| |||||||||
|
1. #28642 Brainstorming is an individual or group process for generating alternative ideas or solutions for a specific topic. Good brainstorming focuses on the quantity and creativity of ideas: the quality of ideas is much less important than the sheer quantity. After ideas are generated, they are often grouped into categories and prioritized for subsequent research or application. Usability Body of Knowledge (2007). Articles>Usability>Methods>Collaboration 2. #28014 Can Collaboration Help Redefine Usability? A collaborative knowledge space would provide great value to the usability community. In particular it would: Help define the field and give it a presence that provides professionals and the public with a single source for theoretical, practical and speculative information about usability; encourage the integration of research and practice; invite colleagues in related fields to participate and share their perspectives; serve as a platform to advance our understanding of collaboration and knowledge management tools. Most of the tools needed to implement a collaborative knowledge space are already available and there are a number of related activities already underway that could feed into this project. It would be a great deal of work but I believe it would also yield a great deal of benefit. Kreitzberg, Charles B. Journal of Usability Studies (2006). Articles>Usability>Collaboration 3. #26122 I have participated in, led, and suffered major website redesign efforts. Whether at process-heavy consultancies, notable product companies, or design studios, all teams experience the same points of pain: late feedback, lack of common design vision, and complaints that individuals or teams didn’t have enough input. Verhage, Sasha. Boxes and Arrows (2005). Articles>Collaboration>Usability>User Centered Design 4. #13346 Does Computer-Mediated Collaboration Really Improve Group Communication? Our General Findings As companies continue to expand world-wide, effective communication among project teams and employees becomes a serious challenge. This has not only made it a necessity for businesses to share information electronically, but has also made it essential for organizations to promote team learning and innovation through group collaboration. In fact, as we all know, it is common for business to interact and conduct group seminars in several countries, all at once, via the Internet. For example, several years ago Hewlett Packard conducted collaborative seminars in traditional classrooms. Now however they focus almost exclusively on instructions via an interactive electronic network. As Susan Burnett, of Hewlett Packard points out, 'we are constantly pushing to blur the lines between learning and doing the job' by using information technology (Perelman, 1994, p. 88). Bernard, Michael, Ta-Tao Chuang and Shahid Ali. Usability News (2000). Articles>Usability>Collaboration 5. #26996 How Product Teams Benefit from Usability Product teams can leverage usability in three simple ways. First, usability can disambiguate requirements. Second, it can push a product closer to perfection with a small investment. Finally, usability helps product teams inform the organization about potential and expected support issues. Rhodes, John S. Apogee (2006). Articles>Usability>Collaboration 6. #14209 Learning from the Work of Others Rolf Molich has conducted two experiments comparing the work of different usability teams, examining their practices, and looking for patterns and differences. His experiments provide extremely valuable material for sharpening individual usability practices. Schroeder, Will. User Interface Engineering (2002). Articles>Usability>Collaboration 7. #28055 The Most Non-Boring Article About The UPA Board Ever A quick overview of the Usability Professionals Association Board--what functions it performs, how it's structured, and who's currently performing what role. Sherman, Paul J. Usability Professionals Association (2006). Articles>Usability>Collaboration 8. #21092 Shopping for Ideas at UPA Idea Markets Ever feel that the best part of a conference happens between sessions? Ulf Andersson did. So, in the 1970s, he created a format for conference sessions called an 'Idea Market.' Attendees are free to roam from one idea station to the next, until they find a topic that grabs their attention. 'Activators' at each station stir up lively discourse on a variety of subjects in an interactive, fluid session. I had attended Idea Markets at other conferences and thought that they might be perfectly suited to UPA conferences because of the potential for getting practitioners buzzing about a variety of topics. So, I submitted a proposal to conduct an Idea Market at UPA in 2002 as a special type of 'panel' session. The reviewers had a tough time grasping the concept. Fortunately, the panel co-chairs went with it, and the first-ever Idea Market launched successfully. Chisnell, Dana E. Usability Professionals Association (2003). Articles>Collaboration>Usability 9. #26925 Strategic Usability: Partnering Business, Engineering and Ease of Use The shift to internalizing usability for an organization can be accelerated by thinking about usability from a strategic, instead of tactical, perspective. Tactical use of usability engineering is responsive and isolated, focusing on adjustments to existing designs, often late in the schedule. Strategic use of usability or user research is proactive and integrated, improving decision making at many levels of project and business planning. To make the transition from tactical to strategic work, a usability engineer needs to develop partners and champions within the heart of an organization. It can often take several projects releases, and the cultivation of multiple partnerships with key players in an organization for this change to come to fruition. Berkun, Scott. ScottBerkun.com (2002). Articles>Usability>Collaboration 10. #18738 Un blog essencialment d'opinió de temes generals i d'informació de l'actualitat de Tarragona i de Catalunya, a més d'oferir un seguit d'enllaços ciutadans i de serveis i utilitats per als blocs i webs. Nosolousabilidad.com (2002). (Spanish) Articles>Usability>Accessibility>Collaboration 11. #30587 Most companies want to be recognized for producing usable products, for the quality of products must be high if they are to be accepted into today's competitive market. However, usability planning relies on interaction with other departments and their members. In other words, the most successful way to ensure product usability is to set up a test team consisting of representatives from various departments. This paper details the members of that test team and discusses their overall responsibilities in the testing process. Dorazio, Patti A. STC Proceedings (1993). Articles>Usability>Collaboration>SMEs 12. #28644 There are two basic alternatives for structuring a usability/UCD group within an organization: members of the group can be centralized in a single department, or, members can be distributed among development teams. . Usability Body of Knowledge (2007). Articles>Usability>Project Management>Collaboration 13. #20339 Web Pages, Interactive Interfaces and Worm Holes: The Next Generation of User Interface Designers Working in teams has its challenges. What would you do if you were part of a team that included software engineers, usability professionals, managers, teachers and elementary school students? What would you do if the team had to learn about web technology and user interface design in a few short weeks and then apply that skill to creating a web page ? Well, we had fun, and we achieved our goal. Join our panel discussion to hear more about an exciting project between members of IBM’s S/390 team and local elementary schools from Hyde Park, New York. Bahruth, Carol, Kirsten Brunner, David Hans, Vikki Hanast and Cheryl Loughlin. STC Proceedings (1999). Articles>Collaboration>Web Design>Usability 14. #25904 What Kind of Teamwork Improves Usability? Professionals are increasingly working in networked teams where electronic media and asynchronous communication play an important role. So how can communication behaviours in these contexts predict usability? Do efficiency, effectiveness and satisfaction in the communication process lead to the same for the resulting documentation? Edwards, Kirstie. Usability Professionals Association (2005). Articles>Documentation>Collaboration>Usability 15. #20925 When the Show Must Go On, It’s Time to Collaborate Or Die No one knew what to do. But there was a deadline, and the reviewers were coming. As a team, we walked through the schedule again and again until we had a plan. The next day, the video was edited, the shop finished the screens, and the production crew walked through the critical paths. Quesenbery, Whitney. Boxes and Arrows (2002). Articles>Collaboration>Usability 16. #21090 The Why and How of an Effective Workshop I've held several workshops for my company and I've done a mess of workshops at CHI and UPA. Workshops are a uniformly great experience: Put a bunch of usability professionals in the room, propose a topic, and magic always happens. The major benefit of a good workshop is, of course, the training opportunity. In a year when we won't be able to get everyone to the UPA conference, workshops provide us with a low-cost alternative. But that's only the most obvious benefit. Rettger, Mary Beth. Usability Professionals Association (2003). Articles>Collaboration>Usability 17. #31003 QuikScan: An Innovative Approach to Support Document Use in Meetings QuikScan is a set of summarizing and highlighting techniques that enable readers to quickly find information in documents. The foremost goal of the QuikScan Project is to improve the quality of business meetings by supporting attendees who must deliberate over documents they may not have carefully read. We envision QuikScan as a new career path for professional editors. Zhou, Quan and David K. Farkas. STC Proceedings (2006). Articles>Collaboration>Methods>Usability
| |||||||||
| |||||||||
Click here to learn how to embed the RSS feed of this category in your website.