Last week Google released Google Voice, a service that allows you to integrate all your phones into one number and includes a host of features, including voice mail, recording, conference calling, and other services. To help users get started, Google Voice has a list of 20 short videos. Only the overview video contains animation. It’s certainly the video they’ve put the most work into, and it also functions as marketing collateral.
Johnson, Tom H. I'd Rather Be Writing (2009). Articles>Documentation>Multimedia>Case Studies
Challenges of Multimedia Self-Presentation: Taking, and Mistaking, the Show on the Road

One privilege enjoyed by new-media authors is the opportunity to realize representations of Self that are rich textual worlds in themselves and also to engage the wider world, with a voice, a smile, imagery, and sound. Still, closer investigation of multimedia composition practices reveals levels of complexity with which the verbal virtuoso is unconcerned. This article argues that while technology-afforded multimedia tools make it comparatively easy to author a vivid text, it is a multiplicatively more complicated matter to vividly realize and publicize an authorial intention. Based on analysis of the digital story creation process of a youth named 'Steven,' the authors attempt to demonstrate the operation of two forces upon which the successful multimodal realization of the author's intention may hinge: 'fixity' and 'fluidity.' The authors show how, within the process of digital self-representation, these forces can intersect to influence multimodal meaning making, and an author's life, in consequential ways.
Nelson, Mark Evan, Glynda A. Hull and Jeeva Roche-Smith. Written Communication (2008). Articles>Presentations>Education>Multimedia
The Spiritual—Functional Loop: Animation Redefined in the Digital Age

Can animation bring life to the computer? Can the computer take animation to a new horizon extending from cinema and visual art? This article starts with a scrutiny of the conventional definition of animation and its connection to the continuum of liveliness, followed by an examination of the two furthest points on that scale: lively movement, which is spiritual; and inorganic movement, which is functional. The author shows that, in the digital age, movement of various degrees of liveliness can be significant and meaningful through a wide array of motor—sensory functions. This brings about a new notion of materiality, which constructs an innovative meaning of animation. The author then argues that, when combined with the unique functions of the computer, animation can find a shortcut between the two extremes of liveliness: spirituality and functionality. Therefore, the field of animation could benefit from an expansion of its digital attributes. Finally, the author discusses a corpus of artefacts created in different historical periods and different media that exemplify the spiritual—functional loop.
Chow Ka-nin, Kenny. Animation (2009). Articles>Multimedia>Video
Animated Expressions: Expressive Style in 3D Computer Graphic Narrative Animation

The development of 3D animation systems has been driven primarily by a hyper-realist ethos, and 3D computer graphic (CG) features have broadly complied with this agenda. As a counterpoint to this trend, some researchers, technologists and animation artists have explored the possibility of creating more expressive narrative output from 3D animation environments. This article explores 3D animation aesthetics, technology and culture in this context.
Power, Pat. Animation (2009). Articles>Multimedia>Human Computer Interaction>Video
Twitter for the Social Media Fledgling
New media should be accessible to everyone, not just marketing, public relations and web professionals. Here, I aim to help all people navigate the new media landscape.
Devlin, Emma L. New Media For Everyone (2009). Articles>Web Design>Multimedia>Social Networking
Convergence Calls: Multimedia Storytelling at British News Websites

This article uses qualitative interviews with senior editors and managers from a selection of the UK’s national online news providers to describe and analyse their current experimentation with multimedia and video storytelling. The results show that, in a period of declining newspaper readership and TV news viewing, editors are keen to embrace new technologies, which are seen as being part of the future of news. At the same time, text is still reported to be the cornerstone for news websites, leading to changes in the grammar and function of news video when used online. The economic rationale for convergence is examined and the article investigates the partnerships sites have entered into in order to be able to serve their audience with video content. In-house video is complementing syndicated content, and the authors examine the resulting developments in newsroom training and recruitment practices. The article provides journalism and interactive media scholars with case studies on the changes taking place in newsrooms as a result of the shift towards multimedia, multiplatform news consumption.
Thurman, Neil and Ben Lupton. Convergence (2008). Articles>Publishing>Multimedia
New Media, Networking and Phatic Culture

This article will demonstrate how the notion of ‘phatic communion’ has become an increasingly significant part of digital media culture alongside the rise of online networking practices. Through a consideration of the new media objects of blogs, social networking profiles and microblogs, along with their associated practices, I will argue, that the social contexts of ‘individualization’ and ‘network sociality’, alongside the technological developments associated with pervasive communication and ‘connected presence’ has led to an online media culture increasingly dominated by phatic communications. That is, communications which have purely social (networking) and not informational or dialogic intents. I conclude with a discussion of the potential nihilistic consequences of such a culture.
Miller, Vincent. Convergence (2009). Articles>Web Design>Multimedia>Social Networking
Rigorous Interdisciplinary Pedagogy: Five Years of ACE

The emergence of media-arts and digital cultural practices has provided a highly charged context for the development of interdisciplinary pedagogy, combining as it does, practices and traditions from historically, culturally and theoretically wildly divergent disciplines. This article addresses aspects of effective interdisciplinary educational process, attending to questions of pedagogy, theory and institutional pragmatics. In my analysis, the key components of such a project are: deep technical training and understanding; deep training in artmaking and cultural practice; deep theoretical and historical contextualization, and an open and rigorous interdisciplinary context which maximally facilitates the negotiation of these often divergent ways of thinking and making. In building such interdisciplinary practice in the context of a campus, one abruptly confronts the discontinuity between the rapidly changing fluidity of the contemporary moment and the relative stasis of institutionalized disciplines which have an investment in maintaining their identity in the face of such change. Implicit in the project then, is not simply the development of a context for deep interdisciplinary invention, but the formation of practitioners who are neither artists nor engineers, or who are equal parts both. In either case, this formation confounds the disciplines and creates a vacuum of institutional context, which has resounding implications for the survival and flourishing of such initiatives and their practitioners.
Penny, Simon. Convergence (2009). Articles>Education>Multimedia
Using content analysis and survey, this study examines how the teaching of thinking skills and that of technological skills have been balanced in US new media programs to produce both employable graduates and life-long learners. Findings show that most programs have balanced the two skill sets but that more effort should be made to integrate the teaching of both skill sets in individual courses to give students an expedited, holistic learning experience.
Huang, Edgar. Convergence (2009). Articles>Education>Multimedia>United States
Adobe Captivate 4: Backup, Backup, Backup
As simple as the concept of backing up your work might be, I am constantly surprised when I hear from even veteran Captivate developers that a project has become corrupt (the project, which was fine yesterday, won't open today). The fix? If the project won't open, there's a good chance that the only thing anyone can do is copy a backup project to the local disk and then open the backup. Oh, you don't have a backup? Ouch!
Siegel, Kevin A. Blogs.com (2009). Articles>Documentation>Multimedia>Adobe Captivate
Before looking at tools, please look at the DMCP Captioning Key to get familiar with captioning standards.
Creswell, Bill. WordPress (2009). Articles>Multimedia>Accessibility>Software
Ten Common Mistakes When Building AIR Applications
Adobe AIR has grown immensely popular over the past months. With its popularity, many new applications have been released. During this period, the following 10 issues have been the mistakes I have seen most often among developers. Hopefully, this list can help you avoid the same mistakes when building your next AIR application.
Tucker, David. Adobe Captivate Blog (2009). Articles>Web Design>Multimedia>Flash
Best Practices: Six AIR Features that May Annoy Your Users
I get to see and play with a lot of really cool AIR applications (even when they’re still being developed). Every now and then I come across an app that totally ignores any best practices or usability rules. AIR provides developers with a lot of features that could potentially annoy users if not used wisely. I thought it was a good idea to write this article. I’m not saying you shouldn’t use these features, I just want you to think about them before you add them to your application.
Jespers, Serge. Web Kitchen (2008). Articles>Web Design>Multimedia>Flash
Captivate: Change the Autotext for Captions
One small thing that’s annoyed me about Captivate ever since I started using it to create software demos is the default text. It starts off being a proper sentence, but doesn’t have closing punctuation (e.g. Select the [blah] menu). I’ve never bothered to investigate if I could change it--as I said, it’s a small annoyance.
CyberText Newsletter (2009). Articles>Multimedia>Screen Captures>Adobe Captivate
Webinars, Tele-events, Live Podcasts and Web TV Shows are HOT 
Have you noticed? There is currently a significant increase in the number of participants attending virtual events such as webinars, tele-events, live podcasts and web TV shows.
Schoen, Michelle. Virtual Assistant Demo Girl (2009). Articles>Multimedia>Video>Podcasting
Choosing Media Strategically for Cross-Border Team Communications 
More and more organizations are establishing cross-border teams to take advantage of global talent and global markets. Location and time are no longer impediments to building the 'dream team' but in our rush to take advantage of these new media of e-mail, video conferences and the like we may not realize that there is also some learning for us to do on the cultural front.
Cook, Richard. TC World (2009). Articles>Multimedia>Collaboration>Organizational Communication
Microsoft Live Mesh: Killer eLearning or RIA Architecture? 
Let’s examine a few trends and remember that Apple beat its competitors in the education market twenty years ago by having a rabid fan base along with compelling intuitive software. Microsoft Live’s community had 60 million users last time I checked. Working within the existing Live framework will be critical for any Learning Management Systems (LMS) play that Microsoft chooses to do in the future.
Jeter, Charles. Charles Jeter (2008). Articles>Multimedia>Education>Silverlight
Recently I looked at how Adobe is reworking Flash in preparation for the coming battle with Microsoft over the Rich Internet Application (RIA) space and, with it, the likely future of computer-based design. In this article we finally get to see just what forces Microsoft has assembled – and its three staged launches at the MIX 07 conference in Las Vegas effectively amounted to a declaration of all-out war.
Arah, Tom. Designer Info (2007). Articles>Web Design>Multimedia>Silverlight
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