A comparative usability evaluation was performed using various subjective evaluation methods, including Mobile Phone Usability Questionnaire (MPUQ). Further, decision-making models using Analytic Hierarchy Process (AHP) and multiple linear regression were developed and applied. Although the mean rankings of the four phones were not significantly different across the evaluation methods, there were variations across the methods in terms of the number of rank orderings, preference proportions, and methods to select their initial preference. Thus, this study provided a useful insight into how users make different decisions through different evaluation methods. Also, the result showed that answering a usability questionnaire affected a user's decision-making process for comparative evaluation.
Ryu, Young Sam, Kari Babski-Reeves, Tonya L. Smith-Jackson and Maury A. Nussbaum. Journal of Usability Studies (2007). Articles>Usability>Assessment>Surveys
Defining an Effective Electronic Performance Support System
Most businesses have seen a dramatic increase in the amount of information employees require to perform tasks. Traditional approaches to training such as paper documentation, instructor-led training, or computer-based training (CBT) may have been effective in the past, but are not suitable to respond to the rapid changes in time, cost, and delivery of information today’s marketplace requires. At Unisys Corporation we have piloted an electronic performance support system that provides self-instruction for our clients at their point of need.
Racine, Sam J., Kristen E. Kralick and Sathya Yesuraja. Usability Interface (2004). Articles>User Interface>Usability>EPSS
The Degree of Usability from Selected DVD Menus and Their Navigational Systems 
The purpose of this research is to investigate the usability of DVD interfaces via their menus and navigation, inspired by Donald Norman who has had a pivotal role in user-centred design and usability. The paper encompasses theoretical aspects of interactivity, usability and DVD technology. A usability test was administered with the DVDs chosen. The results from the usability test were the main focus in this research. Such results were supportive of Norman's claims, as participants experienced varying degrees of usability issues. Furthermore, the findings were used to develop a set of guidelines and recommendations designers could follow. If these were adhered to, it would have significantly alleviated the difficulty the participants had in interacting with the DVDs.
Wood-Bradley, Guy and Malcolm Campbell. SpringerLink (2005). Articles>Usability>Human Computer Interaction>DVD
Demand Characteristics is a term used in Cognitive Psychology to denote the situation where the results of an experiment are biased because the experimenters' expectancies regarding the performance of the participants on a particular task create an implicit demand for the participants to perform as expected.
Soegaard, Mads. Interaction-Design.org. Articles>Usability>Methods
Emotion is one of the strongest differentiators in user experience namely because it triggers unconscious responses to a product, website, environment or interface. Our feelings strongly influence our perceptions and often frame how we think about or refer to our experiences at a later date.
Spillers, Frank. Demystifying Usability (2004). Articles>Usability>User Experience>Emotions
Designing an Effective User Study 
When it comes to learning about your users, a plethora of methods await you. But which one is best for your situation? The answer depends on many factors, including the kind of information you hope to discover, the time and budget you have available, and your access to users.
Hammar, Molly and Dawn Stevens. STC Proceedings (1998). Articles>Usability>Methods>User Centered Design
Designing and Testing Customer Satisfaction Surveys on WWW Sites 
The types of surveys being conducted on the web fall into two categories: surveys that determine who is using the WWW and surveys that determine customer satisfaction with the product or service. To the survey guidelines described by GVU, we add five guidelines for designing web customer satisfaction surveys based on reviews of recent surveys and browsing the web: (1) Begin with a clear mission statement. (2) Classlfy current users of the site. (3) Report the results online. (4) Limit the length of the questionnaire to no more than 25 multiple-part questions. (5) Limit big graphics.
Feinberg, Susan G. and Peter Y. Johnson. STC Proceedings (1997). Articles>Usability>Testing>Web Design
Designing and Writing to Reduce User Errors
A vast majority of documents (I consider print and online as documentation) often works to define the optimized error-free method of performing a task and provides a user with a straightforward solution. However, the user expects documentation to help solve problems and address errors. Thus, attention must be paid to potential problems users can have and how to correct them. Errors have different causes; the information designer should understand the potential types of errors since properly addressing each type requires a different approach in the design and documentation.
Albers, Michael J. WritersUA (2004). Articles>Writing>Technical Writing>Usability
After the 2000 election, Design for Democracy worked with election officials in Illinois, Oregon and Nevada to design ballots, polling place signage, registration forms and other election materials. The election design system establishes a visual style, use of color, and an approach to illustrating instructions that make the ballot and polling place more usable.
Scott, Josephine. Usability Professionals Association (2006). Articles>Usability>Forms>Politics
Designing Educational Booklets for the Web
We discuss here the results of usability tests on two booklets which were transferred from print to the Web. The booklets provide the public with basic information on various cancers, cancer treatment, and other cancer-related topics. The booklets were written by the National Cancer Institute's Office of Education and Special Initiatives (NCI OESI).
Designing for Motivation and Usability in a Museum-Based Multi-User Virtual Environment 
This National Science Foundation (NSF) funded research project is creating and evaluating graphical multi-user virtual environments (MUVEs) that use digitized museum resources to enhance middle school students' motivation and learning about science and its impacts on society. MUVEs enable multiple simultaneous participants to access virtual contexts, to interact with digital artifacts, to represent themselves through “avatars,” to communicate with other participants and with computer-based agents, and to enact collaborative learning activities of various types. Initially, MUVEs were based only on textual descriptions); now, many MUVEs are graphical in nature, or use graphics to enhance textual descriptions. Our project's educational environments are extending current MUVE capabilities in order to study the science learning potential of immersive simulations, interactive virtual museum exhibits, and 'participatory' historical situations (http://www.virtual.gmu.edu/muvees/). To accomplish this, we have built our own MUVE shell based on the Sense8 WorldToolKit (http://www.sense8.com/).
Dede, Chris, Diane Ketelhut and Kevin Ruess. Harvard University (2000). Articles>Education>Instructional Design>Usability
Designing for the "Average User"
User advocacy is one of the central goals of usability. User advocacy can be defined as the process an IT professional (with an interest in user experience) goes through in re-sensitizing herself to the world of the 'average user'.
Spillers, Frank. Demystifying Usability (2006). Articles>Usability>Web Design
Designing Information-Gathering Forms 
Poorly designed information-gathering forms drive up operating costs. Good design depends on a careful analysis of two users: Form-Fillers and Form Readers. Both types ofform user benefit if the form designer follows four principles of overall design. Guidelines for answer sections and user testing can also help designers produce more effective forms. Evaluation of existing forms can lead to successful revision so that costly mistakes can be avoided.
MacNealy, Mary Sue. STC Proceedings (1994). Articles>Document Design>Forms>Usability
Designing Minimalist Principles Into User Interfaces 
Designing a user interface using minimalist principles for guided exploration can reduce the amount of paper and text necessary to document the system. Graphics in the interface can help the user grasp the concepts of the system, while dialog boxes, status information, and error messages can aid in recognition of success and recovery from errors. Online help can then be used as a backup for users if they get stuck. Reducing text and paper can reduce translation and printing costs, making this process very attractive.
Elser, Arthur G. STC Proceedings (1994). Articles>User Interface>Usability>Minimalism
Designing the User-Centered Process Model: A Case Study 
The case study involved the redesigning of NCR’s performance improvement model for developing information products, documentation, and training interventions for our customers. This process model, the Quality Information Products Process (QIPP) seeks to move information product developers away from an adversarial, compliance type model towards a quality improvement system that is grounded in the everyday practices of the users. The redesign effort was initiated during a review of the existing process as it related to a new corporate-wide product creation process which was recently implemented.
Kabel, Mary Ann. STC Proceedings (1998). Articles>User Centered Design>Usability
Designing Usable Technical Documents: Why Bother?
Many professionals in the field of technical writing involved in the design of instruction guides, will at some point in their career have experienced some doubt whether their efforts to produce high quality documentation really make sense. Do consumers attach some value to the instruction guides for the products they have purchased? Do they use these documents at all, or are most instruction guides thrown away, together with the packing material of the equipment they come with?
Jansen, C. Indus (2002). Articles>Documentation>Usability
Creating an online form can present developers with many challenges. This case study reviews how a paper-based form was taken through the usability engineering process to develop a functional online version. We discuss the steps in planning and research, prototype development, test design, and the usability test results.
Developing Intranets Which People Use: Making Progress When Everyone has an Opinion
The goal of an intranet site is to improve knowledge sharing and productivity. In a large company, it can be difficult to achieve consensus on how to make this happen. Knowledge management experts, information systems project managers, graphic designers, marketing leaders, HTML developers and usability engineers are used to fighting for their places, convinced that they know best. In truth, the intranet is not yet mature, and there are no definite answers. This chapter describes experiences with the intranet sites of two Fortune 500 companies. In both cases, the usability engineer was a consultant from outside the company, in one case part of a team of consultants and in the other working more closely with company employees. Both intranet projects were riddled with mishaps, bad decisions, personality conflicts, and compromises. Still, the usability engineers were able to improve the sites by becoming members of the project teams, and by tirelessly incorporating usability in everything they did.
Zukor, Lee. ACM (2001). Articles>Web Design>Intranets>Usability
Developing Schemas for the Location of Common Web Objects
An essential ingredient in constructing the content of a website is knowing the typical users' mental model or 'schema' for the characteristic location of web objects on a website. Knowledge of this schema and constructing a site that reflects this should aid in the site's accessibility. This, in turn, should produce more accurate and faster information retrieval, as well as greater satisfaction with the site. However, little is known about the average users' schema for the location of web objects on a typical website.
Bernard, Michael. Usability News (2001). Articles>Usability>Web Design
Developing Your Site for Performance, Part II: Optimal Cache Control
Focuses primarily on sending that data as infrequently as possible by means of better utilization of caching on the Web. Once you start to design your sites with an eye towards effective caching control, you will dramatically reduce page load times for your users - particularly your most loyal, repeat visitors - as well as lower your overall bandwidth consumption and free up your server resources.
Powell, Thomas A. and Joe Lima. uiGarden (2005). Articles>Web Design>Usability
The problem with wearing the technical support hat, I discovered, is that it tends to slip over your ears. Over time, you stop hearing the shrill cries of the users you're supporting, then you stop listening so carefully, then you stop speaking the same language as they do. And since you're busy putting out fires all over the building, who has time to start listening again? Problem is, once you no longer empathize with 'them,' you forget that they've got their own unending stream of crises to deal with. But if you want to tame those devils, you're going to need to take the time to understand their needs as well as you understand your own, and find a solution that meets both sets of needs. More often than you'd suspect, the result is a win-win solution.
Hart, Geoffrey J.S. TECHWR-L (1999). Articles>Usability>User Centered Design
The Difference Between Usable and Useful
In the past, many sites were redesigned solely on the basis of the vision of a designer. Some of these sites worked well for users, most did not.
Robertson, James. Step Two (2004). Articles>Usability
Difficulties in Modeling GNU/Linux User Behaviors
Creating models of user behavior has been helpful in predicting basic outcomes of computer usability testing involving human subjects. However, models and methods have been based on a narrow view of computer use; namely, they are not compatible with behaviors resulting from using the Linux operating system. How different could Linux be from other operating systems?! This article provides a few points of comparison.
Queen, Matt. Usability Professionals Association (2004). Articles>Usability>Operating Systems>Linux
Digital Divide: The Three Stages
The 'digital divide' refers to the fact that certain parts of the population have substantially better opportunities to benefit from the new economy than other parts of the population. Most commentators view this in purely economic terms. However, two other types of divide will have much greater impact in the years to come.
Nielsen, Jakob. Alertbox (2006). Articles>Usability>Accessibility>Online
Dimensions of Usability: Defining the Conversation, Driving the Process
Have you ever wondered if your colleagues or clients really understand usability? Too often, standards or guidelines substitute for really engaging our business, technical and design colleagues in a discussion of what usability means. By looking at usability from five dimensions, we can create a consensus around usability goals and use that definition to provide the basis for planning user centered design activities.
Quesenbery, Whitney. uiGarden (2006). Articles>Usability>User Centered Design
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