A directory of resources inthe field of technical communication.

Lowgren, Jonas

5 found.

About this Site | Advanced Search | Localization | Site Maps
 

 

1.
#26755

Jonas Lowgren Interaction Design Bibliography

A collection that goes back more than a decade worth of design related books with such breadth and depth in the fields of design, communications, HCI theory, information visualization, and more.

Lowgren, Jonas. Interaction Design Association (2006). Resources>Bibliographies>Interaction Design

2.
#21282

Just How Far Beyond HCI is Interaction Design?

A recent book captures a larger movement within the academic field of human-computer interaction away from its traditions of behavioral science and engineering towards 'interaction design.' But re-labeling isn't enough, it also requires a shift in philosophical foundations as well as professional practice, and the language of HCI is not the best place to look for inspiration.

Lowgren, Jonas. Boxes and Arrows (2002). Articles>Human Computer Interaction>Interaction Design

4.
#19351

The Roles of an Interaction Designer

Explains the relation between the interaction designer and the design situation. The design situation includes the users, imagined users, customers, current practice, and competitors. The designer needs to be sensitive to and use precision when acting upon the situation.

Lowgren, Jonas. Usability Professionals Association (2002). Design>Web Design>Interaction Design

5.
#35797

Fluency as an Experiential Quality in Augmented Spaces   (peer-reviewed) new!

The use of digital products and services has expanded from largely instrumental, work-oriented settings to include entertainment, leisure, personal communication, and other classes of hedonistic use. The development of foundational concepts in the interaction design community to succeed usability and utility has lagged behind considerably. I argue that interaction design would benefit from attempts to articulate experiential qualities of digital products and services, and illustrate the approach by presenting the concept of fluency. It refers to the degree of gracefulness with which the user deals with multiple demands for her attention and action, particularly in augmented spaces where the user moves through shifting ecologies of people, physical objects, and digital media. I develop the concept of fluency by analyzing a range of digital artifacts in use situations, addressing the main themes of (1) social norms and practices and (2) peripheral interaction and calm technology. In terms of research methodology, this paper illustrates how design and criticism can be merged to construct elements of transferable knowledge for communication with design-research communities.

Löwgren, Jonas. International Journal of Design (2007). Articles>User Experience>Interaction Design

There are 18 readers currently online: 1 registered user and 17 guests. Register.Follow us on: TwitterFacebookRSSPost about us on: TwitterFacebookDeliciousRSSStumbleUpon