A directory of resources inthe field of technical communication.

Poggenpohl, Sharon


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Games: A Transactional Context   (PDF)

Communication was not a theorized space until after World War II, it was just something we did. Both Claude Shannon’s seminal model of communication and Norbert Wiener’s model of feedback dealt with the technical transmission space for communication. From the beginning of communication theory, attention focused on technical aspects and broadcast models in which the recipient of the communication was presumed to be passive. All that was necessary was to use understandable codes (language, symbols, images) with which the recipient was familiar. Since those early days, a wealth of communication models have been developed that deal with various perspectives on communication including discourse models that seek to establish rapport; gratification models that attempt to sustain interest; innovation models that promote behavior change; and context models that seek to recognize and plan for the specific conditions in which a communication occurs. With these models the varieties of ways in which communication was received and interpreted came to the foreground, but the variables that influence any particular person’s interpretation remain daunting and undiscoverable in their totality.

Poggenpohl, Sharon. University of Alberta (2003). Articles>Communication>Theory>Games