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	<title>Articles&gt;Graphic Design&gt;Document Design</title>	<link>http://tc.eserver.org/dir/Articles/Graphic-Design/Document-Design</link>
	<description>A listing of the most recently indexed works about Articles and Graphic Design and Document Design in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Articles&gt;Graphic Design&gt;Document Design</title>
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		<title>So, You Want To Screen Capture, Huh?</title>
		<link>http://tc.eserver.org/33849.html</link>
		<guid>http://tc.eserver.org/33849.html</guid>
		<description>Here&apos;s a quick tutorial about screen captures, thus the title. If you&apos;re not sure what a screen capture is, then think about the pages you&apos;ve seen lately. Maybe some of them have had specific sections of the desktop or a program made into an image. It was almost as if they captured part of the screen as an image.</description>
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		<title>Good Designs Have Strong Contrast</title>
		<link>http://tc.eserver.org/33604.html</link>
		<guid>http://tc.eserver.org/33604.html</guid>
		<description>Push contrast more than you might be naturally inclined. If you don’t, you end up with conflict. The next time you eat at a restaurant, look closely at the menu. A good menu has a high degree of contrast between sections.</description>
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		<title>Five Simple Steps to Designing Grid Systems: </title>
		<link>http://tc.eserver.org/33144.html</link>
		<guid>http://tc.eserver.org/33144.html</guid>
		<description>Aesthetics can be measured and more importantly can be constructed. If you want something to be aesthetically pleasing there are steps you can take to make sure it is going in the right direction. Now I&apos;m not saying that &apos;follow these rules and you will create something beautiful&apos;. What I am saying is that by following a few of these guidelines can go some way into creating something compositionally balanced, which will inherently be more aesthetically pleasing.</description>
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		<title>Converting Text to Outline</title>
		<link>http://tc.eserver.org/32572.html</link>
		<guid>http://tc.eserver.org/32572.html</guid>
		<description>Powerful design software makes many choices available to graphic designers, but just because you can do something doesn’t always mean you should. For example, sometimes it’s a good idea to convert your text layouts to outline, but sometimes it isn’t. Learn more about this occasionally necessary, often ill-advised practice before you decide whether or not it’s time to convert.</description>
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		<title>Get the Most Out of Your Color</title>
		<link>http://tc.eserver.org/31664.html</link>
		<guid>http://tc.eserver.org/31664.html</guid>
		<description>Color can play an important role in technical documentation.</description>
	</item>
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		<title>Documenting Networks</title>
		<link>http://tc.eserver.org/28734.html</link>
		<guid>http://tc.eserver.org/28734.html</guid>
		<description>Documenting networks is playing less with words, and more with diagrams. It also requires an engineering mind, an ability to think out-of-box, and creative mind. Technical writers can rise to a new scale and expand their skill sets if they are able to document networks.</description>
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		<title>Accurate Image Manipulation for Desktop Publishing</title>
		<link>http://tc.eserver.org/25769.html</link>
		<guid>http://tc.eserver.org/25769.html</guid>
		<description>Devoted to the best possible quality in the desktop publishing workflow. This calls for accurate calibration and correct choice for the working space.</description>
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		<title>Using Graphics to Help Users Build Mental Models</title>
		<link>http://tc.eserver.org/24784.html</link>
		<guid>http://tc.eserver.org/24784.html</guid>
		<description>Research shows that adults learn more efficiently when they have formed an accurate mental model of the product they are trying to use. We can help our users form accurate mental models more quickly by graphically depicting that model on the interface. One product using that approach allowed engineers to become productive with no reference to user documentation.</description>
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		<title>Empirical Proof for Presenting Screen Captures in Software Documentation</title>
		<link>http://tc.eserver.org/24160.html</link>
		<guid>http://tc.eserver.org/24160.html</guid>
		<description>None of the previous studies on screen captures addressed the functions in the framework. There was no empirical research on any of the four functions of screen captures. This article presents our research on these functions. Each section starts with a brief explanation of the function. Next, we illustrate the screen capture designs used to test the function. The remainder of each section explains the setup and results of the empirical study. The article ends with some general conclusions about the functions of screen captures.</description>
	</item>
	<item>
		<title>Screenshots with the Mouse Pointer</title>
		<link>http://tc.eserver.org/23492.html</link>
		<guid>http://tc.eserver.org/23492.html</guid>
		<description>How to produce screenshots which include the mouse-pointer.</description>
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