大きい画面の利点についてのテストには、2 つの間違いがあった。現実的なタスクでテストしていなかったことと、現実的な利用方法でテストしていなかったことだ。生産性は、労働環境のユーザビリティを語る上で重要な項目になるが、それを計測する場合は、注意深く行わなければいけない。
Nielsen, Jakob. U-Site (2006). (Japanese) Articles>Usability>User Interface
草图和原型是产品的整个设计过程中不可缺少的一个环节,这对设计概念的产生,以及和他人进行讨论和评价时都十分重要,尤其是在以用户为中心设计的情况下。原型的方法是设计教育的必修部分、是专家的工具包,但如果能够将这一过程展示给产品和界面开发过程中其他学科的人士,也具备巨大的价值。
Hanington, Bruce. uiGarden (2006). (Chinese) Articles>Web Design>User Interface
台のリモコンを見れば、複雑で統一性のないユーザインターフェイスによって引き起こされる問題が明らかになる。
Nielsen, Jakob. Usability.gr.jp (2004). (Japanese) Articles>User Interface>Usability
为什么要保证我们的软件产品或应用程序中的文本、图像和字体、布局等问题呢,因为我们用户的终端显示设备通常型号和设置各异,如最近出现的16˙9,低于 8”的等最新款式移动手提电脑,我们的应用程序和软件产品通常会在这样的终端变得面目全非,而这显然给用户的使用带来了严重的问题,直接导致的问题如:操作易用性Usability、功能可接近性Accessibility、文本可读性Readability 等,而这样的问题并非不可逾越,要解决如何让我们的应用程序在高分辨率的显示下仍然保持正常可视,重点需要解决四个方面的问题文本和字体、图像(图形、图标和鼠标指针)、版面设置和重绘等。
Liu, Steven. uiGarden (2006). (Chinese) Articles>User Interface>Human Computer Interaction
Active Table-of-Contents Control for Content Navigation and Customization 
This report illustrates the design of a novel user interface feature to provide simple and rapid navigation and user customization of the contents of a complex, multipart document. Within a performancesupport application for classroom teachers, the objective was to provide an efficient and instantly learnable scheme for direct user control over the parts to be included in the document as well as quick access to any part of the document. The design relies on the techniques of instructive interaction, an innovative approach for making user interfaces self-teaching even when they incorporate novel or non-standard features.
Constantine, Larry L. and Lucy A.D. Lockwood. Foruse.com (2001). Articles>Usability>User Interface
Actual Readers Versus Implied Readers: Role Conflicts in Office 97

This article uses reader role theory to explain the dramatic failure of Paper-clip, the interface to Office 97's online help system. Called an Office Assistant, it is designed to shield users from the complexities of the software. Problems with Paper-clip surfaced as soon as Office 97 was launched. This article explains the Paper-clip controversy in terms of reader role conflicts by showing why actual readers rejected Paper-clip's role as implied writer and why they rebelled against the reader role Paper-clip implied for them.
Shroyer, Roberta. Technical Communication Online (2000). Articles>Word Processing>User Interface>Microsoft Word
El futuro de Windows pasa por Longhorn, el nuevo sistema operativo que Microsoft prepara para 2005 y que supondrá, según ellos, la 'inmersión vital' de los usuarios en la nueva tecnología. Revisamos lo que se sabe de ello hasta el momento.
Dursteler, Juan Carlos. InfoVis (2003). (Spanish) Articles>User Interface>Operating Systems>Microsoft Windows
The concept of an affordance was coined by the perceptual psychologist James J. Gibson in his seminal book The Ecological Approach to Visual Perception. The concept was introduced to the HCI community by Donald Norman in his book The Psychology of Everyday Things from 1988. There has however been ambiguity in Norman's use of the concept, and the concept thus requires a more elaborate explanation.
Soegaard, Mads. Interaction-Design.org (2006). Articles>User Interface>Usability
The phrase User agent or user-agent or UA or browser or client or client application or client software program...all pretty much refer to the same thing. Or maybe not.
evolt (2002). Articles>Web Design>User Interface>Web Browsers
The Anti-Mac: Violating the Macintosh Human Interface Guidelines
Graphical computer interfaces have become the norm. They are based on a number of principles such as metaphor, see-and-point, direct manipulation, user control, and WYSIWIG. The Anti-Mac project explored alternative interfaces that might result from violating the principles behind conventional graphical interfaces. What emerges is a human-computer interface based on language, a richer representation of objects, expert users, skilled agents, and shared control.
Nielsen, Jakob. ACM SIGCHI (1995). Articles>Human Computer Interaction>User Interface>Standards
Arm-Wrestling the Photoshop Police
Adobe is shipping a 6.0 upgrade to Photoshop that, for many Mac users, proves unusable. We learned back in the 1980s that when you rake your legitimate users over the coals in the hopes of catching the occasional thief, you end up with a lot of really raked off users. Apparently, someone at Adobe has forgotten.
Tognazzini, Bruce. Nielsen Norman Group (2001). Articles>User Interface>Software>Adobe Photoshop
Grattan introduces Intercom readers to voice portals, an emergent technology that allows phone access to Internet-based information.
Grattan, Naomi. Intercom (2001). Articles>Human Computer Interaction>User Interface>Voice
Assessing the Usability of a User Interface Standard
User interface standards can be hard to use for developers. In a laboratory experiment, 26 students achieved only 71% compliance with a two page standard; many violations were due to influence from previous experience with non-standard systems. In a study of a real company's standard,developers were only able to find 4 of 12 deviations in a sample system, and three real products broke between 32% and 55% of the mandatory rules in the standard. Designers were found to rely heavily on the examples in the standard and their experience with other user interfaces.
Thovtrup, Henrik and Jakob Nielsen. Alertbox (1991). Articles>User Interface>Standards>Usability
The Atmosphere at Interaction Frontiers 2006
Interaction Frontiers 2006 was a great experience, with some margin for improvement. I'm sure next year's Interaction Frontiers will be even bigger and better.
Bellocchio, Giovanni. UXmatters (2006). Articles>User Interface>User Experience
What if something neither looks nor quacks like a duck, but users think it is a duck? The cranky user comments on baby duck syndrome and how it can trap users with systems and interfaces that don't really meet their needs.
Seebach, Peter. IBM (2005). Articles>User Interface>Human Computer Interaction>Usability
Balancing Fidelity in Prototyping
Deceived by their ideas of what clients will accept, many web development teams build prototypes that are too costly and doesn't serve the purpose prototypes are supposed to. To exploit the full potential of prototyping, it's critical to choose the appropriate level of fidelity.
Olsen, Henrik. GUUUI (2005). Articles>User Interface>Prototyping
Barrierefreie Informationstechnik: ein Thema nicht nur für behinderte Menschen 
Abgeflachte Bürgersteige, Rampen statt Stufen, tiefergelegte Busse - an den alltäglichen baulichen Barrieren für Kinderwägen und Rollstuhlfahrer wird gearbeitet. Im IT-Bereich dagegen ließ Barrierefreiheit bislang auf sich warten: Viele Websites sind nicht für jeden zugänglich. Mit dem Gesetz zur Gleichstellung behinderter Menschen sind öffentliche Institutionen seit Anfang Mai 2002 verpflichtet, ihre Websites barrierefrei zu gestalten.
Heuwinkel, Roland. Doculine (2002). (German) Articles>Human Computer Interaction>Accessibility>User Interface
Better Business Analysis through User Interface Prototyping
User Interface (UI) prototyping can help business analysts to address many challenges, even though it is usually considered to be part of design rather than requirements analysis. The rest of this article briefly describes UI prototyping, and some of the benefits and risks it offers to business analysts.
Kussmaul, Clif. BA Collective (2008). Articles>User Interface>Business Communication
Border? What Border? Documents are Interfaces 
Documents are interfaces. In situations where documents help us do tasks - whether simple or complex - they look and act like software interfaces. Academics in technical communication are in the business of helping people learn to design, build, analyze, and assess these interfaces. Yet, only occasionally do we admit this responsibility. Judging from our curricula, our research journals, and our textbooks, we still view this responsibility as somehow distinct from what we do to teach 'technical writing,' 'technical editing,' or 'document design.' It isn't.
Hart-Davidson, William. CPTSC Proceedings (2003). Articles>Education>User Interface>Theory
Branding and the User Interface, Part 1: Brand Basics
Develops a foundation for future, more detailed discussions by introducing several key brand concepts.
Fortin, Nate. Cooper Interaction Design (2003). Articles>User Interface>Marketing
Branding and the User Interface, Part 2: Tips on New Media Branding: Behavior and Color
A look at how branding differs between traditional applications, like printed corporate collateral, and emerging new media applications, such as software user interfaces, with a focus on behavior and color.
Fortin, Nate. Cooper Interaction Design (2003). Articles>User Interface>User Centered Design
A Breakdown of the Psychomotor Components of Input Device Usage
This study investigates the breakdown of the psychomotor components of three different input devices, the mouse, trackball, and RollerMouse™ using the Stochastic Optimized Submovement Model. Primary movement time (PMT), Total Movement Time (TMT), Primary Movement Distance (PMD), and Total Movement Distance (TMD) were examined for each device. Results showed that psychomotor variables related to the primary phase of movement help to pinpoint how performance efficiency is affected by a particular device. For example, the relationship between %PMD and efficiency suggests that a device that affords users an initial accurate movement decreases the need for more or longer corrective submovements, thus reducing movement time.
Slocum, Jeremy. Usability News (2005). Articles>Human Computer Interaction>User Interface>Usability
Many usability problems are instances of what we call 'conceptual gaps.' A conceptual gap arises because of some difference between the user’s mental model of the application and how the application actually works.If the gap is large enough, it can stop the user’s work. For example, a user who wants to search the web for free local concerts may not know how to formulate a query that will yield this information. The gap between the search engine’s syntax and the user’s understanding of that syntax may prevent the user from accomplishing their goal.
User Interface Engineering (1996). Articles>Usability>User Interface
Build a Customizable RSS Feed Aggregator in PHP
RSS (Rich Site Summary, RDF Site Summary, or Really Simple Syndication) has been around since the mid-1990s. Over the years, several variants of the RSS format have popped up and several claims have been made about its ownership. Despite these differences, RSS never ceased to serve its usefulness in distributing Web content from one Web site to many others. The popularity of RSS gave way to the growth of a new class of Web software called the feed reader, also known as the feed aggregator. Although there are several commercially available feed aggregators, it's easy to develop your own feed aggregator, which you can integrate with your Web applications. You'll appreciate this article's fully functional PHP code snippets, demonstrating the use of PHP-based server-side functions to develop a customizable RSS feed aggregator. In addition, you'll reap instant benefits from using the fully functional RSS feed aggregator code, which you can download from this article.
Nathan, Senthil. IBM (2008). Articles>User Interface>XML>RSS
Building Disappearing Computers 
A trio of systems illustrates the challenges of designing large displays for use in ubiquitous computing environments that are, indeed, unremarkable.
Russell, Daniel M., Norbert A. Streitz and Terry Winograd. Stanford University (2005). Articles>Computing>User Interface
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