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	<title>Articles&gt;Usability&gt;Management</title>	<link>http://tc.eserver.org/dir/Articles/Usability/Management</link>
	<description>A listing of the most recently indexed works about Articles and Usability and Management in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Articles&gt;Usability&gt;Management</title>
		<link>http://tc.eserver.org/dir/Articles/Usability/Management</link>
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		<title>Finding Usability in Workplace Culture</title>
		<link>http://tc.eserver.org/34511.html</link>
		<guid>http://tc.eserver.org/34511.html</guid>
		<description>The authors give a detailed account of their assignment to create a content management system (CMS) for a large office and how paying close attention to workplace culture and behavior affected their design of an effective CMS.</description>
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		<title>Seventeen Usability Tips to Make Your CMS Rock</title>
		<link>http://tc.eserver.org/33872.html</link>
		<guid>http://tc.eserver.org/33872.html</guid>
		<description>More than likely your content management system (CMS) will have many usability problems if you just use it “out of the box”. Having been involved in a number of projects tasked with implementing a these types of systems—including content management systems for websites, intranets and wikis for knowledge management—I’ve noticed that there are a number of key areas of the user interface that frequently need fixing from a usability point of view.</description>
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		<title>Agile Development Projects and Usability</title>
		<link>http://tc.eserver.org/33454.html</link>
		<guid>http://tc.eserver.org/33454.html</guid>
		<description>Agile methods aim to overcome usability barriers in traditional development, but pose new threats to user experience quality. By modifying Agile approaches, however, many companies have realized the benefits without the pain.</description>
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		<title>CEOs and Usability</title>
		<link>http://tc.eserver.org/33358.html</link>
		<guid>http://tc.eserver.org/33358.html</guid>
		<description>Talking to a CEO about usability can be wonderful or terrifying. The difference between raging success and total failure comes down to understanding exactly what the CEO needs to know and then adjusting your usability message to fit. This article explains how to understand various contexts, and in turn, how to position your usability message.</description>
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		<title>Making Knowledge Management Work on your Intranet</title>
		<link>http://tc.eserver.org/32937.html</link>
		<guid>http://tc.eserver.org/32937.html</guid>
		<description>In the information economy, the longevity of an organisation is based as much on the sophistication of its knowledge management practices as it is on traditional differentiators such as the strength of its products, the talent of its employees, and its marketplace reputation and partner relationships. Simply speaking, as actionable and insightful information becomes the currency of an organisation, there are few other ways to tap into any latent potential lost in the office corridors.</description>
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		<title>Creating Effective Decision Aids for Complex Tasks</title>
		<link>http://tc.eserver.org/32355.html</link>
		<guid>http://tc.eserver.org/32355.html</guid>
		<description>Engineering design tasks require designers to continually compare, weigh, and choose among many complex alternatives. The quality of these selection decisions directly impacts the quality, cost, and safety of the final product. Because of the high degree of uncertainty in predicting the performance of alternatives while they are still just sketches on the drawing board, and the high cost of poor choices, mathematical decision methods incorporating uncertainty have long held much appeal for product designers, at least from a theoretical standpoint.</description>
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		<title>Let&apos;s Learn How Not To Mess Up With Your Web Site Content</title>
		<link>http://tc.eserver.org/30771.html</link>
		<guid>http://tc.eserver.org/30771.html</guid>
		<description>Every web site is conceived and designed keeping in view a particular purpose to serve. The aim of web site may vary: some web site intends to showcase products or services of the company it belongs to, some provides information to its target audience, or some just exposes its company on the web in a brand building exercise. This is to note that whatever be the nature of web site, web copy plays it own crucial role in furthering the interest of the site. It is imperative that web content is easy-to-read, easy-to-find, and easy-to-understand.</description>
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		<title>Featuritis (or Creeping Featurism)</title>
		<link>http://tc.eserver.org/30442.html</link>
		<guid>http://tc.eserver.org/30442.html</guid>
		<description>Featuritis or creeping featurism is the tendency for the number of features in a product (usually software product) to rise with each release of the product. What may have been a cohesive and consistent design in the early versions may end up as a patchwork of added features. And with extra features comes extra complexity.</description>
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		<title>High-Cost Usability Sometimes Makes Sense</title>
		<link>http://tc.eserver.org/30195.html</link>
		<guid>http://tc.eserver.org/30195.html</guid>
		<description>Computing the net present value (NPV) lets you estimate the most profitable level of usability investment. For big projects, expensive usability can pay off.</description>
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		<title>Usability Requirements: Making User Satisfaction a Measure of Product Success</title>
		<link>http://tc.eserver.org/29905.html</link>
		<guid>http://tc.eserver.org/29905.html</guid>
		<description>Defining usability requirements at the beginning of the project increases the chances that the end product will meet the users&apos; goals and create a satisfying user experience. Unfortunately, such requirements are often not considered with the same priority as functional or other technical requirements. This presentation defines usability requirements, proposes guidelines for creating measurable requirements, and elaborates the components of a well-constructed usability requirement.</description>
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		<title>Do Staff Make Use of Personalisation Features?</title>
		<link>http://tc.eserver.org/29751.html</link>
		<guid>http://tc.eserver.org/29751.html</guid>
		<description>Organisations around the world have already made their first forays into personalisation, however many more organisations are questioning what to personalise and how to go about it. So who is using personalisation and how effective is it?</description>
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		<title>Eleven Usability Principles for CMS Products  </title>
		<link>http://tc.eserver.org/29752.html</link>
		<guid>http://tc.eserver.org/29752.html</guid>
		<description>The functionality of the content management system (CMS) is obviously a key deciding factor when purchasing a new product. Equally important is the usability of the CMS.</description>
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		<title>Issues in Sizing UCD Projects</title>
		<link>http://tc.eserver.org/28645.html</link>
		<guid>http://tc.eserver.org/28645.html</guid>
		<description>Sizing UCD projects presents special challenges to usability practitioners and consultants. Each project and UCD methodology comes with its own set of variables that makes it difficult to accurately estimate resource requirements and completion times.</description>
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		<title>Usability Team Structures</title>
		<link>http://tc.eserver.org/28644.html</link>
		<guid>http://tc.eserver.org/28644.html</guid>
		<description>There are two basic alternatives for structuring a usability/UCD group within an organization: members of the group can be centralized in a single department, or, members can be distributed among development teams.</description>
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		<title>CEOs and Usability</title>
		<link>http://tc.eserver.org/28034.html</link>
		<guid>http://tc.eserver.org/28034.html</guid>
		<description>As a usability professional, there are many reasons why you might speak with your CEO or other senior leaders. For example, you might need funding for a new laboratory or testing equipment. You might also need to justify current or future expenses, such as salaries, end user remuneration, or your travel budget. Most conversations are financial in nature.</description>
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		<title>A Pattern Language Approach to Usability Knowledge Management</title>
		<link>http://tc.eserver.org/28019.html</link>
		<guid>http://tc.eserver.org/28019.html</guid>
		<description>Knowledge gained from usability testing is often applied merely to the immediate product under test and then forgotten--at least at an organizational level. This article describes a usability knowledge management system (KMS) based on principles of pattern language and use-case writing that offers a way to turn lessons learned from usability testing into organizational knowledge that can be leveraged across different projects and different design teams.</description>
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		<title>Characteristics of Web Site Content</title>
		<link>http://tc.eserver.org/25064.html</link>
		<guid>http://tc.eserver.org/25064.html</guid>
		<description>Web site content must be recrudescent, repositorial, refluent, and rectilinear. What? Here&apos;s an innovative treatment of the essential attributes of online text.  Find out why great web site content generally has these 14 characteristics that start with a &quot;R&quot;.</description>
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		<title>Goal-Directed Content Management</title>
		<link>http://tc.eserver.org/23980.html</link>
		<guid>http://tc.eserver.org/23980.html</guid>
		<description>Anecdotal evidence from within the CM industry indicates that CM implementations fail to meet corporate expectations about half of the time. Part of the reason for missed expectations could be poor usability.</description>
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		<title>A Useful Investment</title>
		<link>http://tc.eserver.org/23768.html</link>
		<guid>http://tc.eserver.org/23768.html</guid>
		<description>Proper usability design commonly cuts training costs by 50 percent and increases productivity by 25 percent.</description>
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		<title>Incorporating Usability into Content Management</title>
		<link>http://tc.eserver.org/23637.html</link>
		<guid>http://tc.eserver.org/23637.html</guid>
		<description>This article describes the importance of incorporating usability into all stages of implementing content management, including assessing your needs, assessing your users (of both the content and the content management system), and assessing your content. It questions the emphasis of technology in many of the current discussions about content management, and instead, advocates looking to the field of usability to form the basis of a content management implementation.</description>
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		<title>If They Don&apos;t Test, Don&apos;t Hire Them</title>
		<link>http://tc.eserver.org/21431.html</link>
		<guid>http://tc.eserver.org/21431.html</guid>
		<description>The single best indicator as to the overall competence of an interaction design team is their plan for user testing. If you are presented with no plan or a sort of vague &apos;and we&apos;ll eventually do some user testing,&apos; you may want to back off and look at other resources. If, on the other hand, you are given a proposal outlining repeated design and test cycles, you are dealing with people who know exactly what they are doing.</description>
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		<title>A Business Case for Usability</title>
		<link>http://tc.eserver.org/21082.html</link>
		<guid>http://tc.eserver.org/21082.html</guid>
		<description>This is a business case for usability in an organization. It is based on academic research, industrial research, case studies, consulting experience, and common knowledge found in the usability community. </description>
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		<title>Lessons from the Novartis InfoWeb: Creating a Successful Knowledge Management System</title>
		<link>http://tc.eserver.org/20932.html</link>
		<guid>http://tc.eserver.org/20932.html</guid>
		<description>Discussion of a global knowledge management system created in&#xD;Lotus Notes for Novartis Consumer Health.</description>
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		<title>Cadence Design Systems, Inc., Knowledge Transfer Plan Benchmarking</title>
		<link>http://tc.eserver.org/20753.html</link>
		<guid>http://tc.eserver.org/20753.html</guid>
		<description>Describes the motivation behind a Knowledge Transfer Plan benchmarking study conducted by JoAnn Hackos and Comtech. Bradbury wanted to&#xD;compare Cadence’s publications and training&#xD;organizations to other organizations’. She has integrated&#xD;the findings into plans for the new year. JoAnn Hackos&#xD;describes the benefits of participating in benchmarking&#xD;activities. They include: peer and professional contact,&#xD;the exchange of best practices within the field,&#xD;understanding how other groups deal with the similar&#xD;issues, and so on. Dr. Hackos introduces her partnerbased&#xD;model of benchmarking in which companies cosponsor&#xD;the studies, bringing increased participation at&#xD;less costs.</description>
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		<title>Restructuring Your User Information</title>
		<link>http://tc.eserver.org/19383.html</link>
		<guid>http://tc.eserver.org/19383.html</guid>
		<description>Details a process for improving the usability, consistency, and organization of user information within businesses that maintain medium to large documentation libraries.</description>
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		<title>Usability Can Save Your Company</title>
		<link>http://tc.eserver.org/19028.html</link>
		<guid>http://tc.eserver.org/19028.html</guid>
		<description>Data indicate that usability offers a better return on investment than almost any other business action. When times get rough, usability shines. The benefits are huge. Usability is a weapon that can save you money, improve your competitive position, and improve customer loyalty. Now is the time to invest in the research.</description>
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		<title>Crafting a User Research Plan</title>
		<link>http://tc.eserver.org/18918.html</link>
		<guid>http://tc.eserver.org/18918.html</guid>
		<description>Every piece of user research is part of an ongoing research program, even if that program is informal. However, making a program formal provides a number of advantages: It gives you a set of goals, a schedule that stretches limited user-research resources, and results when they&apos;re needed most. It also helps you avoid unnecessary, redundant, or hurried research.</description>
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		<title>Return on Investment for Usability</title>
		<link>http://tc.eserver.org/18458.html</link>
		<guid>http://tc.eserver.org/18458.html</guid>
		<description> Ease of use doesn&apos;t come from wishful thinking. It comes from conducting systematic usability engineering activities throughout the project lifecycle. This is real work and costs real money, though not as much as some people fear.&#xD;&#xD;You can conduct simple forms of user testing in a few days and gain extensive insights into both user behavior and recommended design improvements. Still, before most people will commit to a lifecycle approach to usability, they want to know what it will cost and what they will gain. We set out to find the answers. </description>
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		<title>Managing Geographically Distributed Teams</title>
		<link>http://tc.eserver.org/15008.html</link>
		<guid>http://tc.eserver.org/15008.html</guid>
		<description>This paper summarizes recent literature on virtual organizations, as well as Tec-Ed’s&#xD;practical experience in managing project teams whose members are in different&#xD;geographic locations, have different skills and responsibilities, and seldom meet face&#xD;to face. It reviews how we share corporate culture, gain insight into clients, build&#xD;trust, and develop the professional synergy that enables efficient cooperation and&#xD;effective results. It also discusses the challenges facing our centralized staff who&#xD;support workers in regional offices, from troubleshooting unseen hardware and&#xD;software to keeping corporate archives up-to-date.</description>
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