This paper identifies challenges for a user–centered design process with respect to infusing accessible design practices into electronic and information technology product development. Initially, it emphasizes that when user–centered design is paramount and concurrent with accessible design, electronic and information technology can be accessible for all. Next, it provides an overview of the Americans with Disabilities Act (ADA) Section 508. Last, it provides basic accessible design heuristics that can be integrated into the design process. It concludes with recommendations for a paramount and concurrent user–centered design approach to product development.
Empathy is what separates us from the rest of the animal kingdom. We have an ability to imagine things the way that others see them and how it makes them feel. We don’t even have to have a disability ourselves. Accessibility is NOT a checklist. Accessibility is about usability. Accessibility is a paradigm shift. Accessibility is a personal issue.
As some in our profession have come to realize, social media and use of the Web in general have changed (and are still changing) the way in which people access and use information.
The ÆGIS project has a gift for you – 15 personas of IT users with disabilities. No more procrastination on your projects! Personas are hypothetical archetypes of actual users. Although they are imaginary, they are defined with significant rigour and precision. This level of accuracy can only be reached by founding the personas on real data obtained from field research studying real people. The aim here is to make them approachable for all members of a project-team so that developers, designers, managers and other stakeholders can develop empathy for their end-users.
Involving people with disabilities from the beginning of a project helps you better understand accessibility issues and implement more effective accessibility solutions. It also broadens your perspective in a way that can lead you to discover new ways of thinking about your product that will make it work better for more people in more situations.
Summary The issue with HP laptops that have a touch pad with a scroll zone contained it (as shown in image A) is that they do not provide a tactile cue for the user to help interpret what section of the touch pad the finger is positioned at. In the absence of a tactile cue, it is difficult for the user to determine whether the finger is on touch pad or the scroll zone without looking at it, resulting in the accidental scrolling on the screen when actually the user simply wants to move the cursor. The issue and multiple solutions are discussed ahead.