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Active Learning for Software Products   (peer-reviewed)   (members only)

This article shows how principles from the fields of adult learning and situated learning can be applied to the method of Instructional System Design to create classroom-based training for software products. These principles and methods do not need to be antithetical; rather, they can complement each other to create instructional strategies that incorporate context-rich activities for work-oriented instruction.

Hughes, Michael A. Technical Communication Online (1998). Academic>Computing>Instructional Design>Software