Experience Equity and Universal Access: Designing Clinical Studies for Low Vision 
In this paper, I describe web page design for those interested in conducting clinical, low vision studies. Ideally, web pages should be accessible and usable for all readers; however, the web is a highly visual medium for communication and creates serious accessibility issues for specialized (diverse needs) those with vision needs. Therefore, I propose that researchers consider a paramount and concurrent user-centered design approach when creating stimulus materials for these specialized audiences. This paper introduces readers to this design approach for a low vision audience as described in the WebText Study.
Reece, Gloria A. STC Proceedings (2005). Articles>Usability>Testing>Visual
Tracing Visual Narratives: User-Testing Methodology for Developing a Multimedia Museum Show

As a cognitive framework for making meaning of the world, the narrative provides a powerful form for structuring information, and has been adopted as a useful design framework for many communicative forms, including interactive media. This paper reports on the use of visual narrative for user-testing an interactive museum show. The viewers’ perceived narratives of a sequence of graphics from a show on brain science were compared to the designers’ intended narrative. Mapping the audience’s reading of the visual arguments proved a useful testing structure in developing the show, with color and pattern tracking proving especially critical when viewers experienced novel or abstract information.
Kim, Loel. Technical Communication Online (2005). Articles>Usability>Testing>Visual Rhetoric
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