在我们着手开始内部网(译者注:本文中提到的内部网一词,指的是企事业单位中内部网中的在线应用,不是指硬件构架)或网站设计项目时,最重要的一点是了解用户需求。只有如此才有可能确定出产品功能和特色,最后保证项目的成功;也只有如此,才有可能保证设计出来的东西可以服务于不同级别和具有不同目标的用户。
Calabria, Tina. uiGarden (2005). (Chinese) Articles>Usability>User Centered Design>Personas
This paper identifies challenges for a user–centered design process with respect to infusing accessible design practices into electronic and information technology product development. Initially, it emphasizes that when user–centered design is paramount and concurrent with accessible design, electronic and information technology can be accessible for all. Next, it provides an overview of the Americans with Disabilities Act (ADA) Section 508. Last, it provides basic accessible design heuristics that can be integrated into the design process. It concludes with recommendations for a paramount and concurrent user–centered design approach to product development.
Reece, Gloria A. STC Proceedings (2002). Articles>User Centered Design>Accessibility>Usability
Afraid So: Horrible Web Monstrosities
Here they come. Nightmare web sites that, from a usability perspective, are horrid monsters. When you're tired and in a hurry, you want a web site to quickly and easily provide relevant content to you, so you can solve a problem or perform some task. Discover common hideous impediments to web usability. WARNING: Not for the faint hearted!
Streight, Steven. Blogger.com (2004). Articles>Web Design>Usability>User Centered Design
Alternatives To User Requirement Gathering 
Of all the disciplines that go together to create a 'usability strategy', user requirement gathering is undoubtedly the most frequently misunderstood. Many product managers or webmasters will believe that they already know their users, perhaps because they have conducted some form of market research, or have a formal complaints and customer feedback programme in place. However, these techniques, discussed below, although similar in aspiration, should not be relied upon as a replacement for a full user-requirement gathering programme. That isn't to say that they do not have their uses of course, but rather that in terms of assisting in application or site design they can be unhelpful or even misleading.
Farrell, Tom. Frontend Infocentre (2001). Articles>Usability>User Centered Design
Altruistic vs. Narcissistic Web Sites
Users are repulsed by web sites that are narcissistic, egotistic, corporate-speak, hard to understand, and difficult to use. Users are attracted to and enjoy web sites that are altruistic, user-prioritized, user-focused, easy to understand, easy to use, and full of fresh, relevant content.
Streight, Steven. Blogger.com (2004). Articles>Web Design>User Centered Design>Usability
Site visitors crave the sense that someone is there, within and behind your Web pages, your emails and newsletters. Dealing with the bare technology of online interactions is a cold experience for many, or even most of us. It makes us feel anxious. Technology isn't warm. It has no heart. It neither understands us, nor cares for us. For many Web sites, whether for businesses or organizations, we simply plug in and play the bare technology - the super-duper means of information delivery. All the site visitor sees and feels is the design, the interface, the links and the clicks. The experience is about as warm and human as banking with an ATM machine.
Spool, Jared M. User Interface Engineering (2002). Articles>Web Design>User Centered Design>Usability
Being User-Centered When Implementing a UCD Process
For those who are interested in usability – whether long-time advocates or newly introduced – this is a good time to introduce a user-centered design process.
Quesenbery, Whitney. WQusability (2001). Articles>User Centered Design>Methods>Usability
Beyond Usability Testing: User-Centred Design and Organisational Maturity
What lies beyond usability testing? User-centred design, based on ISO standards. We discuss this approach and the organisational maturity needed to put it into action.
Philip, Ross and Rourke, Chris. Mercurytide (2006). Articles>Usability>User Centered Design
I have participated in, led, and suffered major website redesign efforts. Whether at process-heavy consultancies, notable product companies, or design studios, all teams experience the same points of pain: late feedback, lack of common design vision, and complaints that individuals or teams didnt have enough input.
Verhage, Sasha. Boxes and Arrows (2005). Articles>Collaboration>Usability>User Centered Design
Conducting Usability Studies at User Group Meetings 
In this day and age, getting closer to your user base is imperative for creating user-centric documentation. This paper discusses how the Technical Publications group at Mentor Graphics tapped into their annual User Group meeting (MUG) to conduct usability studies. We cover: Convincing management of the ROI of participating in the User Group meeting; establishing relationships with meeting organizers; defining proper "protocol" for interacting with users and other meeting attendees; planning for and dealing with equipment setup; recruiting users to the usability lab; considering and acquiring incentives for usability lab participants.
Yaspo, Catherine and Sarah E. Leritz-Higgins. STC Proceedings (2005). Articles>Usability>Testing>User Centered Design
Critic to Creator: Recognizing Good Design
All too often, people in our field focus so much on pointing out the egregious interaction design mistakes that make it to market, we forget to pay attention to the good design that exists. Not only does it make our profession look bad if we are always complaining, but it also makes us less effective.
Calde, Steve. Cooper Interaction Design (2003). Articles>Usability>User Centered Design>Interaction Design
Customer Partnering: Another Way to Gather User Data 
Information developers have been using user-centered design principles for some time now. Many of the techniques available, however, do not provide the depth of knowledge needed to design more complex information products. Customer partnering sessions take place ofer a period of three or four months, allowing information developers to learn more about customer needs and how information products are used. Customer partnering relationships benefit both the company that funds the sessions and the customers who attend them.
Elser, Arthur G. STC Proceedings (1997). Articles>Usability>User Centered Design
Designing an Effective User Study 
When it comes to learning about your users, a plethora of methods await you. But which one is best for your situation? The answer depends on many factors, including the kind of information you hope to discover, the time and budget you have available, and your access to users.
Hammar, Molly and Dawn Stevens. STC Proceedings (1998). Articles>Usability>Methods>User Centered Design
Designing the User-Centered Process Model: A Case Study 
The case study involved the redesigning of NCR’s performance improvement model for developing information products, documentation, and training interventions for our customers. This process model, the Quality Information Products Process (QIPP) seeks to move information product developers away from an adversarial, compliance type model towards a quality improvement system that is grounded in the everyday practices of the users. The redesign effort was initiated during a review of the existing process as it related to a new corporate-wide product creation process which was recently implemented.
Kabel, Mary Ann. STC Proceedings (1998). Articles>User Centered Design>Usability
The problem with wearing the technical support hat, I discovered, is that it tends to slip over your ears. Over time, you stop hearing the shrill cries of the users you're supporting, then you stop listening so carefully, then you stop speaking the same language as they do. And since you're busy putting out fires all over the building, who has time to start listening again? Problem is, once you no longer empathize with 'them,' you forget that they've got their own unending stream of crises to deal with. But if you want to tame those devils, you're going to need to take the time to understand their needs as well as you understand your own, and find a solution that meets both sets of needs. More often than you'd suspect, the result is a win-win solution.
Hart, Geoffrey J.S. TECHWR-L (1999). Articles>Usability>User Centered Design
Dimensions of Usability: Defining the Conversation, Driving the Process
Have you ever wondered if your colleagues or clients really understand usability? Too often, standards or guidelines substitute for really engaging our business, technical and design colleagues in a discussion of what usability means. By looking at usability from five dimensions, we can create a consensus around usability goals and use that definition to provide the basis for planning user centered design activities.
Quesenbery, Whitney. uiGarden (2006). Articles>Usability>User Centered Design
Dimensions of Usability: Defining the Conversation, Driving the Process 
Have you ever wondered if your colleagues or clients really understand usability? Too often, standards or guidelines substitute for really engaging our business, technical and design colleagues in a discussion of what usability means. By looking at usability from five dimensions, we can create a consensus around usability goals and use that definition to provide the basis for planning user centered design activities.
Quesenbery, Whitney. WQusability (2003). Articles>Usability>Consulting>User Centered Design
Elementos de Navegación y Orientación del Usuario
Los elementos de navegación y orientación tienen como función básica informar constantemente al usuario acerca de dónde se encuentra, que relación tiene el nodo web que está visualizando respecto al resto de la arquitectura del website, dónde ha estado y hacia dónde puede ir. El objetivo: no perder al usuario.
Hassan Montero, Yusef and Francisco Jesus Martin Fernandez. Nosolousabilidad.com (2002). (Spanish) Articles>Usability>User Centered Design
Empirical Evaluation of a Popular Cellular Phone's Menu System: Theory Meets Practice

A usability assessment entailing a paper prototype was conducted to examine menu selection theories on a small screen device by determining the effectiveness, efficiency, and user satisfaction of a popular cellular phone's menu system. Outcomes of this study suggest that users prefer a less extensive menu structure on a small screen device. The investigation also covered factors of category classification and item labeling influencing user performance in menu selection. Research findings suggest that proper modifications in these areas could significantly enhance the system's usability and demonstrate the validity of paper-prototyping which is capable of detecting significant differences in usability measures among various model designs.
Huang, Sheng-Cheng, I-Fan Chou and Randolph G. Bias. Journal of Usability Studies (2006). Articles>User Interface>Usability>User Centered Design
Ethnographic Methods: What Anthropology Teaches Us About Effective Usability Research 
When it comes to usability testing, the field of anthropology is offering new insight into effective research methodologies. Ethnography is a form of research that anthropologists developed to observe how people behave in their own environments — and it's catching on in product development.
Rosenbaum, Stephanie L. IBM (2001). Articles>User Centered Design>Methods>Usability
What is the biggest problem I face almost every time a client hires me to do something about a web project going awry? They don't know a thing about their users. They don't have a clue, whatsoever. Unbelievable but true!
Lafreniere, Daniel. Boxes and Arrows (2008). Articles>User Centered Design>Research>Usability
Face to Face With Your Users: Running a Nondirected Interview
An interview is a funny situation. It's like a friendly conversation between strangers, but unlike the kind you may have on the bus. When chatting on the bus, people try very hard to agree with each other and to quickly communicate interesting information. Each person wants to be liked and adjusts the way they speak and what they say so as not to offend. This type of exchange is perfectly fine for maintaining civil society -- deeper exchanges can always happen as an acquaintance deepens -- but shallow banter isn't appropriate for an interview. You need to find out what someone is experiencing, what they're thinking, or what their real opinions are.
Kuniavsky, Mike. Adaptive Path (2003). Articles>User Centered Design>Interviewing>Usability
Field Studies: The Best Tool to Discover User Needs
The most valuable asset of a successful design team is the information they have about their users. When teams have the right information, the job of designing a powerful, intuitive, easy-to-use interface becomes tremendously easier. When they don't, every little design decision becomes a struggle. While techniques, such as focus groups, usability tests, and surveys, can lead to valuable insights, the most powerful tool in the toolbox is the 'field study'. Field studies get the team immersed in the environment of their users and allow them to observe critical details for which there is no other way of discovering.
Spool, Jared M. User Interface Engineering. Articles>User Centered Design>Methods>Usability
If you’re using the eenie meenie method to select users for your research, perhaps it’s time you tried something a little more scientific. There is no such thing as sound user research without an airtight user-selection process behind it. No matter how good the observation and analysis, it’s all for naught if you’ve studied the wrong people. Too much “user research” is conducted, analyzed, and applied without anyone ever having spoken to users. Researchers then offer guidelines based on the needs and preferences of people who would never use the product in question. Relevant user research results depend on two factors: First, obviously, you’ll need to find people who are likely to use the product. Second, you’ll need to interview enough of them so that trends emerge from their collective behavior. These trends will indicate your primary design targets.
Merholz, Peter. Adaptive Path (2003). Articles>User Centered Design>Usability
Five-Second Tests: Measuring Your Site's Content Pages
On your site, the content page is the user's most frequent final destination. This page contains the information the user came to the site to find. Sites often have hundreds, if not thousands (and in some cases, millions) of these critical pages. How can design teams be confident their content pages are understandable to users? How does a team ensure they've designed content pages that communicate the essential information effectively?
Perfetti, Christine. User Interface Engineering (2005). Articles>Web Design>Usability>User Centered Design
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