Accessibility Humanized: A User-Centred Approach to Web Accessibility
Most web developers act in blindness when they design accessible websites, since they know next to nothing about disabled people and the technology they use. Accessibility guidelines and validation tools doesn't provide this insight. Accessibility should rather be approached from a user centred perspective.
Olsen, Henrik. GUUUI (2004). Design>Web Design>Accessibility>User Centered Design
Balancing Fidelity in Prototyping
Deceived by their ideas of what clients will accept, many web development teams build prototypes that are too costly and doesn't serve the purpose prototypes are supposed to. To exploit the full potential of prototyping, it's critical to choose the appropriate level of fidelity.
Olsen, Henrik. GUUUI (2005). Articles>User Interface>Prototyping
In traditional user-centred design, focus is on users’ needs and their use of the product, while marketing is left to the marketing department. On the web, usability and marketing go hand in hand. Whether commercial or not, a web site has to meet the need of its users and at the same time convince them to take action, for the objectives behind the site to be meet.
Olsen, Henrik. GUUUI (2003). Design>Web Design>Marketing>Usability
Many online services on the Internet are about to enter the third stage of market maturity, where the key competitive differentiator will be usability. While many existing services are going to face costly re-designs if they what to meet the demands of the third stage, new Web projects have the opportunity to overtake competitors by making usability top priority.
Olsen, Henrik. GUUUI (2002). Design>Web Design>Usability
Are there any downsides of prototyping? Not really. But as with everything else in life, you might stumble and hurt yourself if you don’t watch your step. This article points out some of the banana skins to steer clear of.
Olsen, Henrik. GUUUI (2007). Articles>User Interface>Methods
When forms give users the option to continue in two or more alternative directions, such as registering as a new customer or signing in as a returning one, unfortunate users will take the wrong turn if it isn't unmistakably obvious which way they should go. In this article, we'll take a look at a few intersection flows that have caused users problems.
Olsen, Henrik. GUUUI (2005). Articles>User Interface>User Centered Design>Workflow
GoLive: The Interaction Designer's Hammer and Nail
In web development projects, HTML based prototypes have some advantages when it comes to usability testing. In this article we'll take a look at the HTML editor Adobe GoLive, which has a number of features that makes it a decent prototyping tool.
Olsen, Henrik. GUUUI (2004). Design>Web Design>Software>Adobe GoLive
Hand-Crafting Prototypes in Visio
If you are the happy owner of a tablet computer or a pen tablet you can hand-draw prototypes on your computer. In this article we'll look at what hand-sketching is good for and how to built hand-drawn prototypes in Visio.
Olsen, Henrik. GUUUI (2006). Design>Information Design>User Experience>Visio
InfoRomanticism on the Internet
The internet is becoming more data-intensive. This is both an inevitable and perpetual reality.
Olsen, Henrik. GUUUI (2003). Design>Web Design>User Interface
Most web development projects put a lot of effort into the design of navigation tools. But fact is that people tend to ignore these tools. They are fixated on getting what they came for and simply click on links or hit the back button to get there.
Olsen, Henrik. GUUUI (2005). Articles>User Interface>Information Design
Personas and the Customer Decision-Making Process
With this case study I want to show how our team used the concept of personas - fictional, representative user archetypes - and the customer decision-making process model in a project, in order to capture the nature of customers and their needs and concerns as they progress through the customer decision-making process.
Olsen, Henrik. GUUUI (2004). Design>Web Design>User Centered Design
The Promised Land of Prototyping
While some may claim that prototyping isn't one of the wonders of the world, it's definitely a wonder of web and software development. It can help us design better products and overcome many of the hurdles that tend to surface during a development process.
Olsen, Henrik. GUUUI (2005). Articles>User Centered Design>Prototyping
Prototyping Beyond the Sunshine Scenario
Prototypes often model one flow of interaction--the path that users are most likely to take. But when we create interaction designs with dynamic and complex flows, we often need to include deviations from the sunshine scenarios to see whether they work. In this article, we'll look at how to do this Visio and Axure.
Olsen, Henrik. GUUUI (2006). Articles>User Interface>Interaction Design>Methods
Results From a Survey of Web Prototyping Tools Usage
In June 2002 GUUUI conducted a survey on web prototyping tools usage. The purpose of the survey was to find out what tools are used for prototyping, what requirements interaction designers have for their tools, and how happy they are with the tools they are using. This article presents the results of this survey.
Olsen, Henrik. GUUUI (2002). Design>Web Design>Software
Server Side Usability: How to Make Web Servers Behave
Most usability professionals don't have a driver's licence to servers and are not aware of the steps that can be taken to make them behave in a user-friendly way. In this article, we'll take a look at how to avoid that server technology becomes an obstacle to usability.
Olsen, Henrik. GUUUI (2004). Design>Web Design
Most usability professionals don't have a driver's licence to servers and are not aware of the steps that can be taken to make them behave in a user-friendly way. In this article, we'll take a look at how to avoid that server technology becomes an obstacle to usability.
Olsen, Henrik. GUUUI (2004). Articles>Web Design>User Centered Design
Supporting Customers' Decision-Making Process
When people buy things, they engage in a decision-making process. Research shows that one of the major problems with commerce sites is that they fail in supporting the customers in this process. By understanding their needs and concerns as they progress through the decision-making cycle, we can build better and more successful commerce sites.
Olsen, Henrik. GUUUI (2003). Design>Web Design>User Centered Design>E Commerce
Visio - The Interaction Designer's Nail Gun
The reason why Visio is the favourite prototyping tool of many interaction designers is because of its ready-made interface objects, you can drag-and-drop onto pages and its ability to link pages together and export them as web pages. But what distinguishes Visio from other prototyping tools is its use of layered backgrounds.
Olsen, Henrik. GUUUI (2002). Design>Web Design>Information Design>Interaction Design
Visio: The Interaction Designer's Nail Gun
How to use Visio for rapid prototyping - now with scrolling pages and sketchy interface widgets.
Olsen, Henrik. Guuui (2008). Articles>User Interface>Software>Visio
Visio: The Interaction Designer's Nail Gun (2nd Edition)
This is a second edition of the article on using Visio for rapid prototyping for the web. The new edition includes a new and improved version of the GUUUI Prototyping Tool for Visio 2003.
Olsen, Henrik. GUUUI (2006). Articles>Information Design>Interaction Design>Visio
Most web developers act in blindness when they design accessible websites, since they know next to nothing about disabled people and the technology they use. Accessibility guidelines and validation tools doesn't provide this insight. Accessibility should rather be approached from a user centred perspective.
Olsen, Henrik. GUUUI (2004). Articles>Web Design>Accessibility
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