A directory of resources inthe field of technical communication.

Spool, Jared M.

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26.
#33066

Intranet Portals and Scent are Made for Each Other

How does the intranet designer ensure that employees can productively find the important content and functions, with minimum frustration, with a network growing that quickly? Many designers are turning to Portals -- a set of pages that act as a launch point for every dive into the intranet's ocean of content. We've found that some designers confused portals with a site's home page, but they actually function differently. Home pages guide users to content within a specific site, but because the intranet is actually a collection of sites, (such as human resources, sales, or individual project information,) they each have their own home pages.

Spool, Jared M. User Interface Engineering (2005). Articles>Web Design>Intranets

27.
#33112

Five Things to Know About Users

Over the years, we've studied the usability of hundreds of product and web site designs. We've seen designs that were incredibly effective for users and designs that fell tremendously short. One emerging pattern in our ongoing research is that design teams that know a lot about their users are more likely to produce user experiences that are usable, effective, and pleasing.

Spool, Jared M. User Interface Engineering (2002). Articles>Web Design>Usability>User Centered Design

28.
#33203

Image Links vs. Text Links

Years back, we compared successful clickstreams (clickstreams that resulted in users accomplishing their goals, as observed in tons of usability tests) with unsuccessful clickstreams (clickstreams where users abandoned their goals before completing), looking for any clues that would help us predict behaviors in one that we didn’t see in the other. One factor we looked for was whether the clickstreams contained image links versus text links — does one type of link show up more often in successful clickstreams than the other. Our finding was when users clicked in image links they were just as likely to succeed or fail as when the clicked on text links. There was no statistically-meaningful difference.

Spool, Jared M. User Interface Engineering (2006). Articles>Web Design>User Interface>Hypertext

29.
#33225

Lifestyles of the Link-Rich Home Pages

Contrast the Dove home page to the Dove site map. Using 5 times as many links, this page gives a real picture of the content of the site. Even with 148 links, it is well designed and organized nicely. It's easy for users to find what is available quickly.

Spool, Jared M. User Interface Engineering (2006). Articles>Web Design>Hypertext

30.
#33230

As the Page Scrolls

Users say they don’t like to scroll. As a result, many designers try to keep their web pages short. But one of the most significant findings of our research on web-site usability is that users are perfectly willing to scroll. However, they’ll only do it if the page gives them strong clues that scrolling will help them find what they’re looking for.

Spool, Jared M. User Interface Engineering (1998). Articles>Web Design>Usability

31.
#33415

Documenting Design with Dan Brown

If you ask designers what the most frustrating parts about designing a project are, one of the top answers would be undoubtedly be “communicating and documenting the design process.” And with good reason… it’s not easy. That’s why I interviewed Dan Brown for this week’s SpoolCast. I don’t know of anyone who knows more about solid design communications than Dan.

Spool, Jared M. User Interface Engineering (2008). Design>Collaboration>Communication>Podcasts

32.
#33853

AJAX Aids Accessibility?

Yes, if you do it right, using Ajax techniques can improve accessibility. Surprised? You shouldn’t be. Ajax is like most techniques and technologies on the web—they are what you make of them.

Spool, Jared M. User Interface Engineering (2009). Articles>Web Design>Accessibility>Ajax

33.
#34562

Components, Patterns, and Frameworks! Oh My!

In our research, we've found that teams that build out a re-use strategy see tangible benefits: They are more likely to get a completed design sooner, with all the little nuances and details that make for a great experience. Their designs are more likely to meet users expectations by behaving consistently across the entire functionality. Plus, the teams iterate faster (always a good thing), giving them a chance to play with the design while it's still malleable.

Spool, Jared M. User Interface Engineering (2009). Articles>Project Management>Collaboration>Methods

34.
#34563

Great Designs Should Be Experienced and Not Seen

When things are going well in a design, we don't pay attention to them. We only pay attention to things that bother us. The same is true with online designs. We attend to things that aren't working far more than we attend to things that are. When the online experience frustrates us, we pay attention to its details, often because we're trying to figure out some way to outsmart it.

Spool, Jared M. User Interface Engineering (2009). Articles>Web Design>User Experience>User Interface

35.
#34565

Hunkering: Putting Disorientation into the Design Process

After talking to several dozen craftspeople about why they hunker, we think we have a pretty good idea what's happening here. As they're building their design, they have a solid picture in their mind of what they are creating. However, when they put the physical pieces into the basic form, things aren't quite right. In essence, it's disorienting. Once the craftsperson has disoriented themself, they go through a process of reconciliation. Either the work-in-progress needs correction or the design in their head needs adjustment.

Spool, Jared M. User Interface Engineering (2009). Articles>Project Management>Methods

36.
#34566

Harnessing the Power of Annotations -- An Interview with Dan Brown

Annotations come in all shapes and sizes depending on the artifact and the intent of the document. People are probably most familiar with wireframe annotations, where the author calls out areas of the screen to describe functionality not immediately discernible from the picture alone.

Spool, Jared M. User Interface Engineering (2009). Articles>Interviews>Visual Rhetoric>Technical Illustration

37.
#35095

The Web as a Conversation

Writing toward personas can help produce a successful form of content creation. Of course the next step after writing is to test the content with your customers to see if it indeed answers their questions. But there’s an important next step, especially if you’re a larger organization. You must work cross-silos to make sure different departments are not having contradictory conversations with the same customers. You also have to ensure that all the information on your site is current. If one department updates data, they all must still agree!

Spool, Jared M. and Janice C. 'Ginny' Redish. User Interface Engineering (2009). Articles>Interviews>Web Design>Personas

38.
#35317

Moderating with Multiple Personalities: Three Roles for Facilitating Usability Tests

Usability tests are a core design tool and, when done well, they deliver tremendous insights to the team. However, when a usability test is done poorly, it can be a disaster for everyone involved. An important key to their success is the work of a great moderator.

Spool, Jared M. User Interface Engineering (2009). Articles>Usability>Testing>Methods

39.
#35318

Visual Design for the Non-Designer

What can a non-designer do to harness the power of visual design without calling professional help? Quite a lot, says internationally-regarded visual designer Dan Rubin. We called Dan to talk about what design techniques are accessible to mere mortals.

Spool, Jared M. and Dan Rubin. User Interface Engineering (2009). Articles>Graphic Design>Visual Rhetoric>Podcasts

40.
#35319

Information Architecture Essentials

What happens when, one day, you’re asked into the boss’s office and they drop “the web site” and “information architecture” into your lap? Regardless of your experience, where do you begin? Donna says your first question should be, “Why do we bother to have a web site in the first place?” “What’s its purpose?” She says if you don’t get this out of the way first, you’ll run up against it when you’re further along the trail and it won’t be easy to deal with.

Spool, Jared M. and Donna Spencer. User Interface Engineering (2009). Articles>Information Design>Web Design>Podcasts

 
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