Typography is the study and process of typefaces; how to select, size, arrange, and use them in general. Traditionally, typography was the use of metal types with raised letterforms that were inked and then pressed onto paper. In modern terms, typography today also includes computer display and output.
Although the medium of film, by virtue of its photographic process, is image-dominated, some of its finest efforts have been in re-presenting word-centric tales. The text—appealing to the intellect—is refashioned/reinvented into a medium appealing to the senses of sight and hearing, through the personal vision of an auteur/director who adapts material from the language of text to the language of film. Certainly technical considerations come into play, but the auteur’s choices are essentially aesthetic. In rendering words into images, he or she responds to the audiovisual aesthetic of film.
Since the time of classical Greece, we have been accustomed to viewing humans as both thinking and feeling individuals. The dichotomy of cognition and affect is so ingrained in Western thought that it seems a natural one; the two elements have seldom, however, been deemed equally important in the scientific community. During the nineteenth century and early twentieth century, psychology gave primacy to affect; humans were thought to be at the mercy of various drives and passions. As behaviorism became more domiúnant in the field, affect was discounted; indeed, there were those who wished to exclude affect from scientific study altogether. More recently, with the ascendancy of cognitive psychology, humans have been viewed as problem-solvers whose thinking processes operate rather like a computer. Often in such a view, affect is seen as “a regrettable flaw in an otherwise perfect cognitive machine” (Scherer 293). But most researchers who study human behavior and human nature agree that the views of both extremes—emphasizing only affect or only cognition—are undesirable.
The affinity diagram, or KJ method (after its author, Kawakita Jiro), wasn't originally intended for quality management. Nonetheless, it has become one of the most widely used of the Japanese management and planning tools. The affinity diagram was developed to discovering meaningful groups of ideas within a raw list. In doing so, it is important to let the groupings emerge naturally, using the right side of the brain, rather than according to preordained categories.
Whether you're brainstorming ideas, trying to solve a problem or analyzing a situation, when you are dealing with lots of information from a variety of sources, you can end up spending a huge amount of time trying to assimilate all the little bits and pieces. Rather than letting the disjointed information get the better of you, you can use an affinity diagram to help you organize it.
This study seeks to apply ecological psychology's concept of "affordance" to graduate students' information behavior in the academic library, and to explore the extent to which the affordances experienced by graduate students differed from the affordances librarians were attempting to provide.
The concept of an affordance was coined by the perceptual psychologist James J. Gibson in his seminal book The Ecological Approach to Visual Perception. The concept was introduced to the HCI community by Donald Norman in his book The Psychology of Everyday Things from 1988. There has however been ambiguity in Norman's use of the concept, and the concept thus requires a more elaborate explanation.
Here they come. Nightmare web sites that, from a usability perspective, are horrid monsters. When you're tired and in a hurry, you want a web site to quickly and easily provide relevant content to you, so you can solve a problem or perform some task. Discover common hideous impediments to web usability. WARNING: Not for the faint hearted!
With all the emphasis on ROI of public relations in the so-called 'marketing mix' to increase sales, the communications goals of most leaders and communicators go far beyond public relations ROI connected to sales.
Recent scandals in the business community have alerted professional writing teachers to the importance of highlighting ethics in the curriculum. From former experiences in teaching courses emphasizing ethics, the authors have adapted the curriculum to include a limited discussion of ethical approaches and terms and assigned group writing projects that consider the effects of business on the broader community. As a result of the integration of this ethical component into the entire course, students learn major ethical approaches; gain a vocabulary of ethical terms they can apply in the business world; interrogate the larger questions of business and its interactions with the local, national, and international community; and engage in the kind of dialectical discussions that require critical thinking.
Some colleges that have built virtual classrooms in Second Life—the online environment where people walk around as avatars in a cartoonlike world—have started looking for an exit strategy. The virtual world has not lived up to the hype that peaked in 2007, when just about every day brought a new announcement from a college entering Second Life. Today, disenchanted with commercial virtual worlds but still convinced of their educational value, a few colleges have started to build their own, where they have more control.
The final decade of the last century witnessed the dramatic rise of hypertext as a literary, technical, social, and intellectual phenomenon. Today, despite the fact that hypertext provides the conceptual underpinnings for the World Wide Web (among other things), 'hypertext' remains a relatively peripheral term. In this talk, I'll track some of the ways that 'hypertext' has been articulated during the last five decades, describing how the social construction of hypertext inscribed the technology(ies) in limiting and ultimately self-defeating ways. I'll then attempt to track (and construct) some possible futures for a dramatically redefined hypertext, one constructed as an 'ethic of reference' within and among social communities rather than a technical practice.
Much effort is focused, on the selection and subsequent implementation of a content management system (CMS). While it is obviously vital to ensure that the initial implementation project is successful, this is only the beginning of an ongoing commitment to growing and enhancing the use of content management throughout the organisation.
It has been predicted that new information and communication technologies (ICTs) will be adopted for increasingly diversified purposes. In general, it has been argued that earlier forms of communication and mass media are being replaced by new ones. Before the early 1990s, however, neither mobile phones nor the internet were widely available to consumers. It is reasonable to ask whether the relatively recent implementation of ICT has shaped our daily practices already as much as many social scientists believe. Is it true that the new forms of technology are considered to be more important than the older ones? What differences can be observed between population groups? This article examines the perceptions of different mass media forms and communication technologies in Finland before and after the turn of the millennium. The data consist of two nationally representative postal surveys conducted in 1999 and 2004.
It doesn't replace information architecture. And it's really not a school or brand of information architecture. Findability is about recognizing that we live in a multi-dimensional world, and deciding to explore new facets that cut across traditional boundaries.
For the most part, information architects are communicators and strategists. While others merely tolerated the mishmash of responsibilities, they relished it. Designers often put up with having to write HTML but jumped at the chance to 'just do design.' Programmers were forced to meet with clients and work on strategy, but all along probably wanted to just write code. When these two ends of the spectrum split off, the empty middle was a perfect place to be. At the same time, there was an increased (but still hidden) need for information architecture. As the average web project process matured, more problems arose. Formal documentation was needed, business objectives were taking on increased importance, and, as the size increased exponentially, information organization became a much more important role. (The fact that this evolution took place during the 'dot.com fallout' is not insignificant, as this led to the placement of web projects under the same microscope as other business endeavors.) Some of these positions could be filled by existing disciplines; project managers, business analysts, and usability specialists transitioned from 'traditional' work and were added to web teams. Still, there was something missing. The connection between 'the big picture' (business strategy, high-level user tasks, basic structural architecture) and the nitty-gritty (categorization, labeling, bottom-up information hierarchies) often wasn't being made. This is where information architects fit in.
Recent agency scholarship has provided compelling accounts of how individuals can strategically occupy authoritative positions, in order to instantiate change. This article explores the discursive mechanisms of this type of agency in the legitimization of disease. Drawing on ethnographic research, this article investigates how a non-human agent (brain scans) contributed to fibromyalgia's acceptance within the highly regulated discourses of western biomedicine.
One of the Agile Manifesto’s basic balance equations is valuing working software over comprehensive documentation. This line of the Agile manifesto can be confusing to some supporting roles in an Agile development enterprise. As technical support staff, trainers, and content creators, what are we doing to fit into this Agile methodology, and what’s working well? Let’s explore some old habits that need to die, and some new rituals to fill that space.
I have been a technical writer on Agile development teams, and working in tightly collaborative environments has taught me a lot about adding value in the customer’s perception. I still remember being challenged by Michael Cote when we were at BMC Software. He asked, “Why does it take three days to get a PDF out for review? Why aren’t technical writers using wikis for documentation?” Those questions prompted quite a bit of research that finally resulted in my book, Conversation and Community: The Social Web for Documentation.
Agile methods aim to overcome usability barriers in traditional development, but pose new threats to user experience quality. By modifying Agile approaches, however, many companies have realized the benefits without the pain.
uScrum (uncertainty Scrum) is an agile process developed by a small team at Altitude Software to manage the process of writing user documentation. uScrum manages uncertainty and the unknown, allowing writers to quickly react to changing conditions. uScrum uses orders of ignorance to understand the difficulty of tasks, allowing the team to effectively prioritize regular work together with difficult creative work.