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Articles>Collaboration>User Experience

23 found.

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1.
#37175

Achieving Design Focus: An Approach to Design Workshops

Stakeholders with business, design, and technology viewpoints can pull products in different design directions—sometimes without knowing how the design work fits into an overall strategy. This can leave stakeholders feeling lost and unhappy. Creating a focus around design goals and asking and answering the hard design questions as a team is an effective way of coalescing a team around one design direction. At the same time, it can create a more optimal and fun working environment.

Szuc, Daniel and Josephine Wong. UXmatters (2010). Articles>Collaboration>Content Strategy>User Experience

2.
#33479

Communicating Customer and Business Value with a Value Matrix

What happens to the personas and scenarios once you’re ready to start requirements definition and design. Are you sure you’ve adequately communicated the type of system your users need to the Business Analyst and Interaction Designer on your team?

Cecil, Richard F. UXmatters (2008). Articles>Collaboration>User Experience>Assessment

3.
#28664

Connecting Cultures, Changing Organizations: The User Experience Practitioner As Change Agent

Every time we reach across discipline boundaries to keep a product team focused on users, drive changes to products or services based on user data we've collected, or design interactions with a clear focus on the target user, we are functioning as agents of change within our organizations.

Sherman, Paul J. UXmatters (2007). Articles>User Experience>Collaboration

4.
#33691

Conversing Well Across Channels

Whether you call it cross-channel experience or multichannel experience, the reality is that customers interact with companies through more than one channel, so it’s important for us to understand cross-channel customer behavior.

Jones, Colleen. UXmatters (2009). Articles>Communication>Collaboration>User Experience

5.
#19464

Creating the Out-of-the-Box Experience: A Case Study   (PDF)

While producing a new deliverable to improve the out-of-the-box experience for a major software product, the team of writers, graphic designers, human factors engineers, and marketers responsible for the deliverable faced many challenges and overcame many obstacles. Anyone involved in the production of such a deliverable will learn from a discussion of the problems we faced and the approaches we took to solving them. This discussion will be particularly relevant for anyone creating such a deliverable for the first time.

Hogan, Tim. STC Proceedings (2001). Articles>TC>User Experience>Collaboration

6.
#37401

Design Is a Process, Not a Methodology

Provides an overview of a product design process, then discusses some indispensable activities that are part of an effective design process, with a particular focus on those activities that are essential for good interaction design. Although this column focuses primarily on activities that are typically the responsibility of interaction designers, this discussion of the product design process applies to all aspects of UX design.

Gabriel-Petit, Pabini. UXmatters (2010). Articles>User Experience>Interaction Design>Collaboration

7.
#35592

Design Partners: Passing on the Knowledge of UX

The two main drivers for a successful relationship were to respect each other’s opinion and to use active listening to understand what the other was saying.

Richkus, Rebecca. Designing the User Experience at Autodesk (2009). Articles>Knowledge Management>User Experience>Collaboration

8.
#35367

Experience Themes

When a screenwriter can summarize a story in one sentence, he has a compass that can guide him throughout the writing process. Cindy Chastain chronicles how we can translate this approach to help us remember the quality and value of the experience we intend to deliver.

Chastain, Cindy. Boxes and Arrows (2009). Articles>Web Design>User Experience>Collaboration

9.
#38118

Getting the Right Stakeholder Feedback at the Right Time

Efficient, effective collaboration between UX designers and stakeholders is an essential ingredient of a successful project. Stakeholders bring their unique perspectives to a project, and their feedback can help a designer understand the design problem space and develop solutions that align with business and technology objectives. But simply asking stakeholders for feedback can lead to misaligned expectations and communication problems. By being thoughtful in how you make your request for feedback and by providing simple questions and instructions, you can ensure that you identify potential risks early in the design process, minimize stress, meet your deadlines, and ultimately design a better solution.

Hawley, Michael. UXmatters (2011). Articles>Collaboration>User Experience>SMEs

10.
#31872

How to Succeed As a First-Time UX Manager

In my last column, I suggested that being a manager of UX is no better—and no worse—than being a great designer or user researcher, but the roles are very different. In fact, as the book The First 90 Days [1] points out, the skills that make you successful as an individual contributor are not the same skills you need as a leader.

Nieters, Jim. UXmatters (2008). Articles>User Experience>Management>Collaboration

11.
#35644

I Have an Idea! Forums for Design Conversations and Negotiations

Working together in a group to produce a creative outcome is difficult—don’t let anyone tell you it’s not. A time or two, I’ve had that same feeling of being dumbstricken when participating in various forms of UX design brainstorming sessions.

Lepore, Traci. UXmatters (2009). Articles>User Experience>Collaboration

12.
#32678

In Search of Strategic Relevance for UX Teams

Although our UX management peers have shared many tactics with us that have made their groups more strategically relevant, we’re presenting just a few here. We’ll highlight what we feel are the most salient factors in getting you to the strategy table.

Nieters, Jim and Laurie Pattison. UXmatters (2008). Articles>Management>User Experience>Collaboration

13.
#38433

Integrating UX into the Product Backlog: The User Experience Integration Matrix

Teams moving to agile often struggle to integrate agile with best practices in user-centered design (UCD) and user experience (UX) in general. Fortunately, using a UX Integration Matrix helps integrate UX and agile by including UX information and requirements right in the product backlog. While both agile and UX methods share some best practices—like iteration and defining requirements based on stories about users—agile and UX methods evolved for different purposes, supporting different values.

Innes, Jon. Boxes and Arrows (2012). Articles>User Experience>Collaboration>Agile

14.
#26571

The Public Library as a Meeting-Place in a Multicultural and Digital Context: The Necessity of Low-Intensive Meeting-Places   (peer-reviewed)

The purpose of the paper is to develop an improved conceptual framework for researching and discussing the public library's role as a meeting-place in a multicultural and digital society.

Audunson, Ragnar. Journal of Documentation (2005). Articles>Collaboration>User Experience

15.
#37279

Requirements vs. Constraints

The more feature-rich a particular design approach is, the more it delights product management. Of course, that starts to overload available engineering resources which drives their delight down. Being a UX designer puts one in this position a lot. So you look for that acceptable area of compromise, somewhere close to the intersection of the two lines.

Hughes, Michael A. Humane Experience, The (2010). Articles>User Experience>Collaboration>Project Management

16.
#38116

Right-Sizing UX

UX teams in small organizations face some unique challenges, so industry-standard solutions for large organizations are not always a good fit. Often those solutions are too large scale, costly, scary, and overwhelming for a small organization’s management team. Plus, management may be skeptical about the return on investment (ROI) making a high level of investment in user experience would bring. This poses some interesting challenges for a UX team in a small organization.

Johnson, Leslie. UXmatters (2011). Articles>User Experience>Management>Collaboration

17.
#28902

Sharing Ownership of UX

By working closely together in harmony, product management, UX, and engineering can achieve synergy, making the product user experience greater than the sum of their individual efforts.

Gabriel-Petit, Pabini. UXmatters (2007). Articles>User Experience>Collaboration

18.
#36237

A Study in User Experience: Twitter and #fixreplies

I have found that being a user experience person has often meant arguing a lot. Your role in the company, is to be the user advocate, not the company advocate, so that your voice is a reminder and constant reflection of a product’s users… you represent them, and are paid for doing that. But that means having to speak up, be confrontational at times, and be as persistent as you can possibly be when you passionately feel bad decisions are about to be made without being fired.

Colvin, Kris. Design for Users (2009). Articles>User Experience>Collaboration

19.
#37403

Supporting User Experience Throughout the Product Development Process

For most of us, the ideal when working on a product-development project would be to work with a group of like-minded professionals, each with their own areas of responsibility, but sharing the same overarching goal. Yet all too often in User Experience, we encounter unwarranted resistance to our ideas, making the product-development process much less efficient and adding to a project’s costs. The apparent cost of involving User Experience early and throughout a product-development process becomes a series of hidden costs, resulting from project delays, incomplete requirements, and less than optimal products that result in higher error rates and reduced efficiency for users.

Hornsby, Peter. UXmatters (2010). Articles>User Experience>Project Management>Collaboration

20.
#34327

Using Web Software for Collaborative Work on Virtual UX Teams

Increasingly, virtual teamwork means UX professionals must get things done in an environment devoid of the physical presence of colleagues and lacking the relative ease of on-site collaboration. Effectively completing UX tasks while at a distance from our clients, stakeholders, and team members can be challenging, from both technical and process perspectives. How can we, as UX professionals, enable the close collaboration with others we need and manage the process of creating engaging digital experiences when we’re so far apart from each other physically?

Follett, Jonathan. UXmatters (2009). Articles>Collaboration>Software>User Experience

21.
#27020

UX Community

To all of the bloggers who have written about UXmatters and people who have sent email messages and comments, thank you for warmly welcoming UXmatters to the UX community. We've been gratified by the high level of interest in and enthusiastic response to this Web magazine. There seems to have been some pent up demand for a publication that covers the breadth of user experience for digital products!

Gabriel-Petit, Pabini. UXmatters (2005). Articles>User Experience>Collaboration

22.
#33722

The UX Customer Experience: Communicating Effectively with Stakeholders and Clients

Effective communication with stakeholders and clients is critical to the design process itself, but this is not a topic we often address, because, at first glance, it doesn’t appear to contribute directly to our primary goals, which are to create, build, and ship digital products. Certainly, as an industry, we are attuned to client service in a general sense, but there’s no doubt that methods of UX customer communication, education, and collaboration are sometimes overlooked and underutilized aspects of the design process. We can and should treat the elements of stakeholder and client communication as a kind of user experience. And we should design this experience for our UX customers so far as it’s possible to do so.

Follett, Jonathan. UXmatters (2009). Articles>User Experience>Collaboration

23.
#33482

The UX Designer’s Place in the Ensemble: Directing the Vision

What does directing have to do with creating a user interface design? Well, we know a director is responsible for the strategic vision of creative work. That’s a given. But, did you know he is also responsible for ensuring a successful outcome that both meets his vision and is in line with the producer’s desires and budget? To make that happen, a director works with the cast, crew, costume and set designers, and everyone else who contributes to a successful theatrical production to pull together a cohesive product, without losing site of his vision. It’s a complicated job.

Lepore, Traci. UXmatters (2008). Articles>User Experience>Collaboration>Project Management

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