The problem of the perpetual super-novice is the tendency of people to stop learning about a digital product--whether it's an operating system, desktop application, Web site, or hardware device.
Sherman, Paul J. UXmatters (2007). Articles>Usability>User Experience>User Interface
Usability in Practice: The Human Face Of Software
Welcome to Usability In Practice. This is the first in a series of columns that will focus on the design of the user experience (UX). In the past, user experience was not a high priority for most development projects, but that's changed. Today, end users have a lot of experience with the Web and with software. They want design that's easy to learn and use and that fits their workflow. This column will show you how to deliver such designs.
Kreitzberg, Charles B. and Ambrose Little. Microsoft (2008). Articles>Usability>User Interface>User Experience
Systems Thinking: A Product Is More Than the Product
A product is actually a service. Although the designer, manufacturer, distributer, and seller may think it is a product, to the buyer, it offers a valuable service. In reality a product is all about the experience.
Norman, Donald A. Interactions (2009). Articles>User Interface>User Experience>Usability
Powers of 10: Time Scales in User Experience
From 0.1 seconds to 10 years or more, user interface design has many different timeframes, and each has its own particular usability issues.
Nielsen, Jakob. Alertbox (2009). Articles>Usability>User Experience>User Interface
Preferences Considered Harmful
Every programmer and user interface designer eventually comes to this point: You can’t decide how a specific part of your user interface should behave. It’s easy, of course. Just make it a preference, and everyone will be happy.
Mathis, Lukas. ignore the code (2008). Articles>User Interface>Usability>User Experience
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