Active Learning for Software Products

This article shows how principles from the fields of adult learning and situated learning can be applied to the method of Instructional System Design to create classroom-based training for software products. These principles and methods do not need to be antithetical; rather, they can complement each other to create instructional strategies that incorporate context-rich activities for work-oriented instruction.
Hughes, Michael A. Technical Communication Online (1998). Academic>Computing>Instructional Design>Software