Taming The Sticky GUI: New Roles for Technical Communicators in Graphical User Interface Design 
As technology is changing rapidly, new roles for technical communicators are evolving. Sometimes by design, sometimes by default, technical communicators are finding themselves working in a new area, that of Graphical User Interface (GUI) design. This paper will explore 5 different roles which are being done by people with technical communication skills, and will discuss ways to develop the needed new skills to make these roles effective and productive.
Dray, Susan. STC Proceedings (1994). Articles>TC>User Interface
Uses for Virtual Reality in the Workplace and Classroom 
Virtual reality and game technology can be used in the technical communication classrooms and the workplace as well as the laboratory. Because our communication into the 21st century will take many "technical" forms, the technology, creativity, degree of interaction, and multimedia designs of virtual reality simulations should become part of our communication technology in the 1990s. Although hypertext, hypermedia, computer-aided design (CAD), and multimedia, multisensory training applications are becoming more common in the workplace, the concept of virtual reality has seldom been translated into practical applications that require business and technical communicators to have special skills. As well, advances in holographic information create exciting new educational designs for the future.
Porter, Lynnette R. STC Proceedings (1993). Articles>TC>User Interface>3D
Putting the Wrecking Ball to the User Interface (UI)
Does a truly intuitive user interface exist? The author of this blog post doesn't think so. To create one, designers and developers really need to put the wrecking ball to the UI as it is now.
Nesbitt, Scott. DMN Communications (2009). Articles>User Interface>TC>User Centered Design
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