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1. #26960 在我们着手开始内部网(译者注:本文中提到的内部网一词,指的是企事业单位中内部网中的在线应用,不是指硬件构架)或网站设计项目时,最重要的一点是了解用户需求。只有如此才有可能确定出产品功能和特色,最后保证项目的成功;也只有如此,才有可能保证设计出来的东西可以服务于不同级别和具有不同目标的用户。 Calabria, Tina. uiGarden (2005). (Chinese) Articles>Usability>User Centered Design>Personas 2. #29621 A Participatory Approach to Developing User-Centered Communications Participatory communication is most often applied to development communications--a field of practice rooted in the modernization efforts of the U.S. post World War II. Similar to participatory design, popular definitions and models of participatory communication provide a lens through which the efficacy of user-centered communications may be viewed. At Indiana University, we have had success in increasing the usability and usefulness of communication products by including end users, their advocates, and related stakeholders in cross-functional teams. The adoption of new systems used at Indiana University was fueled by communications strategies, plans, and products that resulted from a participatory approach. Fitzpatrick, Christine Y. and Gregory A. Moore. STC Proceedings (2005). Articles>User Centered Design>Methods>Participatory Design 3. #19263 This paper identifies challenges for a user–centered design process with respect to infusing accessible design practices into electronic and information technology product development. Initially, it emphasizes that when user–centered design is paramount and concurrent with accessible design, electronic and information technology can be accessible for all. Next, it provides an overview of the Americans with Disabilities Act (ADA) Section 508. Last, it provides basic accessible design heuristics that can be integrated into the design process. It concludes with recommendations for a paramount and concurrent user–centered design approach to product development. Reece, Gloria A. STC Proceedings (2002). Articles>User Centered Design>Accessibility>Usability 4. #30006 Activity Modeling: Toward a Pragmatic Integration of Activity Theory with Usage-Centered Design Activity modeling is a systematic approach to organizing and representing the contextual aspects of tool use that is both well-grounded in an accepted theoretical framework and embedded within a proven design method. Activity theory provides the vocabulary and conceptual framework for understanding the human use of tools and other artifacts. Usage-centered design provides the methodological scaffolding for applying activity theory in practice. In this Technical Paper, activity theory and usage-centered design are outlined and the connections between the two are highlighted. Simple extensions to the models of usage-centered design are introduced that together succinctly model the salient and most essential features of the activities within which tool use is embedded. Although not intended as a tutorial, examples of Activity Maps, Activity Profiles, and Participation Maps are provided. Constantine, Larry L. Constantine and Lockwood (2006). Articles>User Centered Design>Methods 5. #23406 This article deals, despite the title above, with aspects on handling and checking of technical documentation. I consider these aspects as part of the functionality of documentation besides more conventional functionality such as factual correctness, layout, combination of figures and text. Rullgård, Åke. TC-FORUM (2000). Articles>Documentation>User Centered Design 6. #24578 Afraid So: Horrible Web Monstrosities Here they come. Nightmare web sites that, from a usability perspective, are horrid monsters. When you're tired and in a hurry, you want a web site to quickly and easily provide relevant content to you, so you can solve a problem or perform some task. Discover common hideous impediments to web usability. WARNING: Not for the faint hearted! Streight, Steven. Blogger.com (2004). Articles>Web Design>Usability>User Centered Design 7. #19283 Alternatives To User Requirement Gathering Of all the disciplines that go together to create a 'usability strategy', user requirement gathering is undoubtedly the most frequently misunderstood. Many product managers or webmasters will believe that they already know their users, perhaps because they have conducted some form of market research, or have a formal complaints and customer feedback programme in place. However, these techniques, discussed below, although similar in aspiration, should not be relied upon as a replacement for a full user-requirement gathering programme. That isn't to say that they do not have their uses of course, but rather that in terms of assisting in application or site design they can be unhelpful or even misleading. Farrell, Tom. Frontend Infocentre (2001). Articles>Usability>User Centered Design 8. #24524 Altruistic vs. Narcissistic Web Sites Users are repulsed by web sites that are narcissistic, egotistic, corporate-speak, hard to understand, and difficult to use. Users are attracted to and enjoy web sites that are altruistic, user-prioritized, user-focused, easy to understand, easy to use, and full of fresh, relevant content. Streight, Steven. Blogger.com (2004). Articles>Web Design>User Centered Design>Usability 9. #31893 Analyzing Your Users and Needs Before Creating the Help Deliverables; Interview with Nicky Bleiel In this podcast, Nicky Bleiel says we should talk to as many users as we can — conducting on-site visits, sending surveys, gathering information from Marketing, Support, and other departments — so we can have a better understanding of our users’ needs and the formats and mediums that will work best for them. After completing this audience and needs analysis, we can then go out and create the deliverables that will best serve our users. Bleiel, Nicky and Tom H. Johnson. Tech Writer Voices (2008). Articles>Interviews>Documentation>User Centered Design 10. #28682 Applied Empathy: A Design Framework for Meeting Human Needs and Desires The design community keeps making a lot of noise about designing for people/users/customers. However, while this notion is well-intentioned and even conceptually correct, I find much of it boils down to empty rhetoric. What exactly are we doing? More user research? More usability testing? Certainly these are valid approaches to finding out about people's needs, but they're only a small part of an optimal solution. Are we using hollow tasks and tools like personas and scenarios? Those approaches typically take design farther away from the people for whom we are designing products rather than closer. How about focusing on usability and the user experience? That gets at only part of the issue and tends to come from the perspective of the product--as opposed to the more universal needs and desires of actual people. Knemeyer, Dirk. UXmatters (2006). Articles>User Centered Design>Methods 11. #24606 Applying the Sensation-Perception Continuum to User Documentation The sensation-perception continuum represents the interplay of sensation and perception in everything we think and do. Technical communicators must exploit this continuum by understanding and applying sensory filters and perceptual tendencies in the design and development of information. This paper discuss three sensory filters: thresholds, cocktail-party effect, and sensory adaptation; it discusses four perceptual tendencies: perceptual set, figure-ground relationships, laws of grouping, and goodness of figures. Coe, Marlana A. STC Proceedings (1996). Articles>Documentation>User Centered Design 12. #29940 Approaches to Creating Personas You do research to better understand your users, but exactly what is it that you want to find out about them? That's the first question you need to ask, and its answer dictates which research methods you should use, since specific methods are tailored to finding specific types of information. Mulder, Steve. InformationDesign (2007). Articles>User Centered Design>Methods>Personas 13. #31062 It is the job of the information architect to discern the internal structure of content and than give it external form to support users in constructing meaning, in relating the content to their own knowledge, needs, and purposes, and thus making sense of the content. Soergel, Dagobert. University of Maryland. Articles>Information Design>Rhetoric>User Centered Design 14. #31780 Are We Giving Readers What They Want, in the Way They Want and Need It? With all the talk about Web 2.0 and the attendant technologies, are readers actually being better served by documentation now than they were in the past? Communications from DMN (2008). Articles>Documentation>Technical Writing>User Centered Design 15. #24759 The first step in usability survival is to make sure that your development process is customer centred. This means making sure that customers are involved in the design and evaluation of the system. Userfocus (2003). Articles>User Centered Design 16. #14191 Site visitors crave the sense that someone is there, within and behind your Web pages, your emails and newsletters. Dealing with the bare technology of online interactions is a cold experience for many, or even most of us. It makes us feel anxious. Technology isn't warm. It has no heart. It neither understands us, nor cares for us. For many Web sites, whether for businesses or organizations, we simply plug in and play the bare technology - the super-duper means of information delivery. All the site visitor sees and feels is the design, the interface, the links and the clicks. The experience is about as warm and human as banking with an ATM machine. Spool, Jared M. User Interface Engineering (2002). Articles>Web Design>User Centered Design>Usability 17. #23611 Audience Analysis and Information Design: Creating a Needs Assessment Documentation Strategy A user needs assessment developed from extensive audience analysis can be used to develop a documentation strategy that effectively meets user needs. This paper provides an overview of the steps required to identify and analyze the various audiences critical to enterprise software documentation and create a needsassessment- based strategy. Yeats, Dave and Paula Kozlowski. STC Proceedings (2003). Articles>User Centered Design>Audience Analysis 18. #31069 Basics of Conducting Focus Groups Focus groups are a powerful means to evaluate services or test new ideas. Basically, focus groups are interviews, but of 6-10 people at the same time in the same group. One can get a great deal of information during a focus group session. McNamara, Carter. Free Management Library. Articles>User Centered Design>Methods>Focus Groups 19. #20928 Being User-Centered When Implementing a UCD Process For those who are interested in usability – whether long-time advocates or newly introduced – this is a good time to introduce a user-centered design process. Quesenbery, Whitney. WQusability (2001). Articles>User Centered Design>Methods>Usability 20. #26823 Beyond Usability Testing: User-Centred Design and Organisational Maturity What lies beyond usability testing? User-centred design, based on ISO standards. We discuss this approach and the organisational maturity needed to put it into action. Philip, Ross and Rourke, Chris. Mercurytide (2006). Articles>Usability>User Centered Design 21. #30009 Beyond User-Centered Design and User Experience: Designing for User Performance The shortcomings and limitations of user-centered and user experience design are considered and contrasted with usage-centered design. The iterative, trial-and-error approach of traditional user-centered approaches is argued to lead to excessive dependence on user testing and user approval, leading to overly conservative designs. By contrast, model-driven approaches based on fine-grained task models have a proven record of leading to dramatic improvements in user performance through innovative designs. Constantine, Larry L. Constantine and Lockwood (2006). Articles>User Centered Design>User Experience>EPSS 22. #23969 Branding and the User Interface, Part 2: Tips on New Media Branding: Behavior and Color A look at how branding differs between traditional applications, like printed corporate collateral, and emerging new media applications, such as software user interfaces, with a focus on behavior and color. Fortin, Nate. Cooper Interaction Design (2003). Articles>User Interface>User Centered Design 23. #24381 A Bright Idea: Web-Based Surveys If you’re looking for a quick, simple, and cost-efficient way to survey your members, you may want to try a Web-based survey service such as Zoomerang. Zoomerang offers users the ability to create and design their own surveys, send the surveys to targeted groups, and download the results, which Zoomerang tabulates. McEwen, Kathryn. Tieline (2003). Articles>User Centered Design>Methods>Surveys 24. #23622 This paper identifies challenges for obtaining managerial buy-in for a user-centered design process using performance tasks. Initially, it presents lessons learned from a case study. Next, it provides strategies (leadership, persuasion, organizational conflict, active listening, and teamwork) for obtaining buy-in from work team and their constituencies. Last, it concludes with recommendations for obtaining buy-in from managers. Carey, Jennifer and Gloria A. Reece. STC Proceedings (2003). Articles>Project Management>User Centered Design 25. #30226 Building a Data-Backed Persona Incorporating the voice of the user into user experience design by using personas in the design process is no longer the latest and greatest new practice. Everyone is doing it these days, and with good reason. Using personas in the design process helps focus the design team's attention and efforts on the needs and challenges of realistic users, which in turn helps the team develop a more usable finished design. While completely imaginary personas will do, it seems only logical that personas based upon real user data will do better. Web analytics can provide a helpful starting point to generate data-backed personas; this article presents an informal 5-step process for building a 'persona of the people.' In practice, outcomes indicate that designing with any persona is better than with no personas, even if the personas used are entirely fictitious. Better yet, however, are personas that are based on real user data. Reports and case studies that support this approach typically offer examples incorporating data into personas from customer service call centers, user surveys and interviews. It's nice work if you can get it, but not all design projects have all (or even any!) of these rich and varied user data sources available. However, more and more sites are now collecting web analytic data using vendor solutions or free options such as Google Analytics. Web analytics provides a rich source of user data, unique among the forms of user data that are used to evaluate websites, in that it represents the users in their native habitat of use. Despite some drawbacks to using web analytics that are inherent to the technology and data collection methods, the information it provides can be very useful for informing design. Wiggins, Andrea. Boxes and Arrows (2007). Articles>User Centered Design>Personas>Log Analysis
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