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1.
#21042

Clearing Rights for Multimedia Works   (members only)

The ground-breaking aspects of undertaking to create a multimedia work are more than just technological; much as the technology is growing by leaps and bounds in response to the needs of creators and consumers, so also must the methods and techniques for transferring from owners to new creators the rights to utilize existing works. As this industry began to take on form and vision, much excited speculation and wonder quickly turned to disbelief, if not outright horror, as creators began to understand what a labyrinth 'clearing rights' would be.

Harper, Georgia K. University of Texas (2003). Articles>Intellectual Property>Copyright>Multimedia

2.
#18860

Intellectual Property Law Primer for Multimedia Developers

This primer will help you understand the legal issues in developing and distributing multimedia works. It is based on the Multimedia Law Handbook from Ladera Press, which has been endorsed by the Interactive Multimedia Association. This summary of the law should not be viewed as 'answering' most questions (the Multimedia Law Handbook discusses these issues in more detail in 340 pages and includes eighteen sample agreements to show how these issues are dealt within actual transactions; you can order the book by calling 800-523-3721). Legal matters in multimedia are frequently complex and you should not rely on the information in this primer alone. You should consult with experienced counsel before making any final decisions. Multimedia products require a knowledge of the four major forms of intellectual property as well as the laws governing rights of publicity, defamation and libel.

Brinson, J. Dianne and Mark F. Radcliffe. Timestream (1994). Articles>Intellectual Property>Copyright>Multimedia

3.
#21501

Walking the Intellectual Property Law Labyrinth on Multimedia Projects   (PDF)

With the advent of new technology, we can quickly combine video, text, sound and other media in exciting ways. But, because of intellectual property laws, there can be limits to what we can do. In developing multimedia products, we need to be careful not to infringe on existing rights and patents. We can do this by discovering and documenting the origins of each work used in our products to ensure that we hold the appropriate rights. When we use works that weren’t created by our company, we need to work with company counsel to ensure that all requisite licenses, releases and other documents are obtained.

Doudnikoff, Gregory M. and Pamela S. Helyar. STC Proceedings (1994). Articles>Multimedia>Intellectual Property

4.
#20577

Walking the Labyrinth of Multimedia Law   (peer-reviewed)   (members only)

Recommends discovering and documenting the origins of each work used in our products to ensure that we hold the appropriate rights. Advises working with counsel and contract negotiators to ensure that all requisite licenses, releases, and other documents are obtained.

Helyar, Pamela S. and Gregory M. Doudnikoff. Technical Communication Online (2003). Articles>Intellectual Property>Copyright>Multimedia

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