Measuring the Success of Visual Communication in User Interfaces

This article discusses three key areas of visual communication we address in user interfaces (UIs): conventional—emphasis on imitating generic forms that meet readers' expectations; icon recognition; visual appeal or 'look-and-feel'. The article uses five case histories to demonstrate how usability research has helped the authors evaluate the quality of visual communication in navigation, icon recognition, and look-and-feel. It describes some of the research methodology the authors use, with examples from the case histories. For each of the three topic areas, we discuss the lessons we learned from the case histories about both usability testing methodology and visual communication guidelines. We mention, but do not concentrate on, related topics such as visual clutter.
Rosenbaum, Stephanie L. and J.O. 'Joe' Bugental. Technical Communication Online (1998). Articles>User Interface>Assessment>Visual Rhetoric
You've all heard of TiVo. Sure you have. TiVo is the hard-disk video recorder that automatically records all of your favorite shows. Then there's ReplayTV, the other leading brand. Late fall 2001, ReplayTV crossed over a line that should never have been crossed, one that threatened the future of consumer products.
Tognazzini, Bruce. Nielsen Norman Group (2002). Articles>User Interface>Ethics>Assessment
While user interface (UI) reviews often occur at the end of the development cycle, I recommend that you get involved early in the process, preferably when the designers create the initial wireframes or paper prototypes. Why? Making changes early in the process reduces development costs. Plus, if you identify usability issues early, it’s much more likely the team can remedy them before launch, preventing bad reviews.
Bracey, Rhonda. UXmatters (2009). Articles>User Interface>Assessment
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