course. I was putting together what a huge percentage of my site visitors come for. When I thought about it in these terms (time spent), I felt like styling with CSS was a lot of work for comparatively little gain. After all, people will still be able to find the site, read the content, and click on the links, whether or not I’ve styled it.</description>
	</item>
	<item>
		<title>Why Users Can be Hard to Design For</title>
		<link>http://tc.eserver.org/32952.html</link>
		<guid>http://tc.eserver.org/32952.html</guid>
		<description>To know the mind of others is one of the fundamental problems of being human. Much of our energy is spent trying to do so. For web designers, knowing the mind of users is complicated by having very little interaction with them. It is possible, on some projects, to design and redesign web sites without ever talking to one user.</description>
	</item>
	<item>
		<title>Common Ways Links Fail Users</title>
		<link>http://tc.eserver.org/32954.html</link>
		<guid>http://tc.eserver.org/32954.html</guid>
		<description>I’ve thought of a few ways that links can fail users. By preventing these sorts of things (which admittedly, aren’t all that easy to prevent) we can design better links with the hopes of attaining that place where users never get lost.</description>
	</item>
	<item>
		<title>Five Points Concerning Designers Vs. Usability Folks</title>
		<link>http://tc.eserver.org/32955.html</link>
		<guid>http://tc.eserver.org/32955.html</guid>
		<description>Web designers and usability folks don’t seem to get along very well. Web designers say that they don’t need usability folks because they design with inherent usability: it’s simply a part of good design. Usability folks, on the other hand, say that everything must be tested. Who’s right? Can both be right?</description>
	</item>
	<item>
		<title>Secret Benefits of Accessibility Part 1: Increased Usability</title>
		<link>http://tc.eserver.org/32861.html</link>
		<guid>http://tc.eserver.org/32861.html</guid>
		<description>Web accessibility has so many benefits that I really do wonder why such a large number of Websites have such diabolically bad accessibility. One of the main benefits is increased usability, which, according to usability guru, Jakob Nielsen, can increase the sales/conversion rate of a Website by 100%, and traffic by 150%.</description>
	</item>
	<item>
		<title>Seven Screen Reader Usability Tips</title>
		<link>http://tc.eserver.org/32865.html</link>
		<guid>http://tc.eserver.org/32865.html</guid>
		<description>Simply ensuring that your Website is accessible to screen reader users is, unfortunately, not enough to guarantee that these users can find what they&apos;re looking for in a reasonably quick and efficient manner. Even if your site is accessible to screen reader users, its usability could be so poor that they needn&apos;t have bothered stooping by in the first place.</description>
	</item>
	<item>
		<title>Speaking ALT Text</title>
		<link>http://tc.eserver.org/32866.html</link>
		<guid>http://tc.eserver.org/32866.html</guid>
		<description>I have a few late model screen readers and I also have simple audio recording tools. I&apos;ll use them to get you closer to what these screen readers actually say. I&apos;ll start a collection of recordings so you can hear for yourself what these tools say.</description>
	</item>
	<item>
		<title>Weaving Usability and Cultures: Tools of Inspiration</title>
		<link>http://tc.eserver.org/32869.html</link>
		<guid>http://tc.eserver.org/32869.html</guid>
		<description>Accessibility tools are not the most glamorous of playthings. More often than not, you make do with a toolbar across your browser; a set of guidelines, or, at best, heuristics; and, if you are lucky, a screen-reader. To the uninitiated, they appear highly technical and unwelcoming. Someone said to me recently it took working alongside a person with very little sight for a couple of hours to transform the meaning of the great wad of guidance she’d been handed about making websites accessible. Suddenly it seemed like an important venture, rather than a test of patience.</description>
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		<title>编织可用性与文化: 激发灵感的工具</title>
		<link>http://tc.eserver.org/32870.html</link>
		<guid>http://tc.eserver.org/32870.html</guid>
		<description>用于提高亲和性（accessibility）的工具并不是好玩儿的玩具。常见的亲和工具（或叫辅助工具），一般来说，是你在设计时的一条足以横跨你的浏览器的工具栏，或是一整套设计指南，或是读屏软件。这些东西对于没有从事过亲和性工作的设计人员来说，显得非常的专业却不受欢迎。最近有个人告诉我，她和一个严重弱视者一起花了几个小时的时间，将她所拿到手的一大堆有关如何提高网站亲和性水平的指导原则转化成实际的设计。突然一下子我感觉亲和性的设计不只是一个对耐心的考验，而更像是一个重要的冒险。</description>
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		<title>Thirty Usability Issues To Be Aware Of</title>
		<link>http://tc.eserver.org/32829.html</link>
		<guid>http://tc.eserver.org/32829.html</guid>
		<description>In this article we present 30 important usability issues, terms, rules and principles which are usually forgotten, ignored or misunderstood. What is the difference between readability and legibility? What exactly does 80/20 or Pareto principle mean? What is meant with minesweeping and satisficing? And what is Progressive Enhancement and Graceful Degradation? OK, it’s time to dive in.</description>
	</item>
	<item>
		<title>Eye Movement Patterns on Single and Dual-Column Web Pages</title>
		<link>http://tc.eserver.org/32803.html</link>
		<guid>http://tc.eserver.org/32803.html</guid>
		<description>This study examines eye movement patterns of users browsing or searching a 1-column and 2-column news article on a web page. The results show a higher number of fixations for information in the second column of an article than for the same information in the lower portion of a single column. In addition, the typical &quot;F&quot; pattern appeared in the left column of the 2-column layout, but not in the right column. Users also fixated more on other page elements, such as ads, when they were browsing than when they were searching.</description>
	</item>
	<item>
		<title>How Do Users Browse a Portal Website? An Examination of User Eye Movements</title>
		<link>http://tc.eserver.org/32806.html</link>
		<guid>http://tc.eserver.org/32806.html</guid>
		<description>This study examined the eye movement patterns of users browsing a web-based portal interface. Results demonstrate consistent scan patterns in both 2 and 3-column portal layouts. In the 2-column portal, users viewed the page through the top, left channel and proceeded to scan the rest of the portal page in a reverse &apos;S&apos; pattern by row. In the 3-column portal layout, users typically started scanning in the top, center channel, and then proceeded to scan in a reverse &apos;S&apos; pattern through the rest of channels by row. Implications of these results to portal design are discussed.</description>
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		<title>Usability Evaluation of a University Portal Website</title>
		<link>http://tc.eserver.org/32807.html</link>
		<guid>http://tc.eserver.org/32807.html</guid>
		<description>This article provides a summary of a usability evaluation of a university portal website. University faculty, staff, and student users were asked to complete representative search tasks and provide feedback on the portal usability. Several user interface design issues were found to impact user performance in terms of task success and perceived task difficulty, in addition to overall satisfaction. From these results, recommendations are made for university portal design related to the default &apos;home&apos; page, channel customization and configuration, and placement of user-specific functions.</description>
	</item>
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		<title>Findability/SEO Cheat Sheet: Quick Guide to Web Standards SEO</title>
		<link>http://tc.eserver.org/32752.html</link>
		<guid>http://tc.eserver.org/32752.html</guid>
		<description>A findability strategy cheat sheet that will guide you through all of the stuff you should be doing when creating new websites or even redesign existing ones.</description>
	</item>
	<item>
		<title>Understanding Disabilities when Designing a Website</title>
		<link>http://tc.eserver.org/32635.html</link>
		<guid>http://tc.eserver.org/32635.html</guid>
		<description>This article will explain some simple techniques which, if incorporated into the design of a website, will enhance its accessibility and usability for people who have a vision, hearing, physical, cognitive, or learning disability.</description>
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	<item>
		<title>Building Usable Websites, Part 1</title>
		<link>http://tc.eserver.org/32601.html</link>
		<guid>http://tc.eserver.org/32601.html</guid>
		<description>Usability is all about how people interact with software driven systems and how to make those systems better suited to their all-too-human users. When you hear people describe a piece of software as “user-friendly” or “intuitive”, what they are really saying is that the software exhibits good usability.</description>
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	<item>
		<title>Building Usable Websites, Part 2</title>
		<link>http://tc.eserver.org/32603.html</link>
		<guid>http://tc.eserver.org/32603.html</guid>
		<description>Over the last few years, usability practice has begun to take on a new maturity. Systems have become more formalized, practices more standardized, and in the process certain principles have risen to prominence.  To get you thinking about what it means to create usable applications, here’s a list of six basic principles which should be applied when you are building software-based systems.</description>
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	<item>
		<title>Building Usable Websites, Part 3</title>
		<link>http://tc.eserver.org/32604.html</link>
		<guid>http://tc.eserver.org/32604.html</guid>
		<description>Website and software application usability is a classic intangible, hard to measure and even harder to sell to clients or management. Ironic, as I think it safe to say that at this stage in the game there are few sites that would not benefit from a usability survey and a bit of tweaking. Nevertheless, some companies have taken the cue and great usability case studies are beginning to emerge.</description>
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		<title>Extending Card-Sorting Techniques to Inform the Design of Web Site Hierarchies</title>
		<link>http://tc.eserver.org/32587.html</link>
		<guid>http://tc.eserver.org/32587.html</guid>
		<description>Card sorting offers a systematic and statistically significant process for answering questions about hierarchy design. However, those of us who have run card sorts know there is an art to conducting successful card sort studies, and there are many variables that can affect the usefulness of results. In this column, I’ll discuss the challenges and limitations of card sorting and review alternative and complementary techniques that designers can leverage when developing an information hierarchy for a large-scale Web site.</description>
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		<title>Introduction to Screen Readers</title>
		<link>http://tc.eserver.org/32485.html</link>
		<guid>http://tc.eserver.org/32485.html</guid>
		<description>Begins by showing us the core functionality of screen readers and how they interact with the desktop. In the second part it demonstrates how a blind user may use them to explore and understand web sites, how sites are “linearized”, and how using semantic markup to build sites supports accessible navigation and usability.</description>
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	<item>
		<title>Introduction to Screen Magnifiers</title>
		<link>http://tc.eserver.org/32486.html</link>
		<guid>http://tc.eserver.org/32486.html</guid>
		<description>Karo Caran and Victor Tsaran show how the screen magnifier ZoomText is used to make the computer desktop and web sites readable to people with reduced vision.</description>
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	<item>
		<title>Specify a Maximum Width for Em-Based Layouts</title>
		<link>http://tc.eserver.org/32439.html</link>
		<guid>http://tc.eserver.org/32439.html</guid>
		<description>One technique that can easily make reading a site a lot more uncomfortable is using an elastic, or em-based, layout such as the one I use here (and talk about a bit more in detail in Fixed or fluid width? Elastic!) without specifying a maximum width in another unit.</description>
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	<item>
		<title>Ten Usability Nightmares You Should Be Aware Of</title>
		<link>http://tc.eserver.org/32457.html</link>
		<guid>http://tc.eserver.org/32457.html</guid>
		<description>If your visitors don&apos;t understand how they can get from point A to point B they won’t use your site.</description>
	</item>
	<item>
		<title>Why Award-Winning Websites are So Awful</title>
		<link>http://tc.eserver.org/32458.html</link>
		<guid>http://tc.eserver.org/32458.html</guid>
		<description>Practical and functional websites rarely win prizes for design but they do win sales and make profits.</description>
	</item>
	<item>
		<title>Getting a Form&apos;s Structure Right: Designing Usable Online Email Applications</title>
		<link>http://tc.eserver.org/32379.html</link>
		<guid>http://tc.eserver.org/32379.html</guid>
		<description>There are a million websites out there. There are a million email service providers out there. How do you ensure that you gain the right audience to join your service? What are those factors that will help users move ahead and become your loyal customer? Part of the answer has to do with the first step: Registration!</description>
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	<item>
		<title>User Experience Design: The Evolution of a Multi-Disciplinary Approach</title>
		<link>http://tc.eserver.org/32358.html</link>
		<guid>http://tc.eserver.org/32358.html</guid>
		<description>Easy task completion (traditional usability) is not enough in the Web world. Appealing visual site design is not enough. A site visitor needs to not only be attracted to a site and able to figure out how to buy (or register, sign up, etc.)-they need in addition to be able to tell quickly that a site will meet their needs, and they need to want to buy from this site, as opposed to a competitor&apos;s site. This is a key aspect of overall Web site success.</description>
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	<item>
		<title>Creating Usable, Search Engine Friendly URLs</title>
		<link>http://tc.eserver.org/32064.html</link>
		<guid>http://tc.eserver.org/32064.html</guid>
		<description>There are many reasons to use mod_rewrite to create informative, useful URLs for your website.  Most dynamic websites use some form of PHP or ASP to pull the data from the database and often times use that data in the URL as a string.  This is not only a potential security flaw, it also gives the user and search engine alike a very uninformative destination for your website.</description>
	</item>
	<item>
		<title>People Finder: Searching Without Logic? Improving the People Finder Application</title>
		<link>http://tc.eserver.org/31996.html</link>
		<guid>http://tc.eserver.org/31996.html</guid>
		<description>One of the most frequent tasks on many intranets is finding people within the company. Providing an effective way to search people is thus a key goal in designing intranets. This goal becomes even more important for an organization like Emirates, a leading international airline, which has over 35,000 employees with over 140 nationalities and where more people are likely to use this feature more frequently.</description>
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	<item>
		<title>Bridging the Designer–User Gap</title>
		<link>http://tc.eserver.org/31914.html</link>
		<guid>http://tc.eserver.org/31914.html</guid>
		<description>Depending on how representative designers are of the target audience, a project might need more or less user testing. Still, usability concerns never go away completely. </description>
	</item>
	<item>
		<title>Extreme Usability: How to Make an Already-Great Design Even Better</title>
		<link>http://tc.eserver.org/31905.html</link>
		<guid>http://tc.eserver.org/31905.html</guid>
		<description>The 1% of websites that don&apos;t suck can be made even better by strengthening exceptional user performance, eliminating miscues, and targeting company-wide use and unmet needs.</description>
	</item>
	<item>
		<title>How Little Do Users Read?</title>
		<link>http://tc.eserver.org/31909.html</link>
		<guid>http://tc.eserver.org/31909.html</guid>
		<description>On the average Web page, users have time to read at most 28% of the words during an average visit; 20% is more likely. </description>
	</item>
	<item>
		<title>Link List Color on Intranets</title>
		<link>http://tc.eserver.org/31908.html</link>
		<guid>http://tc.eserver.org/31908.html</guid>
		<description>Lists of links are an intermediate case between content-embedded links and menu items. Showing listed links in blue or in the site&apos;s main link color is the recommended design — and the one most intranets follow.</description>
	</item>
	<item>
		<title>Right-Justified Navigation Menus Impede Scannability</title>
		<link>http://tc.eserver.org/31910.html</link>
		<guid>http://tc.eserver.org/31910.html</guid>
		<description>Users scan lists by moving their eyes rapidly down the left edge. Menu items that are right-aligned make scanning more difficult. </description>
	</item>
	<item>
		<title>Writing Style for Print vs. Web</title>
		<link>http://tc.eserver.org/31906.html</link>
		<guid>http://tc.eserver.org/31906.html</guid>
		<description>Linear vs. non-linear. Author-driven vs. reader-driven. Storytelling vs. ruthless pursuit of actionable content. Anecdotal examples vs. comprehensive data. Sentences vs. fragments.</description>
	</item>
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