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	<title>Articles&gt;Management&gt;Collaboration</title>	<link>http://tc.eserver.org/dir/Articles/Management/Collaboration</link>
	<description>A listing of the most recently indexed works about Articles and Management and Collaboration in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<url>http://tc.eserver.org/images/newlogo.gif</url>
		<title>Articles&gt;Management&gt;Collaboration</title>
		<link>http://tc.eserver.org/dir/Articles/Management/Collaboration</link>
	</image>
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		<title>Humility and the Effective Leader</title>
		<link>http://tc.eserver.org/35633.html</link>
		<guid>http://tc.eserver.org/35633.html</guid>
		<description>Are you staying humble, or have you crossed the line into arrogance? Spend some time thinking about this question and asking for feedback from those you trust on what they are observing in your behavior. And if you’ve crossed the line, call your executive coach to help you get back to humility.</description>
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		<title>Managing International Assignments</title>
		<link>http://tc.eserver.org/35636.html</link>
		<guid>http://tc.eserver.org/35636.html</guid>
		<description>The traditional concept of an ‘international assignment’ is rapidly becoming a misnomer. Certainly the situation whereby an individual (with or without accompanying family) is sent to an overseas location for two or three years still occurs – despite the recent downturn in business. However, today there are all sorts of permutations of business activities that can result in business people working with international colleagues and clients. It may be that people are on short-term assignments (e.g. one to six months) in another country or that they are frequent business travelers visiting subsidiaries and clients or even that they are managers of long-distance teams working on developing new products for third country markets.</description>
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		<title>How Soon is Now?</title>
		<link>http://tc.eserver.org/35586.html</link>
		<guid>http://tc.eserver.org/35586.html</guid>
		<description>One common complaint a lot of technical writers have is that they aren’t included early enough in lifecycle of a project. The downsides are that by the time work hits your desk you don’t have a full picture of who the customer is, why they want whatever it is you are building, and how they want it provided to them. All of which directly impacts the information being created.</description>
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		<title>Design Partners: Passing on the Knowledge of UX</title>
		<link>http://tc.eserver.org/35592.html</link>
		<guid>http://tc.eserver.org/35592.html</guid>
		<description>The two main drivers for a successful relationship were to respect each other’s opinion and to use active listening to understand what the other was saying.</description>
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		<title>The Importance of Building a SharePoint Team</title>
		<link>http://tc.eserver.org/35313.html</link>
		<guid>http://tc.eserver.org/35313.html</guid>
		<description>A successful team is perhaps won of the most critical aspects to a successful SharePoint project, because without the right people you can’t make it happen.  The first thing to say is that building a successful team is not about hiring as many developers as possible and hope they get it all to work.  In fact the place to start is not with the people who will implement the project but those who will envisage and plan the project.</description>
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		<title>All Advice on How to Manage Creative People is Awful</title>
		<link>http://tc.eserver.org/35088.html</link>
		<guid>http://tc.eserver.org/35088.html</guid>
		<description>A good manager is someone who makes everyone feel like he or she is creative in their work. Because creative work is the most fulfilling work, and we are each capable of that kind of work.</description>
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		<title>Stasis Theory as a Strategy for Workplace Teaming and Decision Making</title>
		<link>http://tc.eserver.org/34988.html</link>
		<guid>http://tc.eserver.org/34988.html</guid>
		<description>Current scholarship tells us that skills in teaming are essential for students and practitioners of professional communication. Writers must be able to cooperate with subject-matter experts and team members to make effective decisions and complete projects. Scholarship also suggests that rapid changes in technology and changes in teaming processes challenge workplace communication and cooperation. Professional writers must be able to use complex software for projects that are often completed by multidisciplinary teams working remotely. Moreover, as technical writers shift from content developers to project managers, our responsibilities now include useradvocacy and supervision, further invigorating the need for successful communication. This article offers a different vision of an ancient heuristic—stasis theory—as a solution for the teaming challenges facing today&apos;s professional writers. Stasis theory, used as a generative heuristic rather than an eristic weapon, can help foster teaming and effective decision making in contemporary pedagogical and workplace contexts.</description>
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		<title>Why Good Projects Go Bad</title>
		<link>http://tc.eserver.org/34877.html</link>
		<guid>http://tc.eserver.org/34877.html</guid>
		<description>The number of IT projects that end in failure is staggering. According to a 2007 study by researcher Market Dynamics, 62% of all IT projects miss their deadlines, 49% go over budget and 41% fail to deliver the benefits that were expected. That is worrying enough for IT departments. But for consultants and software vendors, keenly aware that project failure could well result in litigation, it is a constant concern.</description>
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		<title>What&apos;s the Right Answer? Team Problem-Solving in Environments of Uncertainty</title>
		<link>http://tc.eserver.org/34834.html</link>
		<guid>http://tc.eserver.org/34834.html</guid>
		<description>Whether in the workplace or the classroom, many teams approach problem-solving as a search for certainty—even though certainty rarely exists in business. This search for the one right answer to a problem creates unrealistic expectations and often undermines teams&apos; effectiveness. To help teams manage their problem-solving process and communication better, I teach a systematic comparison approach that transforms the search for certainty into a search for the best alternative based on clearly defined and weighted criteria. With this method, team members realize that all problem- solving involves subjective judgments, but that making that subjectivity transparent increases the chances that an adopted solution will in fact solve the business problem at hand.</description>
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		<title>Is This Meeting Really Necessary?</title>
		<link>http://tc.eserver.org/34750.html</link>
		<guid>http://tc.eserver.org/34750.html</guid>
		<description>In a world of virtual tools—blogs, wikis, feeds, forums, listservs, e-mail, IM, chat, Twitter, social networks—one would think that the traditional sit-down, face-to-face meetings had been relegated to a place in a historical museum among other old, discarded traditions (like wearing cravats). But even in the 21st century, many people still believe that if you want to accomplish serious planning and discussion, you need an in-person meeting.</description>
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		<title>Managing Werewolves</title>
		<link>http://tc.eserver.org/34666.html</link>
		<guid>http://tc.eserver.org/34666.html</guid>
		<description>While you’re always optimistic when leading a team, you know that not everyone’s got your back. Liars and poor communicators can wipe out good work faster than a 404 error. Learn how to think critically about verbal and non-verbal behavior and to separate office politics from truth, so you don’t let the Werewolves win.</description>
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		<title>Innovation Workshops: Facilitating Product Innovation</title>
		<link>http://tc.eserver.org/34644.html</link>
		<guid>http://tc.eserver.org/34644.html</guid>
		<description>Innovation workshops can both help you come up with great ideas and align your multidisciplinary product team around them. Innovation workshops facilitate collaboration, foster trust, and promote free expression. They provide a venue for engaging a cross-functional team in brainstorming and creative ideation, filtering a large set of ideas, collaborating on design, rapidly gathering user feedback and iterating designs, and getting the consensus you need to drive an innovative product to market.</description>
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		<title>Why Businesses (Don&apos;t) Collaborate: Meeting Management, Group Input and Wiki Use</title>
		<link>http://tc.eserver.org/34583.html</link>
		<guid>http://tc.eserver.org/34583.html</guid>
		<description>Today, content professionals are tugged in multiple directions, expected to multi-task their way through an increasing amount of work with the help of software tools designed to make them more productive. This survey aims to explore how you and your co-workers utilize software tools and determine, in various scenarios, whether they are actually a help or a hindrance.</description>
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		<title>Components, Patterns, and Frameworks! Oh My!</title>
		<link>http://tc.eserver.org/34562.html</link>
		<guid>http://tc.eserver.org/34562.html</guid>
		<description>In our research, we&apos;ve found that teams that build out a re-use strategy see tangible benefits: They are more likely to get a completed design sooner, with all the little nuances and details that make for a great experience. Their designs are more likely to meet users expectations by behaving consistently across the entire functionality. Plus, the teams iterate faster (always a good thing), giving them a chance to play with the design while it&apos;s still malleable.</description>
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		<title>Guidelines for Conducting Effective and Efficient Meetings</title>
		<link>http://tc.eserver.org/34505.html</link>
		<guid>http://tc.eserver.org/34505.html</guid>
		<description>This article puts forth a simple process that you can utilize for conducting effective and efficient meetings (where you work in a framework that aims at accomplishing the goal of the meeting and time is well utilized) at your organization.</description>
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		<title>Finding Solutions by Being Aware of the Way You Think</title>
		<link>http://tc.eserver.org/34278.html</link>
		<guid>http://tc.eserver.org/34278.html</guid>
		<description>It is the task of the project manager to be aware of the larger environment in which a project is operating. One approach that helps achieve this insight is systems thinking.</description>
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		<title>Delegate or Suffocate: the Art of Working Through Others</title>
		<link>http://tc.eserver.org/34281.html</link>
		<guid>http://tc.eserver.org/34281.html</guid>
		<description>Management is delegation. Either learn to delegate or you will be buried in work that others could, and should, be doing.&#xD;&#xD;The more people that a manager can put to effective use, the greater the success of the manager. The more efficiently a manger can put people to work, the greater the success of the manager. As you learn to delegate effectively, your productivity and value to a corporation rise.</description>
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		<title>How to Talk to Your Boss about Social Media (So She’ll Approve the Budget)</title>
		<link>http://tc.eserver.org/34232.html</link>
		<guid>http://tc.eserver.org/34232.html</guid>
		<description>The use of social media for business is certainly a hot topic. For today’s post, Comet Branding’s new partner, Sara Meaney shares her first Comet Branding Blog post with us and dives into the big question on many people’s minds - “How do I convince with my boss that social media is right for our company?”</description>
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		<title>What APIs Can Tell You About a Product</title>
		<link>http://tc.eserver.org/34120.html</link>
		<guid>http://tc.eserver.org/34120.html</guid>
		<description>I always try to get a look at a vendor&apos;s APIs before (or in the process of) evaluating a product. And I recommend you do, too. If you are involved in a product-selection effort, get input from your developers -- have them evaluate APIs as part of the product-evaluation process. Don&apos;t wait until after the deal is inked to find out whether the product&apos;s APIs are so problematic that your rollout schedule might have to undergo serious changes.</description>
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		<title>Management by Emotional Blackmail</title>
		<link>http://tc.eserver.org/33971.html</link>
		<guid>http://tc.eserver.org/33971.html</guid>
		<description>Arrogance comes out in the apparent belief that whether the employee has any say in the matter, or has a better idea, is irrelevant in the manager’s mind. Might is right, and if the employee sputters, then the employee is clearly at fault, a troublemaker.  The key to neutralizing this type of manager is for the direct reports to band together and decide what they’ll accept. And - as a cohesive group of employees - to work with your HR advisor to express your discomfort with the manager’s particular communication style. Because ultimately, this type of nasty manipulation is deeply disrepectful and dismissive of staff’s qualities and talents. Which makes this behaviour a significant negative factor in the retention of key staff - they will simply no longer put up with it. </description>
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		<title>When Trust Becomes a Characteristic Flaw in a Project</title>
		<link>http://tc.eserver.org/33551.html</link>
		<guid>http://tc.eserver.org/33551.html</guid>
		<description>As hard as it may seem, lesson one of technical writing is to break the rules and contact the end user. Conduct a mini-ethnography. Sit with the users. Call them on the phone. Send them emails. Do not let it get to the point where you feel you must go through the PM to communicate with the end user. As hard and uncomfortable as it may be, the consequences of not talking to the end user can be crippling to your help.</description>
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		<title>Project Management, Critical Praxis, and Process-Oriented Approach to Teamwork</title>
		<link>http://tc.eserver.org/33552.html</link>
		<guid>http://tc.eserver.org/33552.html</guid>
		<description>To help alleviate issues of free-riding and conflicts in team projects, this study proposes the systematic incorporation of project management methods to introduce a process-oriented approach to and a critical praxis in team projects. We examined how the systematic use of project management methods influenced students&apos; performance in team projects. The findings demonstrate that such an approach enables the documentation and evaluation of and reflection on both individual and team work. Our findings indicate that project management tools enhance team member accountability and help reduce free-riding.</description>
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		<title>The UX Designer’s Place in the Ensemble: Directing the Vision</title>
		<link>http://tc.eserver.org/33482.html</link>
		<guid>http://tc.eserver.org/33482.html</guid>
		<description>What does directing have to do with creating a user interface design? Well, we know a director is responsible for the strategic vision of creative work. That’s a given. But, did you know he is also responsible for ensuring a successful outcome that both meets his vision and is in line with the producer’s desires and budget? To make that happen, a director works with the cast, crew, costume and set designers, and everyone else who contributes to a successful theatrical production to pull together a cohesive product, without losing site of his vision. It’s a complicated job.</description>
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		<title>Setting Priorities</title>
		<link>http://tc.eserver.org/33490.html</link>
		<guid>http://tc.eserver.org/33490.html</guid>
		<description>Nearly every company I’ve worked with since becoming a web professional six years ago has lacked an efficient way to decide which things to do first. Put 10 people into a room for an hour, and they’ll surely come up with a wish list a mile long.</description>
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		<title>Business and Design</title>
		<link>http://tc.eserver.org/33356.html</link>
		<guid>http://tc.eserver.org/33356.html</guid>
		<description>As the number of designers interested in owning a seat at the corporate decision-making “table” grows, the number of business strategies advocating design solutions expands as well. Designers keep asking: “how can we convince business owners that investments in design processes are money well spent?” Simultaneously, a number of business publications (most notably Fast Company) are telling corporate decision makers that “design matters.” It’s useful for both sides to view the discussion from each other’s perspective.</description>
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		<title>CEOs and Usability</title>
		<link>http://tc.eserver.org/33358.html</link>
		<guid>http://tc.eserver.org/33358.html</guid>
		<description>Talking to a CEO about usability can be wonderful or terrifying. The difference between raging success and total failure comes down to understanding exactly what the CEO needs to know and then adjusting your usability message to fit. This article explains how to understand various contexts, and in turn, how to position your usability message.</description>
	</item>
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		<title>Web Content Management Depends on Trust</title>
		<link>http://tc.eserver.org/33276.html</link>
		<guid>http://tc.eserver.org/33276.html</guid>
		<description>You must be able to stand over everything that is published on your website and say that it is all accurate and up-to-date. Trust is a fundamental building block of professional web content management.</description>
	</item>
	<item>
		<title>The Greatest Skill of the 21st Century</title>
		<link>http://tc.eserver.org/33168.html</link>
		<guid>http://tc.eserver.org/33168.html</guid>
		<description>In an age when technology is everywhere, those who understand how technology works are easy to find. Those who understand how people work are much harder to find.</description>
	</item>
	<item>
		<title>Feature Presentation</title>
		<link>http://tc.eserver.org/32790.html</link>
		<guid>http://tc.eserver.org/32790.html</guid>
		<description>A spiral of complexity, often called “feature creep,” costs consumers time, but it also costs businesses money. Product returns in the U.S. cost a hundred billion dollars a year, and a recent study by Elke den Ouden, of Philips Electronics, found that at least half of returned products have nothing wrong with them. Consumers just couldn’t figure out how to use them. Companies now know a great deal about problems of usability and consumer behavior, so why is it that feature creep proves unstoppable?</description>
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		<title>In Search of Strategic Relevance for UX Teams</title>
		<link>http://tc.eserver.org/32678.html</link>
		<guid>http://tc.eserver.org/32678.html</guid>
		<description>Although our UX management peers have shared many tactics with us that have made their groups more strategically relevant, we’re presenting just a few here. We’ll highlight what we feel are the most salient factors in getting you to the strategy table.</description>
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	<item>
		<title>Stasis Theory as a Strategy for Workplace Teaming and Decision Making</title>
		<link>http://tc.eserver.org/32615.html</link>
		<guid>http://tc.eserver.org/32615.html</guid>
		<description>Current scholarship tells us that skills in teaming are essential for students and practitioners of professional communication. Writers must be able to cooperate with subject-matter experts and team members to make effective decisions and complete projects. Scholarship also suggests that rapid changes in technology and changes in teaming processes challenge workplace communication and cooperation. Professional writers must be able to use complex software for projects that are often completed by multidisciplinary teams working remotely. Moreover, as technical writers shift from content developers to project managers, our responsibilities now include useradvocacy and supervision, further invigorating the need for successful communication. This article offers a different vision of an ancient heuristic—stasis theory—as a solution for the teaming challenges facing today&apos;s professional writers. Stasis theory, used as a generative heuristic rather than an eristic weapon, can help foster teaming and effective decision making in contemporary pedagogical and workplace contexts.</description>
	</item>
	<item>
		<title>Improving Organizational Performance</title>
		<link>http://tc.eserver.org/32542.html</link>
		<guid>http://tc.eserver.org/32542.html</guid>
		<description>This session is designed to provide you with an overview of Thomas Gilbert&apos;s Behavioral Engineering Model (BEM) and alternatives to his model, and a review of Hersey and Chevalier&apos;s PROBE Model to assist you to identify elements that support and impact behavior within your organization.</description>
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		<title>The Effects of Socio-Technical Enablers on Knowledge Sharing: An Exploratory Examination</title>
		<link>http://tc.eserver.org/32294.html</link>
		<guid>http://tc.eserver.org/32294.html</guid>
		<description>Recently, the need for knowledge management has been drastically increasing so organizations may meet the high level of dynamic, complex business change and uncertainty. In particular, knowledge sharing has been recognized as a critical process through which organizational knowledge can be utilized. For successful knowledge sharing, companies need to capitalize on various socio-technical enablers. The primary objective of this paper is to provide a better understanding of how these enablers can affect knowledge sharing intention and behavior, and explore practical implications for knowledge sharing. For this purpose, the paper proposes a theoretical model to investigate these enablers from a socio-technical perspective. PLS (Partial Least Square) analysis was employed to validate the model. This field study involves 164 users. Furthermore, interviews with experts were investigated for practical implications. Our analysis reveals that social enablers such as trust and reward mechanisms are more important than technical support in isolation for facilitating knowledge sharing.</description>
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		<title>Demystifying Chinese Guanxi Networks: Cultivating and Sharing of Knowledge for Business Benefit</title>
		<link>http://tc.eserver.org/32315.html</link>
		<guid>http://tc.eserver.org/32315.html</guid>
		<description>Guanxi referrals help identify potential business partners. Through guanxi networks, businesses can establish favourable and mutually beneficial relationships vital to business success. Guanxi carries assumed knowledge of trust and facilitates business references. It is the construct of `face&apos; that underpins this trust. The high degree of trust in guanxi networks facilitates the flow of strategic information and knowledge, further adding value to business. This article illustrates through case studies how guanxi relationships are formed and how knowledge in guanxi networks can benefit business. The case studies are drawn from experiences of three Europe-based Chinese business directors.</description>
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		<title>Moving Beyond Tacit and Explicit Distinctions: A Realist Theory of Organizational Knowledge</title>
		<link>http://tc.eserver.org/32322.html</link>
		<guid>http://tc.eserver.org/32322.html</guid>
		<description>This paper challenges the popular notions of tacit and explicit organizational knowledge and argues that its philosophical underpinnings derived from Gilbert Ryle are problematic due to their logical behaviourist perspective. The paper articulates the philosophical problem as the neglect of any role for the mind in organizational activity and the representation of mental activity as purely a set of behaviours. An alternative realist philosophy is advanced taking into account the potential of adopting a number of competing philosophical perspectives. The paper forwards a realist theory of organizational knowledge that moves beyond the surface behaviours of tacit and explicit knowledge and argues that collective consciousness and organizational memory play primary and deeper roles as knowledge processes and structures. Consciousness is not a Hegelian world spirit but rather a real process embedded in people&apos;s brains and mental activity. Further, the paper argues that organizational routines provide the contingent condition or `spark&apos; to activate organizational knowledge processes. The implications of this model are explored in relation to the measurement of intellectual capital. The theory developed in this paper represents the first attempt to provide a coherent philosophically grounded framework of organizational knowledge that moves organizational theory beyond neat conversion processes of tacit and explicit knowledge.</description>
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		<title>Impact of Coherent Versus Multiple Identities on Knowledge Integration</title>
		<link>http://tc.eserver.org/32329.html</link>
		<guid>http://tc.eserver.org/32329.html</guid>
		<description>This paper addresses the influence of two competing views of social identity on knowledge integration. One view sees social identity primarily as a coherent characteristic of organizations, which can leverage knowledge integration by unconditional cooperative behaviour, shared values, mindsets, trust, and loyalty. The opposing view considers social identity as multiple and fragmented. This fragmented view emphasizes the problematic nature of social identity for knowledge integration and states that social identity is an additional barrier to knowledge integration in organizations. The aim of this paper is to examine these competing accounts and to develop insight into the underlying mechanisms that lead to the different effects of social identity on knowledge integration. Two polar case studies illustrate the different effects of a coherent versus multiple identity on knowledge integration and the need for a coherent company-wide social identity, instead of a multiple community or group based social identity, to leverage knowledge integration in organizations.</description>
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		<title>Look at it Another Way</title>
		<link>http://tc.eserver.org/32237.html</link>
		<guid>http://tc.eserver.org/32237.html</guid>
		<description>Seeing the same thing from different perspectives is much praised but little practiced. We don’t often realize what we can gain by seeing another scene in the picture.</description>
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		<title>Managing SMEs - Part 2: Selling the Concept to Management</title>
		<link>http://tc.eserver.org/32190.html</link>
		<guid>http://tc.eserver.org/32190.html</guid>
		<description>Focusing on your professionalism could be the key to successfully managing your working relationships with SMEs.</description>
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		<title>Managing SMEs - Part 1: A Primer for Success</title>
		<link>http://tc.eserver.org/32193.html</link>
		<guid>http://tc.eserver.org/32193.html</guid>
		<description>Just the thought of dealing with Subject Matter Experts (SMEs) can create stress in the life of any documentation manager. Some SMEs can be self consumed, preoccupied, distant, and even rude. But why do these behaviors exist? This article briefly describes how to interact with people who might be difficult to motivate and how to work with people who have priorities different from yours.</description>
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		<title>Conducting Effective Team Technical Reviews</title>
		<link>http://tc.eserver.org/31975.html</link>
		<guid>http://tc.eserver.org/31975.html</guid>
		<description>Mention team technical reviews to a group of tech writers and chances are good that you will either get a loud, collective groan, or the group will vie to tell the best review horror story. On the one hand, technical reviews are a vital part of our jobs because they help us to produce high quality product documents. On the other hand, technical reviews gone wrong are the bane of our existence. The good news is that we have the power to conduct consistently effective technical reviews.&#xD;&#xD;This article summarizes why we do reviews and what often goes wrong in reviews, and then summarizes steps to take before, during, and after technical reviews that can help you conduct effective team technical reviews. Although your process and team may differ from what&apos;s described here, you can apply the information in part or in whole to improve your current review process.</description>
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		<title>Building and Managing Virtual Teams</title>
		<link>http://tc.eserver.org/31947.html</link>
		<guid>http://tc.eserver.org/31947.html</guid>
		<description>Chris Nagele’s run Wildbit, creators of hosted Subversion app Beanstalk, for 8 years virtually. He lives in Philadelphia and his team is all over the world. So, he knows a few things about virtual teams and shares them in this article.&#xD;</description>
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		<title>How to Succeed As a First-Time UX Manager</title>
		<link>http://tc.eserver.org/31872.html</link>
		<guid>http://tc.eserver.org/31872.html</guid>
		<description>In my last column, I suggested that being a manager of UX is no better—and no worse—than being a great designer or user researcher, but the roles are very different. In fact, as the book The First 90 Days [1] points out, the skills that make you successful as an individual contributor are not the same skills you need as a leader.</description>
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	<item>
		<title>Be Productive When a Project Stalls</title>
		<link>http://tc.eserver.org/31849.html</link>
		<guid>http://tc.eserver.org/31849.html</guid>
		<description>With more and more companies adopting the Darwin Information Typing Architecture, Baril discusses how to choose a compatible content management system that also supports your company&apos;s processes. </description>
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		<title>Enabling Information Sharing Integrity</title>
		<link>http://tc.eserver.org/31758.html</link>
		<guid>http://tc.eserver.org/31758.html</guid>
		<description>Most companies accept the rapid obsolescence of their documents as an unavoidable cost of doing business. Its not. When dynamic documents replace static documents, users can bring together disparate, distributed data and content and combine it in a single document that is always accurate and up-to-date.</description>
	</item>
	<item>
		<title>Managing Conflict</title>
		<link>http://tc.eserver.org/31718.html</link>
		<guid>http://tc.eserver.org/31718.html</guid>
		<description>Conflict is characteristic in any situation that brings diverse groups together to manage tasks and obstacles. Nowhere is that more apparent than in business environments based on hierarchical structures where teams are inherited and divergent objectives create barriers to effective teamwork. Conflict resolution is among the many tasks delegated to managers, yet it is often the most difficult to master.</description>
	</item>
	<item>
		<title>Managing SMEs - Part 2: Selling the Concept to Management</title>
		<link>http://tc.eserver.org/31720.html</link>
		<guid>http://tc.eserver.org/31720.html</guid>
		<description>Part 2 switches the focus to members of your management team and what you can do to sell your team’s professionalism. Also included are hints on how your writers can individually sell themselves to gain cooperation from SMEs. </description>
	</item>
	<item>
		<title>The Fox and the Hedgehog Go to Work: A Natural History of Workplace Collusion</title>
		<link>http://tc.eserver.org/31688.html</link>
		<guid>http://tc.eserver.org/31688.html</guid>
		<description>The author argues that an ironic approach to collusion can help shift the focus of resistance away from the relatively rare events surrounding implacable opposition or total unanimity to the quotidian aspects of workplace politics. Collusion is characterized as an outcome of organizational politics conducted between the traditionally opposed parties of radical industrial sociology (i.e., managers and workers) under the guidance of an ironic mode of cognition. Irony is depicted as a foxlike way of gaining &apos;a perspective on perspectives,&apos; which provides a means of understanding stalemate, accommodation, and collusion by showing how opposing ideological positions are indebted. It also illuminates the moments when collusion breaks down and resisting parties become implacably opposed hedgehogs (one position prevails over the other), leading to overt conflict and resistance.</description>
	</item>
	<item>
		<title>A Structured Approach to Selling</title>
		<link>http://tc.eserver.org/31670.html</link>
		<guid>http://tc.eserver.org/31670.html</guid>
		<description>High-value goods and services are not impulse purchases. Both the purchaser and vendor may need to invest significant time in the purchasing process. When I first started working for myself, I wasted much time. Now I make the process as efficient as possible, both for myself, and for enquirers.</description>
	</item>
	<item>
		<title>Employees Want to be Led by Leaders Who Lead</title>
		<link>http://tc.eserver.org/31567.html</link>
		<guid>http://tc.eserver.org/31567.html</guid>
		<description>Virtually every employee in an organization performs a discrete set of tasks. Only the leader sees the big picture -- unless the leader does a good job of conveying that big picture to his workforce. Of course, there&apos;s more to leadership than getting people to buy into your vision.</description>
	</item>
	<item>
		<title>Getting the Ear of Your CEO</title>
		<link>http://tc.eserver.org/31562.html</link>
		<guid>http://tc.eserver.org/31562.html</guid>
		<description>Communication professionals can and should have frequent, direct access to and influence on executive leadership. Your CEO needs you, but are you ready? It is a misperception that CEOs are too busy, uninterested or unreceptive. While some communicators have close contact with executives, many other communication professionals rarely see the CEO and may have many layers of management between themselves and that &quot;C-level&quot; suite. But you don&apos;t have to report directly to the CEO to get his or her ear.</description>
	</item>
	<item>
		<title>Ten Sure-Fire Ways to Fail as a Change Agent</title>
		<link>http://tc.eserver.org/31547.html</link>
		<guid>http://tc.eserver.org/31547.html</guid>
		<description>In an effort to be less than constructive, here are ten sure-fire ways to alienate and de-motivate your team on your change journey. Hit-or-miss approaches don&apos;t go far enough; this is your chance to use the best methods of corporate torture and humiliation developed by dictators, steamrollers and other &quot;tough guy&quot; change agents.</description>
	</item>
	<item>
		<title>What to Do When the Boss Says No</title>
		<link>http://tc.eserver.org/31566.html</link>
		<guid>http://tc.eserver.org/31566.html</guid>
		<description>It&apos;s an undisputed fact. Some CEOs refuse to acknowledge that their communication skills could use a tune-up. Someone in your organization -- quite possibly you -- needs to assume responsibility for sharpening your CEO&apos;s communication skills. If your leader neglects this part of her leadership toolkit, it&apos;s time to offer some frank advice on how she can improve. You must also be prepared to deal with the sensitive matter of how to encourage the boss to accept the benefits of learning from a communication training workshop.</description>
	</item>
	<item>
		<title>Whikibility Cultural Key Drivers: Quickness</title>
		<link>http://tc.eserver.org/31117.html</link>
		<guid>http://tc.eserver.org/31117.html</guid>
		<description>The fact that a Workplace could be considered &apos;quick&apos; is not properly linked with the easiness to find information or with the speedy level of the communications: in this context it is linked to the Wiki feature of assuring a real-time updating access to contents and resources (data, information or knowledge and physical resources).</description>
	</item>
	<item>
		<title>Wikibility Cultural Key Drivers: Collaboration</title>
		<link>http://tc.eserver.org/31119.html</link>
		<guid>http://tc.eserver.org/31119.html</guid>
		<description>The true collaboration occurs when people have the possibility to co-work on the same sub-task, activating a mechanism of new knowledge creation. Collaboration is not so obvious if is not clearly supported: the risk is to exchange this &apos;together&apos; learning process with a simple cooperation process, producing not new knowledge but only a simple addition of individual regress knowledge.</description>
	</item>
	<item>
		<title>Wikibility Cultural Key Drivers: Openness</title>
		<link>http://tc.eserver.org/31122.html</link>
		<guid>http://tc.eserver.org/31122.html</guid>
		<description>Strictly linked with transparency concept, openness is at the base of the principle that people work better if they have access to the right information and possibility to assume that all over the organization.&#xD;&#xD;The simple access to other group member data or the possibility to know activities scheduled also in other groups are normal operations in a mature context such as is allowed to look to other team solutions or results in order to decide something for the own team. </description>
	</item>
	<item>
		<title>Wikibility Cultural Key Drivers: Peering</title>
		<link>http://tc.eserver.org/31121.html</link>
		<guid>http://tc.eserver.org/31121.html</guid>
		<description>A common element between Wiki philosophy and innovation successful case histories, is the partial or total absence of structure or, saying better, of hierarchy. The possibility, in fact, to contribute in the same way, indifferently at which level you are involved in the organization, is one of the first steps towards the reduction of barriers to collaboration, participation and involvement in the organizational life.</description>
	</item>
	<item>
		<title>Wikibility Cultural Key Drivers: Sharing</title>
		<link>http://tc.eserver.org/31120.html</link>
		<guid>http://tc.eserver.org/31120.html</guid>
		<description>The possibility of sharing improves an effective distribution of common resources (meeting room, projector, corporate car...). In a more general acceptation of the term, the availability to ideas or previous solutions useful for different use is an advantage that make co-creation of new knowledge and a healthy circulation of knowledge possible.</description>
	</item>
	<item>
		<title>Documents That No Project Cannot Be Without</title>
		<link>http://tc.eserver.org/31035.html</link>
		<guid>http://tc.eserver.org/31035.html</guid>
		<description>Short deadlines force project teams to quickly design, test, and release the product with little or no design documentation. If these documents are written, they generally are not well-written and are not comprehensive. The fact of the matter is that most project teams do not have enough staff to design the product, let alone write and manage documentation. This situation creates an ideal opportunity for technical writers to assist the project team in more ways than writing a user guide.</description>
	</item>
	<item>
		<title>Leadership Through Empowerment</title>
		<link>http://tc.eserver.org/30355.html</link>
		<guid>http://tc.eserver.org/30355.html</guid>
		<description>Assigning responsibility without sharing authority is like making someone a peanut butter and jelly sandwich, but leaving out the bread. They know what they&apos;re supposed to chew, but have absolutely no way to handle, no way to manage the project.</description>
	</item>
	<item>
		<title>Effective Delegating Achieves Results</title>
		<link>http://tc.eserver.org/30216.html</link>
		<guid>http://tc.eserver.org/30216.html</guid>
		<description>If you are not delegating properly, you are making your own life more difficult. In turn, your subordinates suffer because their interests and talents are being overlooked, however unintentionally.</description>
	</item>
	<item>
		<title>Ensuring A Successful CMS Implementation</title>
		<link>http://tc.eserver.org/30199.html</link>
		<guid>http://tc.eserver.org/30199.html</guid>
		<description>The single most important factor in a successful CMS implementation lies with you and your people. Your staff members are the principal users of the system, and the SMEs in your organization are the secondary users. It is their adoption of the new processes and governance structures that makes or breaks a CMS implementation. According to some, process and cultural change accounts for 90%, while technology contributes only 10% to the success of a CMS.</description>
	</item>
	<item>
		<title>Hat Heads vs. Bed Heads</title>
		<link>http://tc.eserver.org/30100.html</link>
		<guid>http://tc.eserver.org/30100.html</guid>
		<description>Calm tension, communicate more easily, and run your projects more efficiently by applying the right relationship management techniques.</description>
	</item>
	<item>
		<title>Sustaining Communities of Practice in the Workplace: A Case Study</title>
		<link>http://tc.eserver.org/29889.html</link>
		<guid>http://tc.eserver.org/29889.html</guid>
		<description>The expanding definition of technical communication requires an organization with a multidisciplinary set of skills (ranging from editing to visual design to user interface design to usability testing to programming) to meet the new demands. While the members of such a multidisciplinary organization have common goals, they also have unique and specialized needs for education, communication, and shared practices based on their specific skills. Nurturing, developing, and sustaining these distinct skills requires an infrastructure that supports divergent communities of practice, yet still encourages cross-pollination of ideas and integration of processes toward a common goal.</description>
	</item>
	<item>
		<title>Do Groups Know What They Don&apos;t Know? Dealing With Missing Information in Decision-Making Groups</title>
		<link>http://tc.eserver.org/29805.html</link>
		<guid>http://tc.eserver.org/29805.html</guid>
		<description>Although scholars have examined how individuals deal with information that is unavailable on decision-making tasks, little research has explored how groups deal with missing information. The present study proposes two ways groups can address information that is unavailable: by employing a diminished information set or by inferring the value of missing information. Both of these approaches are tested using an information sharing task. Groups are compared with information unavailable to any member, available but unshared among group members (i.e., hidden profile), and available and shared among all group members. Evidence indicates that group members may utilize both strategies to deal with missing information.</description>
	</item>
	<item>
		<title>Content Re-Use with the Tools at Hand</title>
		<link>http://tc.eserver.org/29634.html</link>
		<guid>http://tc.eserver.org/29634.html</guid>
		<description>Frequent updates for a swarm of modular plug-ins were interrupting work on larger, higher-value projects. Worse, development was happening in a time zone 12 hours away, making communication a major bottleneck. Faced with fixed resources and growing commitments, our writing group extended existing tools to automate information gathering and rough draft creation, thereby halving the writer time each module required. This paper describes the user interface, tool extensions, and reusable information approach we used to solve the problem.</description>
	</item>
	<item>
		<title>Managing Content: Version Control in a Collaborative Workplace</title>
		<link>http://tc.eserver.org/29659.html</link>
		<guid>http://tc.eserver.org/29659.html</guid>
		<description>The increasingly collaborative nature of the workplace--including writing teams and documentation groups--heightens the need for sophisticated document management solutions. Written for managers of workgroups and writing/editorial leads, this paper examines some common issues, including version control, document lifecycle management, and support for collaborative authoring and review. This paper also presents a model for finding and implementing a technology solution that makes sense for your team, as well as a case study of a successful implementation.</description>
	</item>
	<item>
		<title>Teamwork and the Product Documentation Process</title>
		<link>http://tc.eserver.org/29415.html</link>
		<guid>http://tc.eserver.org/29415.html</guid>
		<description>Get to know your new teammates. Get to know your audience. Define the product&apos;s features. Create a mockup of the user interface. Begin to document the features and interface.</description>
	</item>
	<item>
		<title>The Hidden Relationship Between Project Managers and Technical Writers</title>
		<link>http://tc.eserver.org/29336.html</link>
		<guid>http://tc.eserver.org/29336.html</guid>
		<description>Want to know the secret to better quality documentation and improved software design? Will Kelly outlines how the key is an effective relationship between project managers and technical writers.</description>
	</item>
	<item>
		<title>The Value of Employee Participation in Strategic Planning</title>
		<link>http://tc.eserver.org/29066.html</link>
		<guid>http://tc.eserver.org/29066.html</guid>
		<description>A strategic planning and measurement planning project was undertaken by an 800-employee Maintenance department of a major Canadian gas transmission company to establish a stable direction and performance guide. Employee morale was so diminished from six years of constant reorganization and downsizing that the newly appointed vice-president was skeptical that the department would be able to meet its new goals unless a highly participative process was used. The project therefore was designed to use an input-reaction process between employees and managers to create a shared vision, strategic plan, and measurement system. Past projects of this nature had involved management personnel only and often goals were not achieved because few employees felt motivated by the &quot;top-down&quot; directives. This process produced a motivating vision, a highly doable performance plan, and a well-accepted measurement system within the allotted project schedule.</description>
	</item>
	<item>
		<title>Comics: Not Just for Laughs!</title>
		<link>http://tc.eserver.org/28921.html</link>
		<guid>http://tc.eserver.org/28921.html</guid>
		<description>Every project has its own unique set of &apos;opportunities&apos;--also known as challenges. Many of these challenges relate not to the quality of our work, but rather to the communication of our ideas. Often in the course of design, you must communicate complicated concepts to a non-technical (and often uninterested) project sponsor, client, or stakeholder. So how do you capture their interest, get their understanding and buy-in, and finally move on?</description>
	</item>
	<item>
		<title>Managing Virtual Teams: Getting the Most from Wikis, Blogs, and Other Collaborative Tools--Interview with the Authors</title>
		<link>http://tc.eserver.org/28763.html</link>
		<guid>http://tc.eserver.org/28763.html</guid>
		<description>I talk with Katherine (Kit) Brown, Brenda Huettner, and Char James-Tanny about their latest book, Managing Virtual Teams: Getting the Most from Wikis, Blogs, and Other Collaborative Tools.</description>
	</item>
	<item>
		<title>Usability Team Structures</title>
		<link>http://tc.eserver.org/28644.html</link>
		<guid>http://tc.eserver.org/28644.html</guid>
		<description>There are two basic alternatives for structuring a usability/UCD group within an organization: members of the group can be centralized in a single department, or, members can be distributed among development teams.</description>
	</item>
	<item>
		<title>Getting Started with Performance Management</title>
		<link>http://tc.eserver.org/28274.html</link>
		<guid>http://tc.eserver.org/28274.html</guid>
		<description>What are some ways to effectively track and manage a group’s performance? Wiley examines a way to do so using specific requirements designed to measure the success of an STC SIG.</description>
	</item>
	<item>
		<title>Connectfulness</title>
		<link>http://tc.eserver.org/28154.html</link>
		<guid>http://tc.eserver.org/28154.html</guid>
		<description>In the same way that the word &apos;truthiness&apos; is not a real word but is gaining usage in our culture, so the word &apos;connectfulness&apos; offers us in the professional arena a way to express an important aspect of our work. Just as truthiness says more than accuracy and is friendlier than truthfulness, so connectfulness says more than networked and is friendlier and more inclusive than connectedness.</description>
	</item>
	<item>
		<title>Is Wiki Under Your Radar?</title>
		<link>http://tc.eserver.org/28125.html</link>
		<guid>http://tc.eserver.org/28125.html</guid>
		<description>Your staff may already be using one of the most productive collaboration tools ever built.</description>
	</item>
	<item>
		<title>Practical Tips for Working with Global Teams</title>
		<link>http://tc.eserver.org/27874.html</link>
		<guid>http://tc.eserver.org/27874.html</guid>
		<description>Save team members time and conduct meetings and other steps in the project process effectively by integrating these tips for working with team members scattered in various locations.</description>
	</item>
	<item>
		<title>Easing Into Agile Modeling</title>
		<link>http://tc.eserver.org/27602.html</link>
		<guid>http://tc.eserver.org/27602.html</guid>
		<description>Agile modeling started out fairly complex and it grew a bit into its current form.</description>
	</item>
	<item>
		<title>A Polythematic Real-Time Synergistic Hybrid Data Telecommunication System for Scientific Research with Bidirectional Fuzzy Feedback Peer Review by Expert Referees</title>
		<link>http://tc.eserver.org/27281.html</link>
		<guid>http://tc.eserver.org/27281.html</guid>
		<description>Heterogeneous research environments, interests and locations do not necessarily coincide, thus hitherto the primary method of communication amongst researchers has been email. In this article a novel unified polythematic, real-time, synergistic, data telecommunication system is proposed with peer-reviewed, bidirectional fuzzy feedback for research scientists, to facilitate scientific information exchange via the extensible markup language (XML) on multiple scientific topics, e.g. in mathematics, physics, biology and chemistry.</description>
	</item>
	<item>
		<title>Advice for New Managers: Part 1</title>
		<link>http://tc.eserver.org/26909.html</link>
		<guid>http://tc.eserver.org/26909.html</guid>
		<description>The central mistake new managers make is egoism. On the surface, the change is all about you: you’ve been promoted, you have a new job title, you have a new office. Perhaps you’ve been waiting for this change for some time, while watching peers or friends get promotions, and now finally you feel you’ve received the respect you’ve earned.</description>
	</item>
	<item>
		<title>Why Smart People Defend Bad Ideas</title>
		<link>http://tc.eserver.org/26912.html</link>
		<guid>http://tc.eserver.org/26912.html</guid>
		<description>We all know someone that&apos;s intelligent, but who occasionally defends obviously bad ideas. Why does this happen? How can smart people take up positions that defy any reasonable logic? Having spent many years working with smart people I’ve catalogued many of the ways this happens, and I have advice on what to do about it. I feel qualified to write this essay as I’m a recovering smart person myself and I’ve defended several very bad ideas.</description>
	</item>
	<item>
		<title>Why You Must Lead or Follow</title>
		<link>http://tc.eserver.org/26911.html</link>
		<guid>http://tc.eserver.org/26911.html</guid>
		<description>Something curious happens when we confront things we don’t like. Instead of the useful choices of taking action to improve things or accepting things as they are, we often just sit on our asses, point fingers and complain. We’ve developed the passive habits of spectators, rather than the active roles of creators and supporters.</description>
	</item>
	<item>
		<title>Breaking the Ice With SIN SIG</title>
		<link>http://tc.eserver.org/26754.html</link>
		<guid>http://tc.eserver.org/26754.html</guid>
		<description>SIN stands for Shy, Inactive, or New. I admit that it wasn&apos;t my original idea--I appropriated the name and concept from another organization.</description>
	</item>
	<item>
		<title>Organizational Implications of the Future Development of Technical Communication: Fostering Communities of Practice in the Workplace</title>
		<link>http://tc.eserver.org/26039.html</link>
		<guid>http://tc.eserver.org/26039.html</guid>
		<description>As the profession of technical communication develops and evolves, practitioners are forming formal and informal organizational structures that support collaborative communities. These organizational structures are emerging within commercial companies and professional societies such as the Society for Technical Communication. This article describes evolving methods and best practices that technical communicators can apply in the workplace to create an environment that supports effective communities of practice. We identify specific techniques and best practices, including methods of assessing the effectiveness and business impact of communities in the workplace, and interventions for improvement. We also reference a specific technical communication organization, Data Management (DM) User Technology at IBM Corporation, as a case study of ways to implement an organizational infrastructure that supports both skill-based communities of practice and multidisciplinary goal-based communities.</description>
	</item>
	<item>
		<title>On Development Methodology</title>
		<link>http://tc.eserver.org/25757.html</link>
		<guid>http://tc.eserver.org/25757.html</guid>
		<description>Give me the smallest, smartest team possible, with the right tools and infrastructure. Work like fiends for two or three months to get infrastructure and applications started right, then grow slowly to maintain and build additional applications on the core technology.</description>
	</item>
	<item>
		<title>Women&apos;s Technologies, Women&apos;s Literacies: Sewing and Computing Across the Years</title>
		<link>http://tc.eserver.org/25488.html</link>
		<guid>http://tc.eserver.org/25488.html</guid>
		<description>This article compares the historical and contemporary clothing industry with the current microelectronics industry. It argues that the development of paper patterns, along with the perfection of the sewing machine as a technology in the 1870s, democratized fashion for lower and middle class women just as the development of the World Wide Web and Web-making software has democratized publishing for authors before unable to gain access to an audience for their writing. Comparing the businesses of three groups of women using the World Wide Web, this article finally problematizes these historical and contemporary democratizing technologies the sewing machine and the computer by pointing out both obvious and more subtle socioeconomic realities which undercut some utopian promises of publishing in Cyberspace.</description>
	</item>
	<item>
		<title>Collaborative Document Editing with svk</title>
		<link>http://tc.eserver.org/24999.html</link>
		<guid>http://tc.eserver.org/24999.html</guid>
		<description>Say you have a document that needs to be presented in two languages and you are the translator. While the translation is in progress, someone revises the original master document. This means you now might be working with an outdated paragraph or one no longer present in the master version. This article tries to map this problem to parallel development, which version control systems solve with the branch and merge model. You will also see how svk helps you maintain translated documents easily.</description>
	</item>
	<item>
		<title>Preparing Your Staff for Content Management</title>
		<link>http://tc.eserver.org/24921.html</link>
		<guid>http://tc.eserver.org/24921.html</guid>
		<description>Few changes are as potentially uncomfortable for technical communicators than implementing a content management system. Freeman explains why, and offers advice to managers on how to address writers&apos; concerns.</description>
	</item>
	<item>
		<title>Multilingual Knowledge Management Empowers Global eBusiness</title>
		<link>http://tc.eserver.org/23946.html</link>
		<guid>http://tc.eserver.org/23946.html</guid>
		<description>With the penetration of Internet technologies into global business operations, employees at every level are collaborating across multiple geographies.</description>
	</item>
	<item>
		<title>Streamlining the Decision Cycle Through Collaborative Decision Management</title>
		<link>http://tc.eserver.org/23940.html</link>
		<guid>http://tc.eserver.org/23940.html</guid>
		<description>Over the last 20 years, management philosophy has shifted from &apos;command and control&apos; to a more distributed and enabled management philosophy.</description>
	</item>
	<item>
		<title>Whose Team? Managing and Participating in Non-Traditional Work Teams</title>
		<link>http://tc.eserver.org/23786.html</link>
		<guid>http://tc.eserver.org/23786.html</guid>
		<description>The non-traditional team environment is an evolution in our way of doing things. Virtual, blended, and multi-located team structures provide solutions to a myriad of complications that arise from traditional teaming—such as economic feasibility and skill-set cause and demand. It allows clients access to talent and skills they would not otherwise have, and enables specialists greater flexibility and availability. Professionalism and integrity are key in the non-traditional environment. Team members must be able to work isolated and/or with individuals who represent other companies. Managers must be equitable and be able to maintain strong lines of communication.</description>
	</item>
	<item>
		<title>Can Academic Partnerships in Technical Communication Work?: Lessons from Minnesota</title>
		<link>http://tc.eserver.org/23365.html</link>
		<guid>http://tc.eserver.org/23365.html</guid>
		<description>Interuniversity partnerships are widely encouraged as a way for public universities to pool increasingly scarce resources, to minimize duplication of academic programs, and to cooperate rather than compete. Joint programs in technical communication have not been widely studied, but they seem especially logical for several reasons.</description>
	</item>
	<item>
		<title>Long-Distance Teams: Facing the Challenges</title>
		<link>http://tc.eserver.org/22795.html</link>
		<guid>http://tc.eserver.org/22795.html</guid>
		<description>Offers advice for managers of long-distance teams on working across time zones, accommodating team members&apos; cultural norms, easing the difficulties of language differences, and nurturing team spirit.</description>
	</item>
	<item>
		<title>Knowledge Management: The Collaboration Thread</title>
		<link>http://tc.eserver.org/22410.html</link>
		<guid>http://tc.eserver.org/22410.html</guid>
		<description>Knowledge management is a thick web of themes from a variety of professional disciplines. The field is populated with people who resonate with the ideas first articulated by Larry Prusak and Tom Davenport, Tom Stewart, Carla O&apos;Dell and others. &quot;Getting the right information to the right people at the right time.&quot; Isn&apos;t that what information architecture and the information sciences are all about? &quot;Leveraging the intellectual capital of the organization.&quot; Isn&apos;t that HR turf? &quot;Harvest and refine reusable intellectual artifacts.&quot; Hello? Are there any technical writers out there? &quot;It&apos;s about connecting people with people and supporting them with technology.&quot; Does anybody know that research in computer-supported cooperative work began in 1984?</description>
	</item>
	<item>
		<title>Process of Knowledge Building in Educational Departments</title>
		<link>http://tc.eserver.org/22412.html</link>
		<guid>http://tc.eserver.org/22412.html</guid>
		<description>In an educational department members are both drowning in information and craving knowledge. The department&apos;s information base is either scattered or unclassified. The business world understood this scenario and has brought a change to their knowledge infrastructure by including knowledge management (KM) systems. Educational departments, too, need to rethink their knowledge organization strategies. Therefore, a conversion from information to knowledge becomes imperative.</description>
	</item>
	<item>
		<title>How to Revive a Zombie Content Management System</title>
		<link>http://tc.eserver.org/22099.html</link>
		<guid>http://tc.eserver.org/22099.html</guid>
		<description>Without care and attention, a CMS can slide into a state of living death. Such systems can be revived by implementing a number of practical (and non-technical) activities.</description>
	</item>
	<item>
		<title>FC.Net - Getting Started</title>
		<link>http://tc.eserver.org/22023.html</link>
		<guid>http://tc.eserver.org/22023.html</guid>
		<description>Born to lead or learn to lead? Truth is -- no one knows for sure. But there is a small industry of writing, teaching, and speaking built on the proposition that you can at least talk about it. Studies by the Center for Creative Leadership and the Honeywell Corporation suggest that, after direct experience, the second source of learning about leadership is conversation with others.</description>
	</item>
	<item>
		<title>Bilingual Team Writing: Planning a Project</title>
		<link>http://tc.eserver.org/21577.html</link>
		<guid>http://tc.eserver.org/21577.html</guid>
		<description>A two-person bilingual writing team enabled a software application development group to produce on-line documentation and a user guide simultaneously in two languages. Team writing in an international environment requires detailed planning, constant monitoring, and continuous communication in order to succeed.</description>
	</item>
	<item>
		<title>The Open Company Manifesto</title>
		<link>http://tc.eserver.org/21154.html</link>
		<guid>http://tc.eserver.org/21154.html</guid>
		<description>Users can improve information flow. They can create robust markets, and they can help fix the problems that a company faces. This can happen at an astonishing speed. If the gateway is open, and the company allows users access, those users will quickly tell the company what they are doing wrong. When users are invited to wallow in the information flow, they will crack the company into shape.</description>
	</item>
	<item>
		<title>Filling Knowledge Gaps</title>
		<link>http://tc.eserver.org/20325.html</link>
		<guid>http://tc.eserver.org/20325.html</guid>
		<description>Knowledge gaps arise when a small team in an organization creates or compiles a body of knowledge that needs to be deployed to a larger group of people.&#xD;A gap then exists between the small team that has the&#xD;knowledge and the larger group of people who need it.&#xD;In the normal course of doing business, healthy&#xD;organizations naturally create knowledge gaps, and the&#xD;healthiest organizations create the most knowledge&#xD;gaps.</description>
	</item>
	<item>
		<title>Collaborating in Project Management, Long-Distance</title>
		<link>http://tc.eserver.org/19891.html</link>
		<guid>http://tc.eserver.org/19891.html</guid>
		<description>From early 1993 through July of 1994, three STC chapters jointly managed a research project on Technical Communication in Western Canada. Based in Winnipeg, Calgary and Vancouver, the managers were thousands of miles apart, relative strangers and simultaneously engaged in running their own businesses. In this volunteer assignment, they involved committees within their own chapters. As team building and collaborative arrangements become more prevalent in technical communications projects, it can be instructive to look at how such a farflung research project fared. We will relate this experience&#xD;briefly to some research results reported in &lt;i&gt;Technical Communication.&lt;/i&gt;</description>
	</item>
	<item>
		<title>Strategies for Student Chapter Success</title>
		<link>http://tc.eserver.org/19859.html</link>
		<guid>http://tc.eserver.org/19859.html</guid>
		<description>Students from the Cedarville College chapter of STC present seven factors that make their chapter successful.&#xD;The Cedarville College chapter of STC received a&#xD;Chapter Achievement Award at the 46th Annual&#xD;Conference in Cincinnati, Ohio.</description>
	</item>
	<item>
		<title>Moving to Single Sourcing:  Managing the Effects of Organizational Changes</title>
		<link>http://tc.eserver.org/19814.html</link>
		<guid>http://tc.eserver.org/19814.html</guid>
		<description>Argues that the move to single sourcing often requires changes within teams as new skills are introduced and members&apos; roles shift. Points out that while some changes may threaten the stability of the team, managers can anticipate and prevent problems.</description>
	</item>
	<item>
		<title>INTERACTIONARY: Sports for Design Training and Team Building</title>
		<link>http://tc.eserver.org/18674.html</link>
		<guid>http://tc.eserver.org/18674.html</guid>
		<description>This is an experiment in design education. The idea is to explode the process of design by forcing insane time constraints, and asking teams of designers to work together in front of a live audience. From what we&apos;ve seen, it forces the discussion of design process, teamwork, and organization, and asks important questions about how designers do what they do. Below are summaries of previous events, and information about how to organize your own Interactionary.</description>
	</item>
	<item>
		<title>Eleven Commandments for Conducting a Business Meeting</title>
		<link>http://tc.eserver.org/15128.html</link>
		<guid>http://tc.eserver.org/15128.html</guid>
		<description>In response to Gary M. Smith&apos;s article &apos;Eleven Commandments for Business Meeting Etiquette,&apos; which focuses on the conduct of those attending meetings, Sullivan presents eleven rules for the organizers and speakers of meetings.</description>
	</item>
	<item>
		<title>Self-Directed Work Teams</title>
		<link>http://tc.eserver.org/15190.html</link>
		<guid>http://tc.eserver.org/15190.html</guid>
		<description>Describes how a team of employees with broad control over the direction and outcome of a project can work more efficiently than a single individual assigned the same tasks.</description>
	</item>
	<item>
		<title>Nipping Client Silliness in the Bud</title>
		<link>http://tc.eserver.org/13226.html</link>
		<guid>http://tc.eserver.org/13226.html</guid>
		<description>A significant number of ALA posts talk about unreasonable requests from clients. Either they want a Sony-level website on an AOL user&apos;s look at my kitties budget, or else they want so many features added to their sites that they will become as unusuable as the original boo.com.</description>
	</item>
	<item>
		<title>Information Development Organizations Evolving to Keep Pace with Change: A Collaborative Conversation of Information Development Managers </title>
		<link>http://tc.eserver.org/10431.html</link>
		<guid>http://tc.eserver.org/10431.html</guid>
		<description>This article reports on an online discussion of the Advisory Council for Information Development Management (CIDM), which is composed of directors, managers, and CEOs from corporations and a consulting firm. The conversation, conducted over 3 weeks in January 2000, covered several key themes:  The expectation of greater productivity while budgets are flat or decreasing Meeting this expectation means a considerable rethinking, doing more with less, improving processes, and understanding total cost. The need for higher quality and improved usability This important need leads some organizations back to traditional editing, to embracing different development techniques (such as single sourcing, structured documents, and standard English), and to more robust interfaces. Innovative leadership and effective organization Strong leadership in a supportive and flexible organization is ultimately the cornerstone for success. </description>
	</item>
	<item>
		<title>Visualization Strategies for Team-Oriented Problem Solving, Analysis, and Project Planning</title>
		<link>http://tc.eserver.org/10361.html</link>
		<guid>http://tc.eserver.org/10361.html</guid>
		<description>This article describes visualization methods used by many international organizations in the design of development projects. In this context, development projects means projects that are designed to improve the quality of life for people living in a developing country. During the project design workshop essential elements of a discussion and subsequent analysis are visualized as the discussion takes place and displayed to the participants. This visual record is kept in view through the whole period of the discussion. The visual methods of identifying, analyzing and structuring a problem dramatically improves the efficiency and effectiveness of the problem solving process and the quality of the final solution. The techniques enable a large amount of knowledge available within the group of participants to be collected quickly and allows complex problems to be taken through several steps of analysis.</description>
	</item>
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