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Articles>User Interface>Mobile

6 found.

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1.
#39056

Adapting UI to iOS 7: The Side Menu

One of the most common implementations of menu views has been the “side drawer,” “basement,” or “side menu” made popular in apps such as Facebook and Path. When a user taps the “Hamburger” icon to open a side menu, the main screen slides to the right (or left in some implementations) to reveal another screen below.

UX Magazine (2013). Articles>User Interface>Mobile>Usability

2.
#37658

Android and iPhone App Design: Is It Twice the Work?

Less than one year ago, most of my clients were requesting iPhone app design. Today they are still asking for iPhone app design but many also say, “Do you do Android, too?” Most of them plan to start with one platform, see how things go, and then decide whether to invest in the second platform. This roll-out strategy is often tied into engineering costs. Since few developers possess the coding skills required for each platform—Objective C for iPhone and Java for Android—it’s often necessary to hire two development teams. But what about design? Would I, too, have to do twice the work when designing for the iPhone and Android? And what will happen if the Windows, Palm, and Blackberry app stores take off? Would I have to do five times the work?

Ginsburg, Suzanne. Johnny Holland (2010). Articles>User Interface>Mobile

3.
#37555

Apps vs. the Web

Pull the iPhone out of your pocket and look at the home screen. Likely, you’re seeing some well known brands on the web: Facebook, Flickr, and Google to name just a few. You’ll also see companies like Amazon, Target, and Walmart which sell a lot of products via the web. Like you, these sites and companies know how to build an effective website using the latest and greatest web technologies. The iPhone’s Safari browser also supports HTML5 markup with CSS3 styling and is powered by a fast JavaScript engine. So why is there a proliferation of apps instead of web pages that can do the same thing?

Hockenberry, Craig. List Apart, A (2010). Articles>Web Design>Mobile>User Interface

4.
#33294

Guidelines on the Common Features of Mobile Phone Interfaces   (PDF)

An ever increasing range of mobile phones are appearing on the market, each with their own features, designs and interfaces. Our extensive experience of working with a wide range of phones suggests that, despite their many differences, there are some user interface requirements common to all mobile phones. These requirements are presented as guidelines below.

Stockbridge, Lucy and Azia Mughal. Serco (2007). Articles>Human Computer Interaction>Mobile>User Interface

5.
#34546

What Makes a Good Mobile Interface?

While the perfect mobile user interface is beast that doesn't exist, there are good interfaces that work around any issues there are with the displays on mobile devices.

Nesbitt, Scott. DMN Communications (2009). Articles>User Interface>Mobile>Mobile

6.
#39248

Redesigning the Apple Watch UI

After wearing my Apple watch daily for the past two+ months, I've found myself wishing for a simpler interaction model for moving between content and apps. Here's what I'd propose and why.

Wroblewski, Luke. LukeW Interface Designs (2015). Articles>User Interface>Advice>Mobile

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