Review: Creating Conceptual Comics: Storytelling and Techniques
How often can you say you truly learned something completely new in a design workshop? For me, it had been a long time. But there I was, working hands-on with paper and pencil, dreaming up great ideas, and experimenting with visual communication in a medium I hadn't before seriously considered for the purpose. If you have a chance to attend this workshop, do it! If nothing else, it'll help you remember why you wanted to be a designer in the first place.
Hinton, Andrew. UXmatters (2006). Articles>Reviews>Technical Illustration
Los grafos son la representación natural de las redes, en las que estamos cada vez más incluidos. Exploramos qué son los grafos, para qué sirven y algunas reglas para dibujarlos bien.
Dursteler, Juan Carlos. InfoVis (2004). (Spanish) Articles>Reviews>Software>Technical Illustration
Review: Information Ecology: Bayer's Book of Maps
In 1949, Herbert Bayer, the Austrian graphic designer who taught at the famed Bauhaus, embarked on an incredible information design challenge. The 'World Geo-Graphic Atlas' (1953) is a benchmark example of information design, fusing vibrant data-intensive displays with a strong multicultural and environmental message.
Burgos, Nate. Boxes and Arrows (2002). Articles>Reviews>Technical Illustration
Review: Visualización de Redes Sociales
Las redes sociales son las responsables de muchas de las estructuras de poder e influencia en nuestro mundo. No siempre es fácil reconocer su estructura y comportamiento. La visualización y el análisis de redes sociales pueden contribuir notablemente a conocerlas.
Dursteler, Juan Carlos. InfoVis (2003). (Spanish) Articles>Reviews>Software>Technical Illustration
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