A directory of resources inthe field of technical communication.

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101.
#28232

Mediating Group Dynamics through Tabletop Interface Design   (PDF)

Our tabletop research efforts at Stanford University have focused on how tabletop user interfaces (UIs) might respond to and even influence a user group's social dynamics.

Morris, M.R., Piper, A.M., Cassanego, A., Huang, A., Paepcke, A., and Winograd, T. Stanford University (2006). Articles>Collaboration>User Interface

102.
#29454

Metaphor-Based Design of High-Throughput Screening Process Interfaces   (PDF)   (peer-reviewed)

This paper describes work on developing usable interfaces for creating and editing methods for high-throughput screening of chemical and biological compounds in the domain of life sciences automation. A modified approach to metaphor-based interface design was used as a framework for developing a screening method editor prototype analogous to the presentation of a recipe in a cookbook. The prototype was compared to an existing screening method editor application in terms of effectiveness, efficiency, and satisfaction of novice users and was found to be superior.

Kaber, David B., Noa Segall and Rebecca S. Green. Journal of Usability Studies (2007). Articles>User Interface>Rhetoric>Tropes

103.
#28366

Mode in User Interface Design

Perhaps you had, once or twice, experienced the following: When you logon to a software system, you are required to input a user name and password. In most situations, the system remembers your last input and the system automatically pre-fills in the username edit box, and the cursor will be directly placed in the password edit box. You tried typing in your password several times, only to be complained by the system that the password is wrong.

Zhang, Liang. uiGarden (2006). Articles>User Interface

104.
#27319

"More is Less" for Many Home Entertainment System Users

The days of a single remote for the TV or cable box are long gone. Like ants at a picnic, the control pads have invaded the nation's coffee tables. But unlike ants, remotes evolve rapidly. Not only are there more, but many sport added buttons and complexity added each time a model is upgraded with new features.

Sidener, Jonathan. San Diego Union-Tribune (2006). Articles>User Interface>Usability>Minimalism

105.
#26448

Navigation Blindness

Most web development projects put a lot of effort into the design of navigation tools. But fact is that people tend to ignore these tools. They are fixated on getting what they came for and simply click on links or hit the back button to get there.

Olsen, Henrik. GUUUI (2005). Articles>User Interface>Information Design

106.
#28686

New Life for Product Documentation

Here are some 'truths' we've all heard: 'Documentation is just a band-aid for poor design.' 'Real users don't read manuals.' 'Super users never read anything.' 'Help doesn't.' But are they really true? I've seen some signs of life in the use of documentation for digital products recently.

Quesenbery, Whitney. UXmatters (2006). Articles>Documentation>User Interface>User Centered Design

107.
#26034

New Plasma Screens Fail London's Commuters

Although the new screens at Waterloo station use the latest screen technology and look very impressive, they have not been designed with the hassled and hurried commuter in mind.

Usability by Design (2005). Articles>User Interface>Accessibility>Usability

108.
#20818

Noncommand User Interfaces

Several new user interface technologies and interaction principles seem to define a new generation of user interfaces that will move off the flat screen and into the physical world to some extent. Many of these next-generation interfaces will not have the user control the computer through commands, but will have the computer adapt the dialogue to the user's needs based on its inferences from observing the user. This article defines twelve dimensions across which future user interfaces may differ from the canonical window systems of today: User focus, the computer's role, interface control, syntax, object visibility, interaction stream, bandwidth, tracking feedback, interface locus, user programming, and software packaging. Keywords: Agents, Animated icons, BITPICT, DWIM, Embedded help, Eye tracking, Generations of user interfaces, Gestural interfaces, Help systems, Home computing, Interactive fiction, Interface paradigms, Noncommand based user interfaces, Prototyping, Usability heuristics, Virtual realities, Wizard of Oz method.

Nielsen, Jakob. Alertbox (1993). Articles>Human Computer Interaction>User Interface>Usability

109.
#31907

OK-Cancel or Cancel-OK?

Should the OK button come before or after the Cancel button? Following platform conventions is more important than suboptimizing an individual dialog box.

Nielsen, Jakob. Alertbox (2008). Articles>Human Computer Interaction>User Interface>Usability

110.
#21094

On Being Modern: New Technologies and Voting Outside the US

The argument most frequently advanced in the United Kingdom in favour of implementing electronic voting is that it will increase turnout. In the UK, the under-25s tend to avoid voting in elections of any type. Local government and European Parliament elections rank among the worst for turnout (below 40 percent) and demonstrate a continuous downward trend in recent years.

Ferguson, Louise. Usability Professionals Association (2003). Articles>Usability>User Interface>Civic

111.
#22271
112.
#11833

Optimizing System Usability Without Re-Design

Projects critical to the missions of business organizations fail, devastating operations as well as IS budgets. Other systems are created or purchased at great cost only to be underutilized or plagued with non-standard 'work-arounds' that undermine the core efficiencies of the system. Fortunately, many of these systems can be recovered. They are technically adequate and potentially usable. User’s perceptions that they are unusable can be changed* through a multifaceted intervention process that we call Mission Critical System Optimization.

Orr, M. David. Usability Interface (1998). Articles>Usability>User Interface

113.
#21419

Panther: The Good, the Bad, and the Ugly

For a long time, people have been writing me, asking that I do an in depth review of OS X. I held off because I really didn't think OS X was ready for prime time. That's all changed. OS X, in the form of the Panther release, is more than ready.

Tognazzini, Bruce. Nielsen Norman Group (2004). Articles>User Interface>Operating Systems>Macintosh

114.
#31996

People Finder: Searching Without Logic? Improving the People Finder Application

One of the most frequent tasks on many intranets is finding people within the company. Providing an effective way to search people is thus a key goal in designing intranets. This goal becomes even more important for an organization like Emirates, a leading international airline, which has over 35,000 employees with over 140 nationalities and where more people are likely to use this feature more frequently.

Deshmukh, Vivek. Boxes and Arrows (2008). Articles>Web Design>Usability>User Interface

115.
#27573

Perpetual Design-Think

Software is sometimes poorly designed to begin with and the interface should be scrapped and rebuilt from scratch. But more often than not, I see software that started with a decent design and has since had features added onto it with each release, squeezed into the existing design rather than being designed in. People aren't in a design mindset but an 'enhancement' mindset somehow.

Ferlazzo, Ellen Lawson. Sprezzatura Systems (2002). Articles>User Interface>Usability

116.
#30824

The Perpetual Super-Novice

The problem of the perpetual super-novice is the tendency of people to stop learning about a digital product--whether it's an operating system, desktop application, Web site, or hardware device.

Sherman, Paul J. UXmatters (2007). Articles>Usability>User Experience>User Interface

117.
#21015

Poor Code Quality Contaminates Users' Conceptual Models

Software bugs and system crashes result in huge productivity losses and undermine users' ability to form good models of how computers work. Website designers can help improve user confidence by prioritizing quality and robustness over features and the latest technology.

Nielsen, Jakob. Alertbox (2001). Articles>Usability>User Interface>Software

118.
#23269

Practical Design of Outlines and Site Maps  (link broken)

Experimental new hierarchy-navigation UIs can hardly improve on the ancient outline.

Hoffman, Michael. Hypertext Navigation. Articles>Information Design>User Interface>Sitemaps

119.
#22106

Review: Practitioner's Handbook for User Interface Design and Development   (members only)

I was excited to receive my copy of Practitioner's Handbook for User Interface Design and Development, because I was in the middle of a new software development project and would be responsible for approving the look and feel of the user interface (UI). I was interested in learning more about evolving standards, the proper selection of interface controls based on users' tasks, the best way to decide on and create UI style sheets for use by the development staff, and the problem of quantifying that elusive quality called usability. I hoped this book would enlighten me with practical examples I could put to immediate use. Unfortunately, in that regard, Practitioner's Handbook for User Interface Design and Development was mostly a disappointment. It might have been better titled A Project Manager's Handbook, because the author's treatment of the topic is extremely broad but not very deep.

Anderson, Darrill. Technical Communication Online (2002). Articles>Reviews>User Interface

120.
#25667

Previewing Video Data: Browsing Key Frames at High Rates

As the amount of video data in digital libraries increases, support for fast and easy access to this information has become necessary. Our approach is to empower users with direct control of video surrogates and provide interaction flexibility. A video browsing interface prototype using a slide show-style presentation of video key frames was built and tested for user performance and subjective satisfaction. The interface allows display rates to be adjusted interactively. Subjects in this preliminary study performed two browsing-related tasks, object identification and gist determination, at display rates of 1, 4, 8, 12, and 16 key frames per second (kfps). A possible functional limit in accuracy for object identification (OI) was detected between 8 to 12 kfps. Performance for gist determination (GD) tended to degrad with increased display rates. However, no significant performance differences were detected. Furthermore, it was observed that lower rates were required for object identification than for gist determination. Suggestions for designing fast video browsing interfaces are provided.

Ding, Wei, Gary Marchionini and Tony Tse. ISRDP in Digital Libraries (1997). Articles>User Interface>Video

121.
#25325

Productivity and Multi-Screen Computer Displays   (PDF)

One hundred eight university and non university personnel participated in a comparison of single monitor, multi-monitor and multi-monitor with Hydravision display configurations. Respondents edited slide shows, spreadsheets and text documents in a simulation of office work, using each of the display arrays. Performance measures, including task time, editing time, number of edits completed, and number of errors made and usability measures evaluating effectiveness, comfort, learning ease, time to productivity, quickness of recovery from mistakes, ease of task tracking, ability to maintain task focus and ease of movement among sources were combined into an overall evaluation of productivity. Multi-screens scored significantly higher on every measure.

Colvin, Janet, Nancy Tobler and James A. Anderson. Rocky Mountain Communication Review (2004). Articles>Human Computer Interaction>User Interface

122.
#28464

Productivity and Screen Size

A study of the benefits of big monitors fails on two accounts: it didn't test realistic tasks, and it didn't test realistic use. Productivity is a key argument for workplace usability, but you must measure it carefully.

Nielsen, Jakob. Alertbox (2006). Articles>User Interface>Usability

123.
#28500

Prototyping Beyond the Sunshine Scenario

Prototypes often model one flow of interaction--the path that users are most likely to take. But when we create interaction designs with dynamic and complex flows, we often need to include deviations from the sunshine scenarios to see whether they work. In this article, we'll look at how to do this Visio and Axure.

Olsen, Henrik. GUUUI (2006). Articles>User Interface>Interaction Design>Methods

124.
#22920

Review: Quality Technical Information: Paving the Way for Usable Print and Web Interface Design   (peer-reviewed)   (members only)

Principles of information style and design have been around for years. Look at the shelf life of Strunk and White's classic The Elements of Style, published in 1959 and still a bestseller. Producing Quality Technical Information is a gem of a book, whose precise, bullet-style list of seven requirements and a checklist is now even more insightful in the fast-paced world of online information and the World-Wide Web. As a writer, I'm amazed how the IBM authors crystallized the essence of good information design in less than 100 pages. This commentary describes how the book's seven qualities and thirty individual requirements can easily and usefully be extrapolated to address key issues of interface design and usability for today's professional designers and developers.

Mandel, Theo. Journal of Computer Documentation (2002). Articles>Reviews>User Interface>Usability

125.
#26631

R.I.P. WYSIWYG

Macintosh-style interaction design has reached its limits. A new paradigm, called results-oriented UI, might well be the way to empower users in the future.

Nielsen, Jakob. Alertbox (2005). Articles>User Interface>Human Computer Interaction

 
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