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	<title>Articles&gt;Usability&gt;Accessibility&gt;Universal Usability</title>	<link>http://tc.eserver.org/dir/Articles/Usability/Accessibility/Universal-Usability</link>
	<description>A listing of the most recently indexed works about Articles and Usability and Accessibility and Universal Usability in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Articles&gt;Usability&gt;Accessibility&gt;Universal Usability</title>
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		<title>Inclusive Design, Part 2</title>
		<link>http://tc.eserver.org/34868.html</link>
		<guid>http://tc.eserver.org/34868.html</guid>
		<description>Accessibility is not something to be left to specialists hired to clean up our mess at the end. It should be a priority of the entire development team from the beginning. Yes, companies should definitely have accessibility people on-board, but they should act as much as educators and coaches as designers. Everyone on the development team must be aware of and responsive to the full spectrum of identified users if your product is to sell to the widest possible audience. That’s the only way to achieve inclusive design.</description>
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		<title>Inclusive Design, Part 1</title>
		<link>http://tc.eserver.org/34869.html</link>
		<guid>http://tc.eserver.org/34869.html</guid>
		<description>Have you ever thought about what it would be like to be disabled? Well, you better start thinking about it! As my collegue Gregg Vanderheiden is fond of pointing out, &apos;We all will have disabilities eventually, unless we die first.&apos;</description>
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		<title>Introduction to Screen Readers</title>
		<link>http://tc.eserver.org/32485.html</link>
		<guid>http://tc.eserver.org/32485.html</guid>
		<description>Begins by showing us the core functionality of screen readers and how they interact with the desktop. In the second part it demonstrates how a blind user may use them to explore and understand web sites, how sites are “linearized”, and how using semantic markup to build sites supports accessible navigation and usability.</description>
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		<title>Introduction to Screen Magnifiers</title>
		<link>http://tc.eserver.org/32486.html</link>
		<guid>http://tc.eserver.org/32486.html</guid>
		<description>Karo Caran and Victor Tsaran show how the screen magnifier ZoomText is used to make the computer desktop and web sites readable to people with reduced vision.</description>
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		<title>Adopting the Universal Design Approach Instead of the Stigma That Creates Poorly Accessible Enviroments</title>
		<link>http://tc.eserver.org/31836.html</link>
		<guid>http://tc.eserver.org/31836.html</guid>
		<description>Universal Design can be thought of as a contemporary philosophical movement that addresses trends in the growth of the aging population and diversification of user abilities around the world. Stakeholders rely on designers, planners and managers as decision makers leading the drive to create non-segregated environments that help users and eliminate the stigma of disability. However, it seems necessary that everyone involved in the design process becomes aware and willing to bring about change. Therefore, the preparation of design students as well as users to understand the scope of Universal Design must be based on strategies that counteract the continuation of the stigma of disability in the mindset of designers and others who can bring about the changes required to create a more inclusive world.</description>
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		<title>Universal Design – The Time is Now</title>
		<link>http://tc.eserver.org/31837.html</link>
		<guid>http://tc.eserver.org/31837.html</guid>
		<description>The time for universal design is now because, as the Designing for the 21st Century III Conference website states “This is an extraordinary moment. We are more diverse now in ability and age than ever before. It is time for design to catch up. There is an urgent need to exchange ideas about the design of places, things, information, policies and programs that demonstrate the power of design to shape a 21st century world that works for all of us.”</description>
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		<title>Visually Challenged Users and Need for a Universally Accessible Web Site</title>
		<link>http://tc.eserver.org/30765.html</link>
		<guid>http://tc.eserver.org/30765.html</guid>
		<description>Visually impaired people suffer from no faults of their own. This is quite worthy of consideration that a little more efforts toward adoption of certain features in your web site can help them retrieve information in the desired manner. Their ease of accessibility to your web site will not go unrewarded; they can well augment your business interests by turning into your most valuable customers.</description>
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		<title>Quantum Leaps</title>
		<link>http://tc.eserver.org/29680.html</link>
		<guid>http://tc.eserver.org/29680.html</guid>
		<description>The presenter describes a long series of technological assistive devices she has used to overcome a double disability--—blindness and deafness—--over the past 30 years in pursuing a highly successful career in technical communication. She also demonstrates the equipment and shows how it makes it possible for her to do her job.</description>
	</item>
	<item>
		<title>Creating a Universal Usability Agenda</title>
		<link>http://tc.eserver.org/28677.html</link>
		<guid>http://tc.eserver.org/28677.html</guid>
		<description>How do you keep usability, accessibility, and user experience requirements on track while developing standards? It is part of the very nature of standards to focus on details--and in the process, to sometimes lose sight of the real goals. This is especially true when a standards-making process goes on for a long time, a situation is highly political, or most people are focused on technology issues.</description>
	</item>
	<item>
		<title>Universal Usability</title>
		<link>http://tc.eserver.org/28246.html</link>
		<guid>http://tc.eserver.org/28246.html</guid>
		<description>An early definition of universal usability.</description>
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		<title>Universal Design in Education: What Is It?</title>
		<link>http://tc.eserver.org/21695.html</link>
		<guid>http://tc.eserver.org/21695.html</guid>
		<description>Universal design in education (UDE) means that physical, social, and learning environments are designed so that individuals with a wide range of abilities can have meaningful access and participation in general education. Universal design in education is built in and involves flexibility of materials, strategies, approaches, and technology. Universal design should guide developers, educators, users, and others in developing and implementing environments that support diverse users, regardless of their abilities.</description>
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		<title>Universal Usability: Introduction and Definition</title>
		<link>http://tc.eserver.org/18436.html</link>
		<guid>http://tc.eserver.org/18436.html</guid>
		<description>The goal of universal access to information and communications services is compelling. Enthusiastic networking innovators, business leaders, and government policy makers see opportunities and benefits from widespread usage. But even if they succeed and the economies of scale bring low costs, computing researchers will still have much work to do. They will have to deal with the difficult question: How can information and communications services be made usable for every citizen? Designing for experienced frequent users is difficult enough, but designing for a broad audience of unskilled users is a far greater challenge. Scaling up from a listserv for 100 software engineers to 100,000 schoolteachers to 100,000,000 registered voters will take inspiration and perspiration.</description>
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