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	<title>Articles&gt;Content Management&gt;Instructional Design</title>	<link>http://tc.eserver.org/dir/Articles/Content-Management/Instructional-Design</link>
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		<title>Articles&gt;Content Management&gt;Instructional Design</title>
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		<title>Reusability 2.0: The Key to Publishing Learning</title>
		<link>http://tc.eserver.org/31352.html</link>
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		<description>What would you do if you had to develop and deliver personalized training to 900,000 employees, located in 34,000 different locations globally with a complex set of variables that changes training on a location-by-location basis? The key is reusability 2.0. While technology-delivered training has become mainstream in many organizations, most are still not fully leveraging the power of reusable learning content to meet their instructional needs.</description>
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		<title>Use and Abuse of Reusable Learning Objects</title>
		<link>http://tc.eserver.org/18779.html</link>
		<guid>http://tc.eserver.org/18779.html</guid>
		<description>The term Learning Object, first popularized by Wayne Hodgins in 1994 when he named the CedMA working group &apos;Learning Architectures, APIs and Learning Objects,&apos; has become the Holy Grail of content creation and aggregation in the computer-mediated learning field. The terms Learning Objects (LOs) and Reusable Learning Objects are frequently employed in uncritical ways, thereby reducing them to mere slogans. The serious lack of conceptual clarity and reflection is evident in the multitude of definitions and uses of LOs. The objectives of this paper are to assess current definitions of the term Learning Object, to articulate the foundational principles for developing a concept of LOs, and to provide a methodology and broad set of guidelines for creating LOs.</description>
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