Over the past few years, I have come to appreciate the power patterns have as a shorthand that lets software engineers communicate their design intentions. Being able to discuss an Observer or Factory pattern with other engineers quickly moves the design discussion to more substantive concerns.
Frishberg, Leo. UXmatters (2006). Articles>Reviews>User Interface
Review: GUI Bloopers 2.0: Common User Interface Design DON'Ts and DO's
GUI Bloopers 2.0 describes common user-interface mistakes found in today's software products and services, and provides design rules and guidelines to avoid them. Johnson describes the design decisions that lead to misuse of controls, poor navigation, prose-riddled labels, bad design and layout, faulty interaction, and poor responsiveness. GUI Bloopers 2.0 is well illustrated with hundreds of examples from real products and online services, and stories from his own experience.
Dick, David J. Usability Interface (2007). Articles>Reviews>User Interface
Review: Practitioner's Handbook for User Interface Design and Development 
I was excited to receive my copy of Practitioner's Handbook for User Interface Design and Development, because I was in the middle of a new software development project and would be responsible for approving the look and feel of the user interface (UI). I was interested in learning more about evolving standards, the proper selection of interface controls based on users' tasks, the best way to decide on and create UI style sheets for use by the development staff, and the problem of quantifying that elusive quality called usability. I hoped this book would enlighten me with practical examples I could put to immediate use. Unfortunately, in that regard, Practitioner's Handbook for User Interface Design and Development was mostly a disappointment. It might have been better titled A Project Manager's Handbook, because the author's treatment of the topic is extremely broad but not very deep.
Anderson, Darrill. Technical Communication Online (2002). Articles>Reviews>User Interface
Review: Quality Technical Information: Paving the Way for Usable Print and Web Interface Design

Principles of information style and design have been around for years. Look at the shelf life of Strunk and White's classic The Elements of Style, published in 1959 and still a bestseller. Producing Quality Technical Information is a gem of a book, whose precise, bullet-style list of seven requirements and a checklist is now even more insightful in the fast-paced world of online information and the World-Wide Web. As a writer, I'm amazed how the IBM authors crystallized the essence of good information design in less than 100 pages. This commentary describes how the book's seven qualities and thirty individual requirements can easily and usefully be extrapolated to address key issues of interface design and usability for today's professional designers and developers.
Mandel, Theo. Journal of Computer Documentation (2002). Articles>Reviews>User Interface>Usability
Review: A Review of the Balsamiq Mockups wireframing application
This is a review for Balsamiq Mockups. This is a reasonably-priced application for creating wireframes that is easy to learn and use suitable for smaller projects. Creating interactive prototypes out of Balsamiq wireframes is now possible with the release of another application called Napkee. This review talks talks about: Balsamiq Mockup specifications; Balsamiq’s distinct visual character and how it work both in favor and against Balsamiq being adopted by users; Pros and cons of the application; and a conclusion with a recommendation on who should use and what to use Balsamiq Mockups for.
Rautela, Abhay. Cone Trees (2009). Articles>Reviews>Software>User Interface
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