A directory of resources inthe field of technical communication.Articles>User Interface>Interaction Design
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1.
#30012

Canonical Abstract Prototypes for Abstract Visual and Interaction Design   (PDF)

Abstract user interface prototypes offer designers a form of representation for specification and exploration of visual and interaction design ideas that is intermediate between abstract task models and realistic or representational prototypes. Canonical Abstract Prototypes are an extension to usage-centered design that provides a formal vocabulary for expressing visual and interaction designs without concern for details of appearance and behavior. A standardized abstract design vocabulary facilitates comparison of designs, eases recognition and simplifies description of common design patterns, and lays the foundations for better software tools. This paper covers recent refinements in the modeling notation and the set of Canonical Abstract Components. New applications of abstract prototypes to design patterns are discussed, and variations in software tools support are outlined.

Constantine, Larry L. Constantine and Lockwood (2003). Articles>User Interface>Interaction Design>Visual Rhetoric

2.
#30632

Foundations of Interaction Design

An interview with David Malouf on his article, Foundations of Interaction Design. We discuss several foundations of Interaction design including time, metaphor, abstraction, and negative space. David also provides greater detail to comments posted on his article from readers from around the world.

Malouf, David and Jeff Parks. Boxes and Arrows (2007). Articles>User Interface>Interaction Design>Podcasts

3.
#28500

Prototyping Beyond the Sunshine Scenario

Prototypes often model one flow of interaction--the path that users are most likely to take. But when we create interaction designs with dynamic and complex flows, we often need to include deviations from the sunshine scenarios to see whether they work. In this article, we'll look at how to do this Visio and Axure.

Olsen, Henrik. GUUUI (2006). Articles>User Interface>Interaction Design>Methods

4.
#24522

What's Wrong with (Almost) All Web Sites

The vast majority of web sites commit usability and design violations that make it hard for users to find relevant content and functions. These problems are not difficult to diagnose or remedy. How many of these "user crimes" is your web site guilty of committing?

Streight, Steven. Blogger.com (2004). Articles>Web Design>User Interface>Interaction Design

 

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