It doesn't replace information architecture. And it's really not a school or brand of information architecture. Findability is about recognizing that we live in a multi-dimensional world, and deciding to explore new facets that cut across traditional boundaries.
Morville, Peter. Boxes and Arrows (2002). Articles>Usability>Search
The Age of Information Architecture
For the most part, information architects are communicators and strategists. While others merely tolerated the mishmash of responsibilities, they relished it. Designers often put up with having to write HTML but jumped at the chance to 'just do design.' Programmers were forced to meet with clients and work on strategy, but all along probably wanted to just write code. When these two ends of the spectrum split off, the empty middle was a perfect place to be. At the same time, there was an increased (but still hidden) need for information architecture. As the average web project process matured, more problems arose. Formal documentation was needed, business objectives were taking on increased importance, and, as the size increased exponentially, information organization became a much more important role. (The fact that this evolution took place during the 'dot.com fallout' is not insignificant, as this led to the placement of web projects under the same microscope as other business endeavors.) Some of these positions could be filled by existing disciplines; project managers, business analysts, and usability specialists transitioned from 'traditional' work and were added to web teams. Still, there was something missing. The connection between 'the big picture' (business strategy, high-level user tasks, basic structural architecture) and the nitty-gritty (categorization, labeling, bottom-up information hierarchies) often wasn't being made. This is where information architects fit in.
Lash, Jeff. Digital Web Magazine (2002). Articles>Information Design>Usability
Jakob Nielsen has published 200 Alertbox columns on the Web since 1995; in addition to promoting usability, the column's readership statistics validate the practice of archiving content.
Nielsen, Jakob. Alertbox (2003). Articles>Usability>Web Design
Alternatives To User Requirement Gathering 
Of all the disciplines that go together to create a 'usability strategy', user requirement gathering is undoubtedly the most frequently misunderstood. Many product managers or webmasters will believe that they already know their users, perhaps because they have conducted some form of market research, or have a formal complaints and customer feedback programme in place. However, these techniques, discussed below, although similar in aspiration, should not be relied upon as a replacement for a full user-requirement gathering programme. That isn't to say that they do not have their uses of course, but rather that in terms of assisting in application or site design they can be unhelpful or even misleading.
Farrell, Tom. Frontend Infocentre (2001). Articles>Usability>User Centered Design
Altruistic vs. Narcissistic Web Sites
Users are repulsed by web sites that are narcissistic, egotistic, corporate-speak, hard to understand, and difficult to use. Users are attracted to and enjoy web sites that are altruistic, user-prioritized, user-focused, easy to understand, easy to use, and full of fresh, relevant content.
Streight, Steven. Blogger.com (2004). Articles>Web Design>User Centered Design>Usability
Analysing Everyday Interaction
Inspired by Don Norman's classic book, 'The Design of Everyday Things', I started to collect my own examples of bad designs to analyse according to interaction design principles. Here are just a few.
Poole, Alex. Alex Poole (2004). Articles>Usability>Interaction Design>User Experience
If you run a Web site, you're probably already thinking about tracking and analyzing the traffic it gets. Knowing how many pages are accessed, when, by whom, and for what purposes can mean the difference between simply having a Web site and building a sound Web strategy. Understanding how people use your site can help you--and your sales and marketing team--generate more traffic. If you can track your audience, learn which pages and resources are most popular, and identify technical problems and system bottlenecks, you can deliver a better experience. And that's the best way to keep people coming back to your site.
Aviram, Mariva H. Builder.com (1998). Articles>Usability>Assessment
Analyzing and Reporting Usability Data
The Just-In-Time (JIT) method of data analysis has the virtue of immediacy, rapid turn-around, and team involvement; however there are several disadvantages. First, this type of analysis is problem-focused, rather than goal-focused. Long lists of problems are generated, but there is no clear relation to specific usability goals. Second, developers may not be able to fix things immediately so the context of the problem may be lost when it is time to fix the problem. Third, the JIT analysis requires that the entire development team observe the testing sessions since problems may occur that are the responsibility of different developers.
Wilson, Chauncey E. Usability Interface (1997). Articles>Usability>Testing>Reports
Analyzing Card Sort Results with a Spreadsheet Template
This article explains how to quickly derive easily-read, quantitative results from a card-sort activity by entering data into a spreadsheet template that is adaptable to any set of cards and categories.
Lamantia, Joe. Boxes and Arrows (2003). Articles>Usability>Methods>Card Sorting
This paper focuses on the interaction between test participants and test facilitator in two variants of the think-aloud method. In a first, explorative study, we analyzed think-aloud transcripts from two usability tests: a concurrent think-aloud test and a constructive interaction test. The results of our analysis show that while the participants in both studies never explicitly addressed the facilitator, the think-aloud participants showed more signs of awareness of the facilitator than the participants in the constructive interaction test. This finding may have practical implications for the validity of the two methods.
van den Haak, Maaike J. and Menno D.T. de Jong. IEEE PCS (2005). Articles>Usability>Testing>Methods
This paper discusses the use of automated data collection to learn from hundreds of beta-test users of a web-based industrial product database how successfully the product met their needs. The collected data consisted of web server log data, opinion data from online questionnaires and follow-up interviews, and user profile data from telerecruiting and online registration was also collected. In the Proceedings of the 1998 Usability Professionals' Association Conference.
Kantner, Laurie and Larry Rusinsky. Tec-Ed, Inc. (1998). Articles>Web Design>Usability
Anthropologists Go Native in the Corporate Village
Anthropologist Elizabeth Briody earned her PhD studying communities of Mexican-American farm workers and Catholic nuns. For the past 11 years, though, she's been studying a different community -- the men and women of General Motors. As GM's 'industrial anthropologist,' Briody explores the intricacies of life at the company. It's not all that different from her previous work. 'Anthropologists help elicit the cultural patterns of an organization,' she says. 'What rules do people have about appropriate and inappropriate behavior? How do they learn those rules and pass them on to others?' Briody is a pioneer in a growing and influential field -- corporate anthropology. What began as an experiment in a handful of companies such as GM has become an explosion. In recent years, some of the biggest names in business have recruited highly trained anthropologists to understand their workers and customers better, and to help design products that better reflect emerging cultural trends. These companies are convinced that the tools of ethnographic research -- minute observation, subtle interviewing, systematic documentation -- can answer questions about organizations and markets that traditional research tools can't.
Kane, Kate A. Fast Company (1996). Articles>Usability>Methods>Contextual Inquiry
Most usability practitioners don't derive full value from their user tests because they don't systematically archive the reports. An intranet-based usability archive offers four substantial benefits.
Nielsen, Jakob. Alertbox (2005). Articles>Usability>Methods
Are Organizations Doing Enough to Improve Customer Satisfaction
Time-to-market pressure can diminish product testing time and quality. The results are product recalls, shoddy merchandise, and apologies by CEOs about poor quality. The consequence is the loss of consumer confidence. Don’t these companies realise that there’s no compromise on quality? I’m sure that these companies are ISO 9000 certified or have a Total Quality Management (TQM) program, so what is the problem? Perhaps the problem is not with ISO 9000 or TQM but with the way it is used.
Dick, David J. and Shelby Rosiak. Usability Interface (2000). Articles>Usability>Assessment>ISO 9000
Opponents of the usability movement claim that it focuses on 'stupid' users and that most users can easily overcome complexity. In reality, even smart users prefer pursuing their own goals to navigating idiosyncratic designs. As Web use grows, the price of ignoring usability will only increase.
Nielsen, Jakob. Alertbox (2001). Articles>Usability
Site visitors crave the sense that someone is there, within and behind your Web pages, your emails and newsletters. Dealing with the bare technology of online interactions is a cold experience for many, or even most of us. It makes us feel anxious. Technology isn't warm. It has no heart. It neither understands us, nor cares for us. For many Web sites, whether for businesses or organizations, we simply plug in and play the bare technology - the super-duper means of information delivery. All the site visitor sees and feels is the design, the interface, the links and the clicks. The experience is about as warm and human as banking with an ATM machine.
Spool, Jared M. User Interface Engineering (2002). Articles>Web Design>User Centered Design>Usability
The Art of Usability Benchmarking
One common concern raised by managers and engineers alike is this: how easy to use is enough? This question, and the absence of an easy answer, is often the first defense people offer against investing in usability and ease of use. The smart usability engineer or designer has at least one response: the usability benchmark. By capturing the current level of ease of use of the current product or website, a reference point is created that can be measured against in the future. It doesn't answer the question of how usable is enough, but if the benchmark is done properly, it does enable someone to set goals and expectations around ease of use for the future.
Berkun, Scott. ScottBerkun.com (2006). Articles>Usability>Methods
An artifact simply means any product of human workmanship or any object modified by man. It is used to denote anything from a hammer to a computer system, but it is often used in the meaning 'a tool' in HCI or Interaction Design terminology. The term is also used to denote activities in a design process.
Soegaard, Mads. Interaction-Design.org (2006). Articles>Human Computer Interaction>Usability
The virtues of simplicity are well-known among experienced systems designers. And many of the things that are 'right' with simpler software systems are also applicable to Web pages and site designs.
Sullivan, Terry. All Things Web (1996). Articles>Usability>Web Design
Assessing the Usability of a User Interface Standard
User interface standards can be hard to use for developers. In a laboratory experiment, 26 students achieved only 71% compliance with a two page standard; many violations were due to influence from previous experience with non-standard systems. In a study of a real company's standard,developers were only able to find 4 of 12 deviations in a sample system, and three real products broke between 32% and 55% of the mandatory rules in the standard. Designers were found to rely heavily on the examples in the standard and their experience with other user interfaces.
Thovtrup, Henrik and Jakob Nielsen. Alertbox (1991). Articles>User Interface>Standards>Usability
Assessing Web Site Usability from Server Log Files 
White paper on how to glean usability data from web server log files and how to use that data.
Tec-Ed, Inc. (1999). Articles>Web Design>Usability
At Oracle, Simplicity Rules All
To jump-start revenue growth, Mark Jarvis has insisted that simplicity be the foundation not only of Oracle's marketing but also of its product development. Programmers, salespeople, and marketing staff now work closely to satisfy real customer problems, not just deliver glitz. On Nov. 18, Mark Jarvis spoke with BusinessWeek Online Technology reporter Jane Black about his plans to improve Oracle's fortunes. Here are edited excerpts from that conversation.
BusinessWeek (2002). Articles>Usability>Databases>Software
Audience Analysis: Looking Beyond the Superficial 
In performing an audience analysis, it’s easy to focus on simple, obvious issues such as the differences between men and women. In fact, men and women have more similarities than differences when it comes to most of the things that technical communicators document. A discussion of some seemingly obvious differences between men and women illustrates how to look beyond superficial issues to find the truly important differences.
Hart, Geoffrey J.S. STC Proceedings (2001). Articles>Usability>Audience Analysis
By incorporating usability techniques--more commonly used in product design--writers can better understand their audiences and the ways they use (or have problems using) the content. Read on for tips on how to incorporate usability techniques into your work.
Stott, Susan. Intercom (2008). Articles>Writing>Usability>Audience Analysis
Authentic Behavior in User Testing
Despite being an artificial situation, user testing generates realistic findings because people engage strongly with the tasks and suspend their disbelief.
Nielsen, Jakob. Alertbox (2005). Articles>Usability>Testing
There are 13 readers currently online: 2 registered users and 11 guests. Register.

![]()
![]()


![]()
![]()
![]()