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1.
#18918

Crafting a User Research Plan

Every piece of user research is part of an ongoing research program, even if that program is informal. However, making a program formal provides a number of advantages: It gives you a set of goals, a schedule that stretches limited user-research resources, and results when they're needed most. It also helps you avoid unnecessary, redundant, or hurried research.

Kuniavsky, Mike. Adaptive Path (2003). Articles>Project Management>Usability

2.
#30442

Featuritis (or Creeping Featurism)

Featuritis or creeping featurism is the tendency for the number of features in a product (usually software product) to rise with each release of the product. What may have been a cohesive and consistent design in the early versions may end up as a patchwork of added features. And with extra features comes extra complexity.

Soegaard, Mads. Interaction-Design.org. Articles>Usability>Interaction Design>Project Management

3.
#30195

High-Cost Usability Sometimes Makes Sense

Computing the net present value (NPV) lets you estimate the most profitable level of usability investment. For big projects, expensive usability can pay off.

Nielsen, Jakob. Alertbox (2007). Articles>Usability>Project Management>Planning

4.
#21431

If They Don't Test, Don't Hire Them

The single best indicator as to the overall competence of an interaction design team is their plan for user testing. If you are presented with no plan or a sort of vague 'and we'll eventually do some user testing,' you may want to back off and look at other resources. If, on the other hand, you are given a proposal outlining repeated design and test cycles, you are dealing with people who know exactly what they are doing.

Tognazzini, Bruce. Nielsen Norman Group (2000). Articles>Project Management>Usability

5.
#28645

Issues in Sizing UCD Projects

Sizing UCD projects presents special challenges to usability practitioners and consultants. Each project and UCD methodology comes with its own set of variables that makes it difficult to accurately estimate resource requirements and completion times.

Usability Body of Knowledge (2007). Articles>Usability>User Centered Design>Project Management

6.
#29905

Usability Requirements: Making User Satisfaction a Measure of Product Success   (PDF)

Defining usability requirements at the beginning of the project increases the chances that the end product will meet the users' goals and create a satisfying user experience. Unfortunately, such requirements are often not considered with the same priority as functional or other technical requirements. This presentation defines usability requirements, proposes guidelines for creating measurable requirements, and elaborates the components of a well-constructed usability requirement.

Bachmann, Karen L. STC Proceedings (2004). Articles>Project Management>Planning>Usability

7.
#28644

Usability Team Structures

There are two basic alternatives for structuring a usability/UCD group within an organization: members of the group can be centralized in a single department, or, members can be distributed among development teams.

. Usability Body of Knowledge (2007). Articles>Usability>Project Management>Collaboration

8.
#23768

A Useful Investment

Proper usability design commonly cuts training costs by 50 percent and increases productivity by 25 percent.

Nielsen, Jakob and Kara Pernice Coyne. CIO Magazine (2001). Articles>Project Management>Usability

9.
#33454

Agile Development Projects and Usability

Agile methods aim to overcome usability barriers in traditional development, but pose new threats to user experience quality. By modifying Agile approaches, however, many companies have realized the benefits without the pain.

Nielsen, Jakob. Alertbox (2008). Articles>Project Management>Usability>Agile

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