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51.
#30315

When Products Become Easy to Use, What's Next for Writers?

People who follow the right trends will someday lead them. Such an opportunity now lies in the hands of technical writers, as the computer field moves toward standardized, graphical, easy-to-use interfaces.

Oram, Andrew. Boston Broadside (1991). Articles>Usability>User Centered Design>Documentation

52.
#25076

Why Game Documentation is Essential to a Satisfying User Experience

Documentation and information organization are an integral part of video game construction. The video game industry may be one of the directions technical communicators will move toward in the near future.

Peterson, Martin. Usability Interface (2004). Articles>Documentation>User Experience>User Centered Design

53.
#30622

Write Once, Use Many: Why and How We Make Product Information Modular   (PDF)

Faced with growing demand from customers for specific courses, addressing only their needs, in very short time-frames, we had to re-examine the way we worked. Patching together one-shot customized coursework was labor-intensive for a non-homogeneous and unsatisfactory result. Each new customer request required repetition of the same amount of effort. With reduced turnaround time and dwindling human resources, a solution had to be found.

McClelland, Patricia J. and Alison Bourdel. STC Proceedings (1993). Articles>Documentation>Information Design>User Centered Design

54.
#32144

User-Guide-Driven Development

In my work with Bumblebee I use an approach I call 'User-Guide-Driven Development,' or UGDD for short. The mechanics of UGDD is similar to that of Test-Driven Development (TDD), but before I write the test for a feature, I write a snippet of the user guide describing the feature I am about to implement.

Brolund, Daniel. Thoughts of a Goldfish (2008). Articles>Documentation>Usability>User Centered Design

55.
#32171

The Almighty Thud

If you document everything, you are giving everything an equal weight. Do that for a complex system, and you are buried in detail. In any system there are some aspects that are more important than the others, key aspects of the system that once understood, will help someone to learn more. The art in documentation is to find how to document these aspects as clearly as possible. In this you emphasize these areas, and leave the details for the code.

Fowler, Martin. Distributed Computing (1997). Articles>Documentation>User Centered Design>Minimalism

56.
#32349

Users Read Help Manuals Like an Encyclopedia, Not a Novel

Users turn to help to look for a specific question, just as someone consults an encyclopedia for a specific question. No one reads the entire encyclopedia/manual, nor is anyone expected to. Well-written encyclopedias allow users to find information through indexes, tables of contents, alphabetical organization, and search fields.

Johnson, Tom H. I'd Rather Be Writing (2008). Articles>Documentation>User Centered Design>Help

57.
#32540

Documenting User-Centered Design Best Practices

When initiating or expanding the role of user-centered design (UCD) in an organization, consider documenting UCD best practices as they fit within existing processes and the best practice of other areas. Such documentation communicates the role and value of UCD throughout the organization in terms familiar to your organization. Because what best practices means varies from company to company, there is no single way to do this. Here are some questions to consider.

Bachmann, Karen L. STC Proceedings (2008). Articles>Documentation>User Centered Design>Policies and Procedures

58.
#32824

Has Anyone Used Your Product

Before you release a product, have some people use it. From these "test users" get solutions to problems, tips and knowledge that would help your real-life Users. Put that information in your User Documentation, and on your product support website.

Great Technical Writing (2008). Articles>Documentation>Technical Writing>User Centered Design

59.
#33865

Why Bother With User Documentation in Recessionary Times?

In recessionary times, organisations should focus on getting sales from existing customers - so customer retention becomes ever more important.

Cherryleaf (2009). Articles>Documentation>Business Case>User Centered Design

60.
#33894

Lessons Learned with Quick Reference Guides: Timing and Truth

I should never fully trust anyone on a project. I don’t mean this disrespectfully, because I work with competent, talented professionals. But no one has the full picture of how the application will truly work. The quality assurance (QA) engineer usually has the clearest picture. The program manager and project manager are often living in a slightly different world, full of a vision of how the product should work and how they expect users to interact with it, but sometimes they’re missing important nuances in the actual implementation. The interaction designer builds prototypes and assumes the developers will build them to spec, but since the prototypes are usually HTML-based, and not in Java or .NET, variances are inevitable.

Johnson, Tom H. I'd Rather Be Writing (2009). Articles>Documentation>User Centered Design>Emotions

61.
#34093

Progressive User Adoption

User assistance can add value to a product or Web service’s business model by influencing how deeply users adopt new features or services. As more products employ pay-as-you-go models like that of SaaS (Software as a Service), the contribution user assistance makes becomes increasingly more important.

Hughes, Michael A. UXmatters (2009). Articles>Documentation>User Centered Design>Help

62.
#34378

User Paradox with Not Reading User Manuals

Users would save time by reading the manual, but instead they try to figure the application out themselves and then get lost/frustrated as they end up spending even more time getting up to speed with the application.

Johnson, Tom H. I'd Rather Be Writing (2007). Articles>Documentation>User Centered Design>Technical Writing

63.
#34444

The Personable Manual

Why do product manuals sound formal and stiff-upper-lipped? Why don’t users read manuals? These questions have haunted the precincts of Technical Writing for quite some time now. From what I have seen in Indian writers, I am forced to conclude that English Composition, as we were taught in school, is the culprit.

Kumar, Suman. Indus (2009). Articles>Documentation>User Centered Design>Rhetoric

64.
#34587

How to Avoid Extinction as a Technical Communicator

Although there will always be a need for people to explain technical material non-technical people, Ellis Pratt said, others may be doing it instead, through the formats users prefer. To survive, technical writers may need to morph into content strategists, managing the information in a systematic way rather than merely creating it.

Johnson, Tom H. I'd Rather Be Writing (2009). Articles>Documentation>Multimedia>User Centered Design

65.
#34613

How To Create A FAQ Page Your Customers Will Love (And Might Even Use)  (link broken)

What FAQ pages have become are elephant graveyards of non-information, the equivalent of the Miscellaneous file folder, the place where information-we-didn’t-know-where-to-put was dumped. The challenge of creating a FAQ page that customers will find useful has several aspects to it, but can be accomplished with a lot of planning and a little strategic work.

Bailie, Rahel Anne. Content Wrangler, The (2009). Articles>Documentation>User Centered Design>FAQ

66.
#34637

Documentation Usability: A Few Things I’ve Learned from Watching Users

Even though your customers may not read manuals, your tech support team probably does, which means someone is reading the manuals and using them to help others. But if your users find it easier to call someone, wait on hold for an agent, and then ask the agent a question rather than find the answer in the help, maybe your help materials aren’t very usable. Maybe increasing the usability of your company’s documentation could alleviate the need users feel to seek answers from another source.

Johnson, Tom H. I'd Rather Be Writing (2009). Articles>Documentation>Usability>User Centered Design

67.
#34638

Changing the Rules of the Game for the Benefit of the User

In this presentation, Joe Sokohl talks about gathering user research prior to designing and implementing your help deliverables.

Sokohl, Joe. I'd Rather Be Writing (2008). Articles>Documentation>Audience Analysis>User Centered Design

68.
#34711

What Users Don’t Care About

Part of the problem in our attempt to demonstrate value is that our help deliverables look the same as they did 15 years ago, more or less. Online help and a PDF manual. It’s not a format that engages users. The web marches forward with innovation after innovation, while the technical communicators are figuratively hunched over keyboards, staring at CRT monitors, wearing 1950s horn-rimmed glasses, typing away.

Johnson, Tom H. I'd Rather Be Writing (2009). Articles>Documentation>User Centered Design

69.
#35301

What do the Users Really Want?

I have no idea what our users want. I do know they want information, and I know they want that information to be kept up to date as our product evolves and as far as those basic needs are concerned, I’m happy that we are meeting them. Beyond that I admit I’m not really that sure.

McLean, Gordon. One Man Writes (2009). Articles>Documentation>User Centered Design>Surveys

70.
#35627

How Apple’s Setup Guide Shows That It Thinks Different

Seth Godin believes that everything reflects what you stand for—right down to your technical documents. Ever looked at Apple’s tech docs?

Godin, Seth. I Heart Tech Docs (2009). Articles>Documentation>User Centered Design>Macintosh

 
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