If you're not using these technologies now, your thinking is already outdated.
Janisch, Troy. Icon Interactive. Articles>Technology>User Centered Design
Technology in and Beyond the Classroom
Many professors are using the Internet and the Web in connection with teaching traditional classes. Even if you don't want to use the Internet or the Web extensively, you may want to consider using them for some communication functions (see below) or for some information technology topics you might choose to include in a traditional course. Civil procedure professors, for example, may find it useful to visit websites linking to caselaw and commentary about the criteria for obtaining personal jurisdiction over those who maintain websites or on cyberspace as its own jurisdiction. Torts professors may find of interest Web-based materials on the potential liability of online service providers for torts committed by users. A panoply of materials about the Communications Decency Act and the Reno v. ACLU case are available on various websites for constitutional law courses. At the very least, law professors may want to treat the Internet and the Web as useful sources of information when preparing their classes.
Samuelson, Pamela. University of California Berkeley (1998). Articles>Technology>Regional>China
Technology Sets the Pace: Evolution of Technical Communication
Technical communicators will take on increasingly important roles as technology becomes ever more sophisticated. After all, we must be able to use this equipment once it is installed.
Marriott, Tony Rhodes. Boston Broadside (1991). Articles>TC>Technology
Technology Transfer: Science and Industry Working Together 
Science and technology are intimately related. The technology sector that drives the modern economy would never have arisen without basic scientific research, and that research is now being funded by companies seeking to gain a technological edge over their competitors. Despite this mutual dependence, technical communication has taken different paths in science and industry. Technology transfer, the communication of research results to an audience that can implement the results, bridges these two solitudes and strongly resembles much of the work done by other technical communicators.
Hart, Geoffrey J.S. STC Proceedings (2001). Articles>Technology>Scientific Communication
Technology Would Be Great, If It Weren't for the Users
We are at a crucial point, where technology developments have achieved their peak, but have left users behind. Why? And what should we do about it?
Draheim, Andrew. LISA (2004). Articles>Technology>User Centered Design
The Author's Toolkit: Creating a Partnership Between Technical and Nontechnical Team Members 
This paper discusses the evolution of the Author's Toolkit project. Pioneered in 1994, this educational effort was originally designed by SEMATECH's Technology Transfer department to create a paradigm shift in the way that SEMATECH's engineer-authors perceive the technology transfer process.
Modrey, Laurie. STC Proceedings (1996). Articles>Software>Technology
The Content Tail Wags the IT Dog
Without hardware and software, there would be nothing for digital media to be created on, or used with. And yet the content industry attempts to tell the far larger IT industry what it can and cannot do. The content industries have conspicuously failed to create a business model based on paid content over public IP networks, but still cling to the idea that those networks were created for just that use. Any software or system which might interfere with this theoretical paid content business is considered not just heretical, but probably criminal. The music and movie consortia have turned the transition to network distribution into a “with us or against us” battleground, with most of their customers fighting for the wrong side.
James, Daniel. Free Software Magazine (2005). Articles>Technology
Theoretical Approaches to Designing Experiences with Technology 
This paper examines various theoretical approaches on designing the user experience with technology and argues that a humanistic, conceptual framework augment current design industry practice. Taking into account psychological approaches and traditional narrative theory, this paper presents a theory for the human experience and applies this theory to "experience design," or the design of the human experience with technology. Guiding principles for the experience designer based on the paper's theoretical underpinnings are proposed.
Fukumoto, Dane K.T. STC Proceedings (2005). Articles>Technology>User Experience>Theory
Tools and Technology Stem Overview 
Our new stem, Tools and Technology, offers 36 sessions that cover developing online information, tools for online development, usability, designing user interfaces, CD-ROM, surfing the Internet, methodologies as tools, and translation issues. We’ve attempted to stream topics to assist those attendees who want to focus on a theme.
Murr, Deirdre A. STC Proceedings (1995). Articles>Technology
Tools and Technology Stem Overview 
This year's conference theme, 'evolution/revolution' is perhaps more evident in the Tools and Technology stem than anywhere else. What changes we have seen in this area! And what presentations and events we have planned for you.
Tools for Distributed Development
When it comes to working on distributed teams or one with global development partners spread around the world, you need to use every tool you can to make interaction easier.
Mawdsley, Jason. Dr. Dobb's (2007). Articles>Collaboration>Technology
Tools Training for the Technical Communicator
When we started our training room at Ace Communications, the goal was to offer hands-on training in the tools of the trade for technical communicators. Even though there is continuity in the core tools used in the profession, there is enough evolution in the design and application of these tools to warrant ongoing training, even for experienced users. The experience of running both a training business and a consulting/staffing business points out that the most successful technical communicators combine extremely strong inter-personal skills with ongoing tools training.
Ace, Mark. STC Williamette Valley (2002). Articles>Education>Technology>Software
Toward a Feminist Rhetoric of Technology

This article extends current thinking about the rhetoric of technology by making a preliminary inquiry into what a feminist rhetoric of technology might look like. On the basis of feminist critiques of technology in various disciplines, the author suggests three ways in which feminist approaches to building a rhetoric of technology might differ from current nonfeminist approaches to this task. First, feminist scholars should adopt a more expansive definition of technology than that which informs current rhetoric of technology research. Second, feminist scholars should ask different research questions than those being asked by current rhetoric-of-technology researchers. Third, feminist scholars should move beyond the design and development phases of technology, which most of the current research on the rhetoric of technology emphasizes.
Koerber, Amy. Journal of Business and Technical Communication (1999). Articles>Rhetoric>Technology>Gender
I lost my address book recently. It was one of those near-death computer experiences where you see your data pass before your eyes and start searching through the trash, then the Web, hoping to find the information you need right now. The experience made me think about blame--and trust.
Quesenbery, Whitney. UXmatters (2006). Articles>User Experience>Technology
Understanding Capital Equipment 
The purpose of this presentation is to explain capital equipment costs, budgeting and capital equipment purchase.
Caernarven-Smith, Patricia. STC Proceedings (1995). Articles>TC>Technology
Understanding Open Source, Part 1 
Open source software is big news right now. We've heard from big-name corporations who support it and oppose it. A number of high-profile intellectual property battles concern it. You probably know an open source zealot who's spent some time extolling its virtues. Open source software is a good thing, and has an important place in the tech sector. Closed source software also has its place, and the industry will benefit most from cooperation between the two.
Feldman, David. KMworld (2006). Articles>Technology>Software>Open Source
Understanding Users' Commitment to Specific Technologies 
Users often become committed to certain versions and features of technology, making them leery when upgrades roll around. You can make the transition easier with these communication techniques.
Kalvar, Shannon T. TechRepublic (2003). Articles>Technology>Communication>User Centered Design
Using Adoption Metaphors to Increase Customer Acceptance
We know a product has a lifecycle, but does the language we use for that product also have a lifecycle? From TiVo to the Internet Superhighway, Rice shows us how the metaphors we use have an evoluation all their own.
Rice, Sarah A. Boxes and Arrows (2006). Articles>Language>Technology>Tropes
Using Virtual Reality in Education 
Virtual Reality is a three-dimensional, computer-generated, simulated environment where data is literally transformed into things we can see, feel, and even touch. Virtual reality has significant implications in many areas such as business, industry, entertainment, and most importantly for educators, education. We have a responsibility to learn more about this new technology and investigate uses for our students. Then we need to encourage the continuing research, development, and implementation of virtual reality environments for educational purposes.
Rudin, Judy E. STC Proceedings (1995). Articles>Education>Technology
A View of the Future: Trends in Research, Ethnography and Design
Innovation is more often than not the result of many pieces of valuable information such as general observations both conscious and subconscious, media influences, interactions, discussions as well as a mix of intuition and common sense.
Veikkola, Timo. uiGarden (2007). Articles>Technology>Planning
Virtual Reality, Combat, and Communication

A brief examination of the evolution of virtual reality devices illustrates how the development of this new medium is influenced not only by emerging technologies but also by marketing pressures. In a situation parallel to that of the earliest computers, both military and game applications seem to be the driving forces in virtual reality development. Understanding these influences may help us prepare for the role of technical communicators in building virtual reality applications for education and industry and aid us in predicting and influencing both the technology and the ways we prepare communicators for the future.
Thrush, Emily A. and Michael Bodary. Journal of Business and Technical Communication (2000). Articles>Technology
Virus Alert: Understanding the Risks 
Computer viruses are human created vices that will be around for as long as there are files and programs to corrupt. This article explains what types of viruses are out there, and how to prevent their spread.
Holtey, Dugan. EServer (2001). Articles>Technology>Security>Viruses
A Visualizer is Not Just a "Document Camera"
It is known by many names: Visualizer, Visual Presenter, Visual Copy Stand even the misnomer, “Document Camera.” “Document Camera” is the most commonly used name, however they are much more than just a “Document Camera.” And, it is not an overhead projector where you can show documents either. It is truly much more than this. A Visualizer is a 'live' camera that picks up live images and allows you to view them over any display device. The true beauty of Visualizers can be summed up in one word – flexibility. It can be a piece of paper, a transparency, a 3-dimensional object, a 35mm slide, an x-ray or even a large item or person in a room. Quite an amazing and versatile device, and all in live motion.
Presenters University (2003). Articles>Presentations>Technology>Microsoft PowerPoint
Perlin discusses the latest developments in voice portal technology.
Perlin, Neil E. Intercom (2002). Articles>Technology>Software>Voice
What is a Good First Programming Language?
Programming is an art. As with any other art, it is important to use the right medium. In programming, this translates to the choice of programming language. But why should one pay so much attention to one's first programming language?
Gupta, Diwaker. ACM Crossroads (2004). Articles>Technology>Programming
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