The Truth About Google's So-Called "Simplicity"
Anybody can make a simple-looking interface if the system only does one thing. If you want to do one of the many other things Google is able to do, oops, first you have to figure out how to find it, then you have to figure out which of the many offerings to use, then you have to figure out how to use it.
Norman, Donald A. uiGarden (2006). Articles>Web Design>Usability>Search
The Web puts user experience of the site first, purchase and payment second. On the Web, people first experience the usability of a site and then buy something. Get a good experience, and the person is apt to turn into a frequent and loyal customer. But the web offers low switching costs: so, only if the site is extremely easy to use will anybody bother staying around. After all, there are eleven million other sites to go to on the Web.
Norman, Donald A. JND.org (2001). Design>Usability
We are all designers -- because we must be. We live our lives, encounter success and failure, sadness and joy. We structure own worlds to support ourselves throughout life.
Norman, Donald A. JND.org (2003). Design>User Interface>Usability
Why Doing User Observations First is Wrong
How many times have you had to fight hard for the ability to do field studies and other observations at the very start of the project? How many times have you patiently explained that taking time now would be rewarded by faster time to market overall? And how many times were you successful? The HCI community has long complained about product processes that do not allow time to start with good observations. The more I examine this issue, the more I think that it is we, the HCI community, who are wrong.
Norman, Donald A. uiGarden (2006). Articles>Usability>Methods
Google 的真实情况是怎样的呢?回答是:它并不简洁。 瞧,我喜欢 Google。它是个很棒的搜索引擎,但是我比较反感听到有人表扬它的外观优雅而简洁。见鬼,所有的搜索引擎都有一部分是优雅而又简洁的:在输入框中输入要查询的词语,然后按“回车”键。 “不”,有人会马上反对说:“Google的搜索页面是那样的简洁、优雅,没有和其它的功能挤在一起”。
Norman, Donald A. uiGarden (2006). (Chinese) Articles>Web Design>Usability>Search
编者:本书最后部分,作者比较了由机器开发的设计原则和由人总结的设计原则。下文中是机器对于如何与人交流的想法。
Norman, Donald A. uiGarden (2008). (Chinese) Articles>Human Computer Interaction>Research
Human-Centered Design Considered Harmful
Human-Centered Design has become such a dominant theme in design that it is now accepted by interface and application designers automatically, without thought, let alone criticism. That’s a dangerous state – when things are treated as accepted wisdom. The purpose of this essay is to provoke thought, discussion, and reconsideration of some of the fundamental principles of Human-Centered Design. These principles, I suggest, can be helpful, misleading, or wrong. At times, they might even be harmful. Activity-Centered Design is superior.
Norman, Donald A. uiGarden (2005). Articles>Human Computer Interaction>User Centered Design>Activity Theory
在设计界,以人为中心的设计已经成为一个占统治地位的主题,以至于它经常被界面和应用设计人员不加思考地加以采用,更不要说是用一种带有批判的眼光加以采用。这是一种危险的状态――当某些事情被当作是被广泛认可的知识来对待时。这篇文章的目的就是要引起人们对于以人为中心设计方法的基本原理的重新思考和讨论。我认为,这些原理可能是有益的,有误导性的,或是是错误的。有时候,它们甚至可能是有害的。以活动为中心的设计是更好的一种方法。
Norman, Donald A. uiGarden (2005). (Chinese) Articles>Human Computer Interaction>User Centered Design>Activity Theory
HCD has developed as a limited view of design. Instead of looking at a person’s entire activity, it has primarily focused upon page-by-page analysis, screen-by-screen. As a result, sequences, interruptions, ill-defined goals – all the aspects of real activities, have been ignored. And error messages – there should not be any error messages. All messages should contain explanations and offer alternative ways of proceeding from the message itself.
Norman, Donald A. uiGarden (2006). Articles>Human Computer Interaction>User Centered Design
Interior Design Versus Product Design
From my outsider’s point of view, automobile interior design seems to be first and foremost about appearance, about style. Function matters, but it is not the primary focus, except for anomalies, such as when consumers force cupholders down the throats of reluctant designers or insist upon easy to fold rear seats for SUVs and the ilk. It feels as if dashboard designers see functions as irritants: so many controls and devices, so little room. How can we ever manage?
Norman, Donald A. JND.org (2004). Articles>User Interface>Usability
很多人难以理解我的那篇“以人为中心的设计是有害的”文章。 (哈哈,下面这样说可能有些保守!关于这个问题,肯定有五百篇评论和博客文章。) 特别地,我没能够清楚地说明“以活动为中心的设计”是什么意思,以及它和“以人为中心的设计”是如何的不同。 一些人好像认为我彻底抛弃了我以前说过的话。另外一些人则简单地认为我疯了。还有一些人则急匆匆地出来解释我那样说的含义。
Norman, Donald A. uiGarden (2006). (Chinese) Articles>Human Computer Interaction>User Centered Design
Why Doing User Observations First is Wrong
Field studies, user observations, contextual analyses, and all procedures which aim at determining true human needs are still just as important as ever – but they should all be done outside of the product process. This is the information needed to determine what product to build, which projects to fund. Do not insist on doing them after the project has been initiated. Then it is too late, then you are holding everyone back.
Norman, Donald A. JND.org. Articles>Usability>Testing>Contextual Inquiry
Systems Thinking: A Product Is More Than the Product
A product is actually a service. Although the designer, manufacturer, distributer, and seller may think it is a product, to the buyer, it offers a valuable service. In reality a product is all about the experience.
Norman, Donald A. Interactions (2009). Articles>User Interface>User Experience>Usability
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