Traditional models of usability assume that usability is a quality that can be designed into a particular artifact. Yet constructivist theory implies that usability cannot be located in a single artifact; rather, it must be conceived as a quality of the entire activity in which the artifact is used. This article describes a distributed approach to usability, based on activity theory and genre theory. It then illustrates the approach with a four-decade examination of a traffic accident location and analysis system (ALAS). Using the theoretical framework of genre ecologies, the article demonstrates how usability is distributed across the many official and unofficial (ad hoc) genres employed by ALAS users.
Spinuzzi, Clay. Journal of Technical Writing and Communication (2001). Articles>Documentation>Usability>History
The Great Leap Forward: The Birth of the Usability Profession (1988-1993)

In this editorial, I describe our birth and some personal experiences as I lived through those times. I present these observations, not as a historian, but as a usability professional viewing events of 15 years ago through my personal filter.
Dumas, Joe. Journal of Usability Studies (2007). Articles>Usability>History
Growing a Business Website: Fix the Basics First
Clear content, simple navigation, and answers to customer questions have the biggest impact on business value. Advanced technology matters much less.
Nielsen, Jakob. Alertbox (2006). Articles>Web Design>User Centered Design>Usability
The Growing Popularity of Usability 
Why is computer system usability becoming so popular? Times have changed. With most new systems being Web sites, hiding poor interfaces is no longer possible.
Bailey, Robert. Web Usability (2002). Articles>Usability>History
If you find yourself in a facilitator role and you're beginning to doubt conventional methods, here are a few things that I suggest might help.
Battista, Ronnie. Usability Professionals Association (2005). Articles>Usability>Methods
Guerrilla HCI: Using Discount Usability Engineering to Penetrate the Intimidation Barrier
When asking how many usability specialists it takes to change a light bulb, the answer might well be four: Two to conduct a field study and task analysis to determine whether people really need light, one to observe the user who actually screws in the light bulb, and one to control the video camera filming the event. It is certainly true that one should study user needs before implementing supposed solutions to those problems. Even so, the perception that anybody touching usability will come down with a bad case of budget overruns is keeping many software projects from achieving the level of usability their users deserve.
Nielsen, Jakob. Alertbox (1994). Articles>Human Computer Interaction>Methods>Usability
GUI Bloopers: How Not to Design Software
Why are so many software products, electronic appliances, and online services difficult to learn and frustrating to use? Here’s one reason: most are designed and developed with little or no guidance from people professionally trained in making products and services usable. As a user-interface consultant, I am often called in to review or test software and suggest improvements. The problems I find are usually the result of the software having been designed by people who may be professionals at software engineering and programming, but are amateurs at user-interface design. Consequently, the software contains design errors that make it difficult to learn and use. Many of the errors are extremely common and can easily be avoided.
Johnson, Jeff. Usability Interface (2000). Articles>Usability>Software
Guía de Evaluación Heurística de Sitios Web
Este documento tiene por objeto servir de guía general para la evaluación de la usabilidad de sitios web. Es una versión resumida de la guía que nosotros utilizamos en nuestra actividad profesional, aunque lo suficientemente extensa y específica como para resultar de utilidad a aquellos profesionales que requieran de un documento base (que poder extender según sus propias necesidades) con el que empezar a trabajar en evaluación heurística. La Guía está estructurada en forma de checklist, para facilitar la práctica de la evaluación. Como se puede observar, todas las puntos están formulados como preguntas, dónde la respuesta afirmativa implica que que no existe un problema de usabilidad, y la negativa que si.
Hassan Montero, Yusef and Francisco Jesus Martin Fernandez. Nosolousabilidad.com (2003). (Spanish) Articles>Usability>Methods>Heuristic Evaluation
Guide Lines to Become Better than the Rest
The acronym GD stands for Group Discussion and has now become as interview in professional and academic circles. The basic aim of the Group Discussion is to evaluate the effectiveness of the candidate in a group activity. This effectiveness is judged through the leadership qualities and the communication skills displayed.
Kerala Education. Articles>Usability>Interviewing>Focus Groups
Although the World Wide Web has great potential as an educational tool, and many educational practitioners have begun utilizing the Web in many ways (e.g., Dodge, 1995; Logan, 1996; Mounts, 1996; Weiler, 1996), as yet, there has not been much systematic, theory based, research aimed at examining these methods. The principal purpose of this experiment was to begin to address the issue of how best to structure an interface between learners and the vast jumble of resources at their disposal on the Web. The need for the development and investigation of such an interface is indicated by research, which has found that some degree of learner guidance is particularly important in effective web learning (Anderson & Joerg, 1996).
Hall, Richard H. University of Missouri-Rolla (1997). Articles>Web Design>Education>Usability
Half Web Searchers Enter One Query, Look at One Page of Results
Over 66% of searchers examine fewer than five results with more than one in three Web searchers viewing only on one document in a given session. Users' search strategies are not those believed traditionally effective, but a close analysis reveals they work well on the Web.
Light, Ann. Usability News (2003). Articles>Usability>Search
Hardware Heuristics - Testing Your Hardware Design
The following response to a question about heuristic usability testing techniques appeared recently on a popular mail list for usability professionals.
Wilson, Chauncey E. and Dick Miller. Usability Interface (1998). Articles>Usability
The Harmonics of Usability: A Trio of Implications for Software Interface Design 
In the world of usability, Thomas Gilbert, human performance engineer; John Bowie, information engineer; and Genichi Taguchi, quality engineer, are singing a three-part harmony. Exemplifying different generations as well as three distinct but overlapping domains, these experts converge at a vantage point from which they should be jointly capable of conducting the whole orchestra. This article explains the contributions each individual has made, directly or indirectly, to the domain of software development.
Sommers, Adele. Usability Interface (2003). Articles>Usability>User Interface
Hart’s Law: The Magical Number Three, Plus or Minus Zero
George Miller, infamous for his 'magical number seven, plus or minus two,' somehow missed an even more important principle of how the world works: no matter how clever we think we are, it still takes us three tries to get anything approximately right. Although most of us have proven beyond a shadow of doubt our ability to blunder around and take many more than three tries, the overwhelming majority of us get it nearly right on the third try.
Hart, Geoffrey J.S. Usability Interface (2002). Articles>Usability
Education always plays an important role in the annual CHI conference. The tutorial program provides a valuable opportunity for both HCI practitioners and researchers to explore new topics. Other venues, including workshops, panels, special interest group sessions, and papers are also used to explore educational issues. This year HCI Education was represented by a panel, a Special Interest Group, and several short papers discussing issues important to HCI education.
Sears, Andrew and Marian Williams. SIGCHI Bulletin (1997). Articles>Education>Human Computer Interaction>Usability
This year, the CHI conference placed special emphasis on three application domains: education, entertainment, and health care. The education domain included everything from pre-school for children through continuing education for working professionals. HCI education was well-represented, and was the focus of a paper and a panel.
Williams, Marian G. and Andrew Sears. SIGCHI Bulletin (1998). Articles>Education>Human Computer Interaction>Usability
HCI Education: Past, Present and Future?
The roots of HCI came from a number of separate disciplines, including computer graphics, human factors, ergonomics etc. (Hewett et al., 1992). In higher education, HCI was also represented as separate disciplines and sub-disciplines with separate courses or modules within the various disciplines. In contrast, the 1980's began to recognize the multi-disciplinary nature of the field. Conferences such as SIGCHI and books on HCI (e.g. Baecker & Buxton, 1987; Card, Moran & Newell, 1983; Norman, 1988; Shneiderman, 1987) appeared that brought the various disciplines together in new ways.
Gasen, Jean B. SIGCHI Bulletin (1996). Articles>Education>Human Computer Interaction>Usability
HCI Education: Where is it Headed?
As HCI continues to mature as a discipline, we must continue to question the bounds of the field. We must define what is within the realm of HCI and what is not. To begin, we can explore some of the proposed definitions for the discipline.
Sears, Andrew. SIGCHI Bulletin (1997). Articles>Education>Human Computer Interaction>Usability
Heading Frequency and Comprehension: Studies of Print Versus Online Media 
This paper describes a study that examined the effect of heading frequency on comprehension and perceptions of information presented in print versus online text. Results indicated that heading frequency did not differentially affect the comprehension of readers of print text while it did differentially affect the comprehension of readers of online texts who had considerably lower comprehension scores with text that had high frequency versus medium frequency headings.
Spyridakis, Jan H., Laura D. Schultz and Alexandra L. Bartell. STC Proceedings (2005). Articles>Document Design>Writing>Usability
Helping Web Customers Sniff Out a Deal
In Jared Spool's presentation, 'Scent of a Web Site' to the Washington DC Chapter of UPA (September 18, 2002), Spool used scent as an analogy to attract customers to the goods or services they desire online. A predator locates prey by following a scent trail. If the predator loses the scent trail, it returns to the location where the trail was strong, and tries again. Spool reports seeing a similar behavior with people looking for content on very large Web sites. Spool introduced two new vocabulary words that I plan to use. Gallery pages are used on very large Web sites to aggregate content pages. Store pages are used to aggregate gallery pages. The home page connects to stores; effective home pages also connect to galleries and content as well. These concepts aren't necessary for Web sites of one to twenty or so pages. They are essential for very large Web sites, such as Amazon or Microsoft Network, with pages numbering in the millions.
Bine, Katharyn. Usability Interface (2002). Articles>Web Design>Usability
Heuristic evaluation is a variation of usability inspection where usability specialists judge whether each element of a user interface follows established usability principles. This method is the part of the so-called 'discount usability engineering' method.
Heuristic Evaluation - a Step By Step Guide
Evaluation and testing is an important part of your website development process. Usability tests gather data about the usability of your site by a group of users performing specific tasks.
Danino, Nicky. SitePoint (2001). Articles>Usability>Methods>Assessment
Heuristic Evaluation Quality Score (HEQS): A Measure of Heuristic Evaluation Skills 
Heuristic Evaluation is a discount usability engineering method involving three or more evaluators who evaluate the compliance of an interface based on a set of heuristics. Because the quality of the evaluation is highly dependent on their skills, it is critical to measure these skills to ensure evaluations are of a certain standard. This study provides a framework to quantify heuristic evaluation skills. Quantification is based on the number of unique issues identified by the evaluators as well as the severity of each issue. Unique issues are categorized into eight user interface parameters and severity is categorized into three. A benchmark computed from the collated evaluations is used to compare skills across applications as well as within applications. The result of this skill measurement divides the evaluators into levels of expertise. Two case studies illustrate the process, as well as its applications. Further studies will help define an expert's profile.
Kirmani, Shazeeye and Shamugam Rajasekaran. Journal of Usability Studies (2007). Articles>Usability>Assessment>Heuristic Evaluation
Heuristic Evaluations vs. Usability Testing
How many of the usability problems identified in a heuristic evaluation are true usability problems? Several years ago, I published an article suggesting that many of the 'problems' identified by heuristic evaluators were not problems at all (Bailey, Allan and Raiello, 1992). Even so, many of us have continued to waste time and go to the expense of fixing many usability problems that were not problems. Recently, three research papers were published that provided some insights into the validity of heuristic evaluations (Catani and Biers, 1998; Rooden, et.al., 1999; Stanton and Stevenage, 1998). The articles discussed usability testing in three totally different domains with very similar results.
Bailey, Robert. Human Factors International (2002). Articles>Usability>Web Design
Heuristic Inspections for Documentation – 10 Recommended Documentation Heuristics
We all are familiar with Jakob Nielsen's heuristics for evaluating the usability of interfaces. When I was conducting a study on documentation usability, I started wondering if there existed a similar set of heuristics for evaluating the usability of documentation. The natural place to pose such a question was the STC Usability SIG mailing list. The response was that there was no heuristics set available although someone had tried to open the discussion in the mailing list some time ago. An answer, which led to the list of heuristics presented below, was something along the line 'Well, now that you asked, why don't you put the heuristics together' and so I did.
Purho, Vesa. Usability Interface (2000). Articles>Usability>Documentation
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