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1.
#31893

Analyzing Your Users and Needs Before Creating the Help Deliverables; Interview with Nicky Bleiel

In this podcast, Nicky Bleiel says we should talk to as many users as we can — conducting on-site visits, sending surveys, gathering information from Marketing, Support, and other departments — so we can have a better understanding of our users’ needs and the formats and mediums that will work best for them. After completing this audience and needs analysis, we can then go out and create the deliverables that will best serve our users.

Bleiel, Nicky and Tom H. Johnson. Tech Writer Voices (2008). Articles>Interviews>Documentation>User Centered Design

2.
#31894

How to Create User-Centered Documentation, Interview with Joe Sokohl

In this podcast, Joe Sokohl explains how to create user-centered documentation by contacting, observing, and interviewing users to gather information about what types of information they use and the help deliverables they actually want.

Sokohl, Joe and Tom H. Johnson. Tech Writer Voices (2008). Articles>Interviews>Documentation>User Centered Design

3.
#28937

Long Live the User (Persona): Talking with Steve Mulder

More companies are doing user research than ever before, but what is becoming of all the information? Steve Mulder talks about strategies for getting research into shape so real people can actually use it. The key: user personas.

Danzico, Liz and Steve Mulder. Boxes and Arrows (2007). Articles>Interviews>User Centered Design>Personas

4.
#29811

Making Personas Work for Your Web Site: An Interview with Steve Mulder

It's important for the people responsible for creating the personas to have active listening skills, empathy, and clear communication skills. Ultimately, what design teams need to do is aggregate all of the qualitative or quantitative data into a clearly communicated story. This means that writing and communication skills are also critical. From the point of view of a more tactical skillset, the design team will get better results if they have experience conducting interviews and writing surveys.

Spool, Jared M. User Interface Engineering (2007). Articles>Interviews>User Centered Design>Personas

5.
#31002

What Is Your Mental Model? An Interview With Indi Young

Rosenfeld Media has just released Indi Young's Mental Models: Aligning Design Strategy With Human Behavior. Boxes and Arrows sits down with Indi to talk about the origins and evolution of the mental model.

Baum, Chris. Boxes and Arrows (2008). Articles>Interviews>User Centered Design

6.
#35508

Personas and Goal-Directed Design: An Interview with Kim Goodwin

We use personas because they are powerful design, measurement, and communication tools. We use them in design to help us avoid the elastic user problem--where "the user" is a total novice one minute and a technophile the next--as well as self-referential design, because designers are seldom representative of a product's target audience. Personas also help cut through assumptions that certain tasks are necessary; if a task doesn't directly help accomplish a goal, we can try to eliminate it.

Klee, Matthew. User Interface Engineering (2001). Articles>Interviews>User Centered Design>Personas

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