Creating a Digital World: Data As Design Material
The common wisdom is that we now live in the age of information; the freedom and access we have to data is unprecedented in history; and the efficiency and convenience of online commerce, research, and communication has already transformed our lives for the better. While this is true, of course, our excitement should be tempered by a few realizations.
Follett, Jonathan. UXmatters (2008). Articles>Information Design>User Interface>User Experience
La Minería de Datos (Data Mining) es un término del que se hablado bastante en los últimos años. Sin embargo es sólo una parte de algo mucho más interesante: el Descubrimiento de Conocimientos o Knowledge Discovery.
Dursteler, Juan Carlos. InfoVis (2002). (Spanish) Articles>Information Design>User Interface
Normally I would write a traditional conference overview to inform people about the recent Designing for User Experiences conference (DUX) held in San Francisco, June 6-8. Instead, I would like to impart a few of the impressions I came away with and recommend that everyone go to the AIGA Case Study Archive to read the papers that were accepted.
Malone, Erin. Boxes and Arrows (2003). Articles>Information Design>User Interface
Information Architecture for the Rest of Us
The purpose of this article is to explain information architecture in a very simple and clear manner. If you have been confused about information architecture and what it is all about, this is exactly the article you should read. An analogy is used to get at the core concepts and several useful examples are provided.
Rhodes, John S. WebWord (2002). Articles>Information Design>User Interface
The original tab signaled an information storage revolution and helped enable everything from management consulting to electronic data processing.
Tenner, Ed. Technology Review (2005). Articles>User Interface>Information Design>History
Most web development projects put a lot of effort into the design of navigation tools. But fact is that people tend to ignore these tools. They are fixated on getting what they came for and simply click on links or hit the back button to get there.
Olsen, Henrik. GUUUI (2005). Articles>User Interface>Information Design
Practical Design of Outlines and Site Maps 
Experimental new hierarchy-navigation UIs can hardly improve on the ancient outline.
Hoffman, Michael. Hypertext Navigation. Articles>Information Design>User Interface>Sitemaps
Streamlining an Interface Using Information Design Principles 
'Information design' is the art and science of understanding problems from the product user's standpoint, and using that understanding to select an appropriate mix of graphics and text that supports the design and presents necessary information appropriately. This progression topic presents a simple, iterative way to examine a design problem, and uses that approach to solve a common design problem (using space more efficiently in a software interface).
Hart, Geoffrey J.S. STC Proceedings (2003). Articles>Information Design>User Interface
Making the Right Constraints for Usable and Accessible User Interfaces
This paper focuses on managing constraints in a way that enables developers to create an accessible and usable user interface (UI). The constraining processes presented in this paper comprise of a language to describe a logical web page in an application, a basic bottom-up repository management system and the processing required for compiling pages.
Cornelius, Gary and John J. Chelsom. IDEAlliance (2005). Articles>Information Design>User Interface>Usability
Top-Ten Information Architecture (IA) Mistakes
Structure and navigation must support each other and integrate with search and across subsites. Complexity, inconsistency, hidden options, and clumsy UI mechanics prevent users from finding what they need.
Nielsen, Jakob. Alertbox (2009). Articles>Web Design>Information Design>User Interface
ウェブサイトは、その構造とナビゲーションシステムとが互いに支え合っていなければならない。検索システムとも結びついていなければならない。サブサイトに至るまで一体化していなければならない。複雑で、一貫性が無く、選択肢が隠れていて、UIが扱いにくければ、ユーザーは必要なものを見つけられない。
Nielsen, Jakob. Usability.gr.jp (2009). (Japanese) Articles>Web Design>Information Design>User Interface
Inside Out: Interaction Design for Augmented Reality
While ubiquitous computing remains an unpleasant mouthful of techno-babble to most people who know the term, and everyware is still an essentially unknown idea, the visibility of augmented reality has surged in the last twelve months.
Lamantia, Joe. UXmatters (2009). Articles>User Interface>User Experience>Information Design
There are 14 readers currently online: 1 registered user and 13 guests. Register.

![]()
![]()


![]()
![]()
![]()