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Articles>Usability

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76.
#10574

Branding and Usability

Many web sites exist primarily to create or strengthen the brand for a product or service. We’re finding that a site’s usability can dramatically affect branding. And the graphical aspects of the site — such as logos or evocative pictures — have much less effect on branding than we expected.

User Interface Engineering (1999). Articles>Usability>Web Design

77.
#28893

A Breadth-First Survey of Eye Tracking Applications   (PDF)

Eye tracking applications are surveyed in a breadth-first manner, reporting on work from the following domains: Neuroscience, Psychology, Industrial Engineering and Human Factors, Marketing/Advertising, and Computer Science. Following a review of traditionally diagnostic uses, emphasis is placed on interactive applications, differentiating between selective and gaze-contingent approaches.

Duchowski, Andrew T. Lunds Universitet (2002). Articles>Software>Usability>Eye Tracking

78.
#27543

A Breakdown of the Psychomotor Components of Input Device Usage

This study investigates the breakdown of the psychomotor components of three different input devices, the mouse, trackball, and RollerMouse™ using the Stochastic Optimized Submovement Model. Primary movement time (PMT), Total Movement Time (TMT), Primary Movement Distance (PMD), and Total Movement Distance (TMD) were examined for each device. Results showed that psychomotor variables related to the primary phase of movement help to pinpoint how performance efficiency is affected by a particular device. For example, the relationship between %PMD and efficiency suggests that a device that affords users an initial accurate movement decreases the need for more or longer corrective submovements, thus reducing movement time.

Slocum, Jeremy. Usability News (2005). Articles>Human Computer Interaction>User Interface>Usability

79.
#31599

Breaking Down the Silos: Usability Practitioners Meet Marketing Researchers

I often find that client companies keep two disciplines locked up in separate silos—usability research within IT and marketing research within the Marketing Services department. This can have a serious impact on the sharing of information relating to customer experience.

Kozatch, David. UXmatters (2008). Articles>Usability>Marketing>Collaboration

80.
#10584

Bridging Conceptual Gaps

Many usability problems are instances of what we call 'conceptual gaps.' A conceptual gap arises because of some difference between the user’s mental model of the application and how the application actually works.If the gap is large enough, it can stop the user’s work. For example, a user who wants to search the web for free local concerts may not know how to formulate a query that will yield this information. The gap between the search engine’s syntax and the user’s understanding of that syntax may prevent the user from accomplishing their goal.

User Interface Engineering (1996). Articles>Usability>User Interface

81.
#31914

Bridging the Designer–User Gap

Depending on how representative designers are of the target audience, a project might need more or less user testing. Still, usability concerns never go away completely.

Nielsen, Jakob. Alertbox (2008). Articles>Web Design>Usability

82.
#23984

Bridging the Gap with Requirements Definition

Developing a new product or service is tricky. When everything goes well, the product can redefine a market or even create an entirely new one, to the benefit of its manufacturer and its consumers. When the product doesn't click with its audience, though, the costs—development, employee, manufacturing—can be staggering. How do you ensure that your new product doesn't flop? One effective method is to conduct a requirements definition phase before developing a new product.

Olshavsky, Ryan. Cooper Interaction Design (2002). Articles>Usability>Specifications

83.
#28267

Bridging the Gap: From Raw Usability Testing Data to Design Implementation   (PDF)

Learn practical ways to influence members of your company’s product engineering group with usability testing data. Putting the authors’ tips into practice will help you improve the design of your company’s products.

Leritz-Higgins, Sarah E. and Catherine J. Yaspo. Intercom (2006). Articles>Usability>Information Design

84.
#28355

Bring Your Personas to Life!

Method acting can take your personas from the page to the stage. Think beyond traditional practice to give emotional life to your personas.

Fugaz, Zef. Boxes and Arrows (2006). Articles>Usability>Methods>Personas

85.
#31205

Bringing Usability to the Front Lines of Medicine

Will Emergency Medical Records (EMRs) make our delivery of medical care more usable?

Whitney, Hunter. Usability Interface (2008). Articles>Usability>Biomedical

86.
#21274

Bringing Your Personas to Life in Real Life

The way you communicate the personas and present your deliverables is key to ensuring consistency of vision. Without that consistency, you'll spend far too much time arguing with your colleagues about who your users are rather than how to meet their needs.

Freydenson, Elan. Boxes and Arrows (2002). Articles>Usability>Methods>Personas

87.
#28535

Budgeting for Advertising and Customer Experience

The most effective companies realize that they can't succeed on advertising alone; the customer matters.

Hurst, Mark. uiGarden (2007). Articles>Web Design>Usability>User Experience

88.
#20221

Build a Cross-Platform Web Design Testing Station in Mac OS

Everybody talks about cross–platform testing, but nobody’s shown how to do it on a nuts–and–bolts level. Until now. Sciortino’s comprehensive tutorial for Mac–based web designers will set you up with the testing platform of your dreams. (’Nix and Windows users, we hope to do the same for you in a future issue.)

Sciortino, Paul. List Apart, A (2002). Articles>Usability>Web Design

89.
#13741

Building a Better Interface

If you build it, they may or may not come. But if they do come and you've built it badly, they almost certainly won't come back. While it's immensely difficult to figure out what makes a user bookmark a site, usability is a critical factor. Despite this, most Web builders spend far too little time thinking about this aspect of site design.

Shafer, Dan. Builder.com (1998). Articles>Usability>Web Design

90.
#20926

Building a Better Style Guide   (PDF)

Why are style guides so frequently created, but so rarely successful? All too often, businesses ask for a style guide as a means to create a common look and feel, in the belief that it will solve usability problems and establish consistency between applications – only to be disappointed in the results. Even if such a style guide is followed carefully, the resulting interfaces may not meet usability goals.. This paper explores strategies for creating a style guide that is more than a simplistic rules book. By making the style guide part of the process, it can be used to promote a shared vision, to help the product meet business and usability requirements for consistency and…it may actually be used.

Quesenbery, Whitney. Usability Professionals Association (2001). Articles>Style Guides>Rhetoric>Usability

91.
#25931

Building Effective Customer Surveys

Well-designed customer surveys can yield valuable information for your business. Unfortunately, though, a poorly worded survey can set you marching off in exactly the wrong direction. Below are some tips on designing surveys to get reliable, useful data.

Bennaco (2005). Articles>Usability>Methods>Surveys

92.
#19916

Building Usability in from the Beginning: Analyzing Users and Their Tasks   (PDF)

In this interactive session, attendees will practice their skills in interviewing users, creating task scenarios from the users’ perspective, and turning the task scenarios into designs for information products.

Hackos, JoAnn T. and Janice C. 'Ginny' Redish. STC Proceedings (1996). Articles>Usability>Methods

93.
#21082

A Business Case for Usability

This is a business case for usability in an organization. It is based on academic research, industrial research, case studies, consulting experience, and common knowledge found in the usability community. 

Rhodes, John S. WebWord (2001). Articles>Usability>Management>Business Case

94.
#20753

Cadence Design Systems, Inc., Knowledge Transfer Plan Benchmarking   (PDF)

Describes the motivation behind a Knowledge Transfer Plan benchmarking study conducted by JoAnn Hackos and Comtech. Bradbury wanted to compare Cadence’s publications and training organizations to other organizations’. She has integrated the findings into plans for the new year. JoAnn Hackos describes the benefits of participating in benchmarking activities. They include: peer and professional contact, the exchange of best practices within the field, understanding how other groups deal with the similar issues, and so on. Dr. Hackos introduces her partnerbased model of benchmarking in which companies cosponsor the studies, bringing increased participation at less costs.

Bradbury, Julie and JoAnn T. Hackos. STC Proceedings (1999). Articles>Knowledge Management>Usability

95.
#22380

Calculating Usability Effects

Time to complete a task and number of errors per task are key metrics when evaluating usability effects.

Bohmann, Kristoffer. Bohmann Usability (2000). Articles>Usability

96.
#28014

Can Collaboration Help Redefine Usability?   (PDF)   (peer-reviewed)

A collaborative knowledge space would provide great value to the usability community. In particular it would: Help define the field and give it a presence that provides professionals and the public with a single source for theoretical, practical and speculative information about usability; encourage the integration of research and practice; invite colleagues in related fields to participate and share their perspectives; serve as a platform to advance our understanding of collaboration and knowledge management tools. Most of the tools needed to implement a collaborative knowledge space are already available and there are a number of related activities already underway that could feed into this project. It would be a great deal of work but I believe it would also yield a great deal of benefit.

Kreitzberg, Charles B. Journal of Usability Studies (2006). Articles>Usability>Collaboration

97.
#23564
98.
#26785

A Car for All - or Mobility for All? Part I

Population aging and environmental concern are two important factors that will effect the design of vehicles in the future. In response to the potential conflict between them, the authors propose a shift in focus from individual vehicles to transport services, from '€˜A Car for All'€™ to '€˜Mobility for All'€™, and offer strategies, scenarios and case studies of how this might be achieved. New service and vehicle typologies are introduced and discussed, and an area of future research and development is identified.

Coleman, Roger and Dale Harrow. uiGarden (2006). Articles>Usability>User Interface

99.
#24755

Card Sorting Tools: Final Summary

A summary of how IBM's USort/EzCalc and CardZort worked for results entry and analysis.

Maurer, Donna. DonnaM (2004). Articles>Usability>Methods>Card Sorting

100.
#22482

Card Sorting: A Definitive Guide

Card sorting is a simple user-centered technique for obtaining insight into the structure of a site. But is it really so simple? This definitive guide to card sorting includes detailed instructions on how to execute and analyze a sort, plus helpful hints to improve your sorts. It is the first in a series of articles about card sorting.

Maurer, Donna and Todd Warfel. Boxes and Arrows (2004). Articles>Usability>Methods>Card Sorting

 
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