A directory of resources inthe field of technical communication.

Articles>Human Computer Interaction

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51.
#25074

The Human Interface

The phrase 'human error' is taken to mean 'operator error', but more often than not the disaster is inherent in the design or installation of the human interface. Bad interfaces are slow or error prone to use. Bad interfaces cost money and cost lives.

Dix, Alan. uiGarden (2005). Articles>Human Computer Interaction>Usability>User Centered Design

52.
#28367

Human-Computer Interaction: Guidelines for Web Animation

Human-computer interaction in the large is an interdisciplinary area which attracts researchers, educators, and practioners from many differenf fields. Human-computer interaction studies a human and a machine in communication, it draws from supporting knowledge on both the machine and the human side. This paper is related to the human side of human-computer interaction and focuses on animations.

Galyani, Golnessa Moghaddam and Mostafa Moballeghi. uiGarden (2006). Articles>Human Computer Interaction>User Experience>Flash

53.
#30502

Human-Computer Interaction: The Role of the Technical Communicator   (PDF)

Throughout the history of the computer, human-computer interaction has taken many forms; from gears and levers to electronic desktops and virtual reality. Development of the computer has been driven by advances in technology making the computer smaller, cheaper, more powerful, but not necessarily easier to use. Today, the computer is ready for an evolutionary change from a number cruncher to a true communications medium. Sound, voice, and video are the future of the computer and technical communicators will become important in making this technology easier and more practical to use.

Calkins, Andrew J. STC Proceedings (1993). Articles>Human Computer Interaction>TC

54.
#28582

Human-Computer Interface at Google

Why does a web site that rarely changes need HCI people? Learn about the experiences of a new employee, Josh Mittleman, which he shared with the UsabilityNJ meeting in October.

Hoffer, Eric. Usability Interface (2007). Articles>Human Computer Interaction>Usability

55.
#20077

Incorporating Human-Computer Interface (HCI) Technology Into the Technical Writer’s Role   (PDF)

At last year’s STC corlference in Seattle, Dr. Donald Norman spoke about the technical writing community becoming an integral part qf the design/development team. The HCI certificate program qfered through Renesselaer Polytechnic Institute @PI,) provides information and teaches skills that enable the technical communicator to become a valuable part of that team. This paper discusses my experience incorporating what I learned in the HCI class on a work project.

Oakley, Joanne. STC Proceedings (1997). Articles>Education>Human Computer Interaction>Technical Writing

56.
#10380

The Influence of Semantics and Syntax on What Readers Remember   (peer-reviewed)   (members only)

The objectives of the study presented here are to help writers and editors better allocate their efforts, increase the discipline’s knowledge about reader performance with technical documents, and examine many text variables in one study. For this study, participants read and recalled one of two technical texts. Results reveal that readers are more likely to recall more important versus less important information. Additionally, readers are more likely to recall information in clauses, in independent clauses, and in the first paragraphs of documents. The implication of these results for writers and editors is discussed.

Isakson, Carol S. and Jan H. Spyridakis. Technical Communication Online (1999). Articles>Human Computer Interaction>Information Design

57.
#20819

Information Retrieval of Imperfectly Recognized Handwriting

A user test of handwritten input on a pen machine achieved a 1.6% recognition error rate at the character level, corresponding to 8.8% errors on the word level. Input speed was 10 words per minute. In spite of the recognition errors, information retrieval of the handwritten notes was almost as good as retrieval of perfect text.

Nielsen, Jakob, Victoria L. Phillips and Susan T. Dumais. Alertbox (1993). Articles>Human Computer Interaction>User Interface

58.
#25741

The Internet and HCI in Australasia

In this article we explore these issues further to find out how the Internet is used by Australasian HCI professionals and how they see themselves using the Internet in the future.

Wood, Dean and Susan Wolfe. SIGCHI Bulletin (1997). Articles>Human Computer Interaction>Regional>Australia

59.
#21282

Just How Far Beyond HCI is Interaction Design?

A recent book captures a larger movement within the academic field of human-computer interaction away from its traditions of behavioral science and engineering towards 'interaction design.' But re-labeling isn't enough, it also requires a shift in philosophical foundations as well as professional practice, and the language of HCI is not the best place to look for inspiration.

Lowgren, Jonas. Boxes and Arrows (2002). Articles>Human Computer Interaction>Interaction Design

60.
#20817

A Layered Interaction Analysis of Direct Manipulation

The concept of direct manipulation is usually viewed as a single characteristic of a class of interaction styles. Here, direct manipulation is analyzed according to a detailed layered interaction model, showing that it has quite different effects on the dialogue on the different levels. In particular, the "no errors" claim may be true at the syntax level but not at several of the levels above or below that level. Furthermore, a unified framework is presented for conceptualizing Direct Manipulation, What You See Is What You Get (WYSIWYG), Transparency, Immediate Command Specification, Arcticulatory Directness, and Computational Appliances according to a layered interaction view.

Nielsen, Jakob. Alertbox (1992). Articles>Human Computer Interaction>User Interface

61.
#21047

Learning From Photoshop's "Variations" Tool

Adobe has been using one of the most effective contemporary goal-oriented interactive mechanisms for years, and a lot of product designers should have been paying attention. It is, of course, the 'Variations' tool.

Baker, Adam. Merges.net (2001). Articles>User Interface>Human Computer Interaction

62.
#10375

Learning How to Use a Cellular Phone: Comparison Between German and Chinese Users   (peer-reviewed)   (members only)

The objective of this study was to investigate whether and how 'cultural standards' influence the use of typical daily products, e.g. a cellular phone. The goal was to provide insight for technical communicators who design information products for Chinese or German users. Hypotheses about differences in learning and information gathering strategies were derived from Chinese and German cultural standards. Methods used were focus groups, usability tests and a questionnaire. In focus groups, the question was raised about how cellular phone users had learned to use the phone. Four focus groups were held in each country (number of participants: China: n=26, Germany: n=24). A questionnaire was designed to provide additional information. During usability tests, the actual information searching behavior was recorded. Results indicate that the following cultural differences exist: The main source of information for Chinese is the sales clerk, whereas for Germans it is the conventional user manual.

Honold, Pia. Technical Communication Online (1999). Articles>Human Computer Interaction>Usability>International

63.
#13758

Magical Numbers: The Seven-Plus-or-Minus-Two Myth   (PDF)   (peer-reviewed)   (members only)

George Miller’s “magical number seven, plus or minus two” is poorly understood and, consequently, blindly applied to professional communication. As an example, I have heard speakers explicitly allow themselves up to seven items of up to seven words on each visual aid, in addition to the title. Any such slide would fail any real-life test of effectiveness, such as briefly showing the slide while going on talking, then asking the audience what was on it. Such misconceptions endure.

Doumont, Jean-luc. IEEE Transactions on Professional Communication (2002). Articles>Human Computer Interaction

64.
#15162

Make It Flow: Achieving the Optimal User Experience   (PDF)

Contends that human factors professionals must look beyond usability and heuristics to maximize a product's appeal.

Fruhlinger, Joshua A. Intercom (2001). Articles>Human Computer Interaction>Usability

65.
#25682

Minimizing Bias in Computer Systems

Computer punch card tallying systems pose serious problems for fair elections. In particular, under-educated groups are more likely not to understand how the computerized system works. In this workshop we were concerned with understanding bias in computer systems and developing methods to help minimize bias through the design process.

Friedman, Batya, Eric Brok, Susan King Roth and John Thomas. SIGCHI Bulletin (1996). Articles>Human Computer Interaction>Accessibility

66.
#10404

Mutual Intercultural Perception: How Does It Affect Technical Communication? Some Data from China, the Netherlands, Germany, France, and Italy    (peer-reviewed)   (members only)

Professional technical communicators increasingly find themselves in a negotiation situation where cultural differences have caused misperceptions or confusion concerning time (pausing, interrupting). This article overviews an intercultural perception experiment that investigated how individuals from different cultures perceive questioning and pausing/interrupting behavior in the same videotaped Dutch-Chinese negotiation. The study, which involved Chinese, Dutch, German, French, and Italian students of similar educational backgrounds, revealed that culture can affect how different individuals perceive and interpret the same situation. For example, the 'traditionally' polite Chinese appear to interrupt more often than many Western individuals might expect. And while both Chinese and Dutch observers thought the Dutch interrupted far more often than the Chinese, findings based on linguistic parameters for interrupting reveal it is the Chinese who interrupt more often.

Ulijn, Jan M. and Kirk R. St. Amant. Technical Communication Online (2000). Articles>Human Computer Interaction>International

67.
#25393

Narrative vs Control in the Online Story World

How much control should users be able to take over the system they are using? Within Human-Computer Interaction, the challenge is usually to give control of technology to users; be it through accessible design, or, more generally, by making paths clear and choices apparent.

Light, Ann. uiGarden (2005). Articles>Human Computer Interaction

68.
#20818

Noncommand User Interfaces

Several new user interface technologies and interaction principles seem to define a new generation of user interfaces that will move off the flat screen and into the physical world to some extent. Many of these next-generation interfaces will not have the user control the computer through commands, but will have the computer adapt the dialogue to the user's needs based on its inferences from observing the user. This article defines twelve dimensions across which future user interfaces may differ from the canonical window systems of today: User focus, the computer's role, interface control, syntax, object visibility, interaction stream, bandwidth, tracking feedback, interface locus, user programming, and software packaging. Keywords: Agents, Animated icons, BITPICT, DWIM, Embedded help, Eye tracking, Generations of user interfaces, Gestural interfaces, Help systems, Home computing, Interactive fiction, Interface paradigms, Noncommand based user interfaces, Prototyping, Usability heuristics, Virtual realities, Wizard of Oz method.

Nielsen, Jakob. Alertbox (1993). Articles>Human Computer Interaction>User Interface>Usability

69.
#31869

Of Mice and iPods, or The Death of the Designer

Computing technologies are becoming so familiar it can feel as if they have always been here. It is strange to think that the mouse, for instance, was invented by Doug Englebart in the seventies. He must encounter a degree of incredulity when he mentions this to people. “You invented the mouse? Really? How nice. Did you also invent the pen?”

Blythe, Mark. uiGarden (2008). Articles>Human Computer Interaction>User Centered Design>Usability

70.
#31907

OK-Cancel or Cancel-OK?

Should the OK button come before or after the Cancel button? Following platform conventions is more important than suboptimizing an individual dialog box.

Nielsen, Jakob. Alertbox (2008). Articles>Human Computer Interaction>User Interface>Usability

71.
#10417

Physical, Cognitive, and Affective: A Three-part Framework for Information Design   (peer-reviewed)   (members only)

This article first explores limitations of the prevailing concept of document design. Next, it offers a definition of information design—a framework meant to broaden the popular perspective on design in our field. The article then describes in detail the three types of design activities involved in technical communication: physical design, cognitive design, and affective design. Last, this article suggests the strengths and limitations of this framework. Appendixes describe implications of this framework to the teaching of technical communication to majors in the field, to the practice of technical communication in industry, and to research in the field.

Carliner, Saul. Technical Communication Online (2000). Articles>Human Computer Interaction>Information Design

72.
#22248

Post-Cognitivist HCI: Second-Wave Theories   (peer-reviewed)   (members only)

Historically, the dominant paradigm in HCI, when it appeared as a field in early 80s, was information processing ('cognitivist') psychology. In recent decades, as the focus of research moved beyond information processing to include how the use of technology emerges in social, cultural and organizational contexts, a variety of conceptual frameworks have been proposed as candidate theoretical foundations for 'second-wave' HCI and CSCW. The purpose of this panel is to articulate similarities and differences between some of the leading 'post-cognitivist' theoretical perspectives: language/ action, activity theory, and distributed cognition.

Kaptelinin, Victor, Bonnie A. Nardi, Susanne Bodker, John M. Carroll, Jim Hollan, Edwin Hutchins and Terry Winograd. ACM SIGCHI (2003). Articles>Human Computer Interaction>History

73.
#25325

Productivity and Multi-Screen Computer Displays   (PDF)

One hundred eight university and non university personnel participated in a comparison of single monitor, multi-monitor and multi-monitor with Hydravision display configurations. Respondents edited slide shows, spreadsheets and text documents in a simulation of office work, using each of the display arrays. Performance measures, including task time, editing time, number of edits completed, and number of errors made and usability measures evaluating effectiveness, comfort, learning ease, time to productivity, quickness of recovery from mistakes, ease of task tracking, ability to maintain task focus and ease of movement among sources were combined into an overall evaluation of productivity. Multi-screens scored significantly higher on every measure.

Colvin, Janet, Nancy Tobler and James A. Anderson. Rocky Mountain Communication Review (2004). Articles>Human Computer Interaction>User Interface

74.
#26631

R.I.P. WYSIWYG

Macintosh-style interaction design has reached its limits. A new paradigm, called results-oriented UI, might well be the way to empower users in the future.

Nielsen, Jakob. Alertbox (2005). Articles>User Interface>Human Computer Interaction

75.
#21259

Redefining Curriculum and Research Initiatives: The Human Computer Interaction Certificate Program, A Year Later   (PDF)

Rensselaer Polytechnic Institute's Graduate Certificate in Human Computer Interaction (HCI) celebrates its first birthday this spring. This program was the result of a joint university and industry partnership between RPI and IBM. Join the team as they discuss the HCI Certificate Program, a year in review.

Hans, David F., Roger A. Grice, Edward J. See and Robert Krull. STC Proceedings (1997). Articles>Education>Human Computer Interaction

 
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