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1.
#30415

Contextual Inquiry: Listening and Questioning to Improve Information Design   (PDF)

Contextual Inquiry is a field research technique that focuses on interviewing users in their own context as they do actual work. As a basis for effective design, Contextual Inquiry can contribute to the requirements and structure of systems and information. This half-day workshop presents a practical introduction to Contextual Inquiry as a step in designing information that supports and extends users' work.

Beabes, Minette A., Mary E. Raven, and Karen Holtzblatt. STC Proceedings (1993). Articles>Information Design>Methods>Contextual Inquiry

2.
#21459

Deliverables and Methods: Special Deliverable #8

To date this column has focused on how to make deliverables more effective, either through their content or through the tools to create them. For this issue, I would like to explore the relationship between deliverables and methodology. Unfortunately, this calls for a definition of IA methodology, which may challenge the definition of IA as the hardest question in our field.

Brown, Dan. Boxes and Arrows (2003). Articles>Information Design>Methods

3.
#29392

An History of Outlining (and STOP)

The STOP teams brilliant practical approach to outlining also looks forward to a number of activities that have become more convenient thanks to electronic outlining software--collaborative work on organization, visual display of a verbal structure, an iterative process of research, outlining, and drafting focused on the same document, and the large organizations need for standard templates defining the structure of generic modules. In these ways, the STOP team are forerunners for practices that even today are avant garde.

Price, Jonathan R. DITA Users (1999). Articles>Information Design>Methods>History

4.
#28694

Review: Paper Prototyping

Carolyn Snyder's Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces provides the only complete guide to paper prototyping. It teaches you everything you need to know to successfully do paper prototyping and offers many practical tips. However, only about a third of the book is actually about doing paper prototyping. The majority of the book's content comprises a basic reference on usability testing. While some of the information on usability testing describes how to test paper prototypes, most of it is applicable to any type of usability testing. If you're already an expert in usability testing, you may not find this information as useful, but Snyder has honed her approach to usability testing over her many years of experience as a usability professional and provides a wealth of practical information.

Gabriel-Petit, Pabini. UXmatters (2006). Articles>Reviews>Information Design>Methods

5.
#28356

Visio Replacement? You Be the Judge

In the same way that the Internet took us to the next level of interaction, complete with rich visuals, simulations are doing the same for application definition. McDowell explores the ins and outs of new simulation tools. Will one of them work for you?

McDowell, Scott. Boxes and Arrows (2006). Articles>Information Design>Methods

6.
#32634

Concept Design Tools

Designers of digital products and services like ourselves can dramatically improve our work by generating more concepts early in our projects. In this article, I’ll try to make concept design easier to learn by illustrating three simple tools for generating concepts.

Lombardi, Victor. Digital Web Magazine (2008). Articles>Information Design>Methods

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